#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
-//#include <simgear/timing/sg_time.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/magvar/magvar.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
+#include <simgear/misc/sg_sleep.hxx>
#include <Time/light.hxx>
#include <Aircraft/replay.hxx>
#include <Time/TimeManager.hxx>
#include <Environment/environment_mgr.hxx>
#include <Environment/ephemeris.hxx>
+#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
altitude->getDoubleValue() * SG_FEET_TO_METER,
globals->get_time_params()->getJD() );
-#if ENABLE_ATCDCL
// Run ATC subsystem
- if (fgGetBool("/sim/atc/enabled"))
- globals->get_ATC_mgr()->update(sim_dt);
-#endif
+ globals->get_ATC_mgr()->update(sim_dt);
globals->get_subsystem_mgr()->update(sim_dt);
}
#endif
- // END Tile Manager udpates
+ // END Tile Manager updates
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
- if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
- && fgGetBool("sim/fdm-initialized")) {
- fgSetBool("sim/sceneryloaded",true);
- if (fgGetBool("/sim/sound/working")) {
- globals->get_soundmgr()->activate();
+ if (!scenery_loaded)
+ {
+ if (globals->get_tile_mgr()->isSceneryLoaded()
+ && fgGetBool("sim/fdm-initialized")) {
+ fgSetBool("sim/sceneryloaded",true);
+ if (fgGetBool("/sim/sound/working")) {
+ globals->get_soundmgr()->activate();
+ }
+ globals->get_props()->tie("/sim/sound/devices/name",
+ SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
+ }
+ else
+ {
+ // be nice to loader threads while waiting for initial scenery, reduce to 2fps
+ simgear::sleepForMSec(500);
}
- globals->get_props()->tie("/sim/sound/devices/name",
- SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
}
simgear::AtomicChangeListener::fireChangeListeners();