#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
+#include <simgear/magvar/magvar.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
+#include <simgear/misc/sg_sleep.hxx>
#include <Time/light.hxx>
#include <Aircraft/replay.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/hud.hxx>
+#include <Aircraft/controls.hxx>
#include <Model/panelnode.hxx>
#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Time/TimeManager.hxx>
#include <Environment/environment_mgr.hxx>
#include <Environment/ephemeris.hxx>
+#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
altitude->getDoubleValue() * SG_FEET_TO_METER,
globals->get_time_params()->getJD() );
-#if ENABLE_ATCDCL
// Run ATC subsystem
- if (fgGetBool("/sim/atc/enabled"))
- globals->get_ATC_mgr()->update(sim_dt);
-#endif
+ globals->get_ATC_mgr()->update(sim_dt);
globals->get_subsystem_mgr()->update(sim_dt);
}
#endif
- // END Tile Manager udpates
+ // END Tile Manager updates
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
- if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
- && fgGetBool("sim/fdm-initialized")) {
- fgSetBool("sim/sceneryloaded",true);
- if (fgGetBool("/sim/sound/working")) {
- globals->get_soundmgr()->activate();
+ if (!scenery_loaded)
+ {
+ if (globals->get_tile_mgr()->isSceneryLoaded()
+ && fgGetBool("sim/fdm-initialized")) {
+ fgSetBool("sim/sceneryloaded",true);
+ if (fgGetBool("/sim/sound/working")) {
+ globals->get_soundmgr()->activate();
+ }
+ globals->get_props()->tie("/sim/sound/devices/name",
+ SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
+ }
+ else
+ {
+ // be nice to loader threads while waiting for initial scenery, reduce to 2fps
+ simgear::sleepForMSec(500);
}
- globals->get_props()->tie("/sim/sound/devices/name",
- SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
}
simgear::AtomicChangeListener::fireChangeListeners();
"Subsystem initialization failed ..." );
exit(-1);
}
- fgSplashProgress("setting up time & renderer");
+ // Torsten Dreyer:
+ // ugly hack for automatic runway selection on startup based on
+ // metar data. Makes startup.nas obsolete and guarantees the same
+ // runway selection as for AI traffic. However, this code belongs to
+ // somewhere(?) else - if I only new where...
+ if( true == fgGetBool( "/environment/metar/valid" ) ) {
+ // the realwx_ctrl fetches metar in the foreground on init,
+ // If it was able to fetch a metar or one was given on the commandline,
+ // the valid flag is set here, otherwise it is false
+ double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
+ string apt = fgGetString( "/sim/startup/options/airport" );
+ string rwy = fgGetString( "/sim/startup/options/runway" );
+ double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
+ string parkpos = fgGetString( "/sim/presets/parkpos" );
+ bool onground = fgGetBool( "/sim/presets/onground", false );
+ // don't check for wind-speed < 1kt, this belongs to the runway-selection code
+ // the other logic is taken from former startup.nas
+ if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
+ extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
+ fgSetPosFromAirportIDandHdg( apt, hdg );
+ }
+ }
+ fgSplashProgress("setting up time & renderer");
} else if ( idle_state == 8 ) {
idle_state = 1000;