]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Support for multiple data dirs.
[flightgear.git] / src / Main / main.cxx
index 2e7f47bd757507e38243715402609ff06ecbdcea..77893a0131806af629bd3ced69c862959917be5c 100644 (file)
 
 #include <simgear/compiler.h>
 
-#if defined(__linux__) && defined(__i386__)
-#  include <fpu_control.h>
-#  include <signal.h>
-#endif
-
 #include <iostream>
 
 #include <osg/Camera>
@@ -39,6 +34,7 @@
 #include <osgDB/Registry>
 
 // Class references
+#include <simgear/canvas/VGInitOperation.hxx>
 #include <simgear/scene/model/modellib.hxx>
 #include <simgear/scene/material/matlib.hxx>
 #include <simgear/props/AtomicChangeListener.hxx>
 #include <simgear/math/SGMath.hxx>
 #include <simgear/math/sg_random.h>
 
-#include <Aircraft/controls.hxx>
 #include <Model/panelnode.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
 #include <Sound/soundmanager.hxx>
 #include <Time/TimeManager.hxx>
 #include <GUI/gui.h>
-#include <Viewer/CameraGroup.hxx>
-#include <Viewer/WindowSystemAdapter.hxx>
 #include <Viewer/splash.hxx>
 #include <Viewer/renderer.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Navaids/NavDataCache.hxx>
 
 #include "fg_commands.hxx"
 #include "fg_io.hxx"
@@ -68,6 +63,8 @@
 #include "fg_init.hxx"
 #include "fg_os.hxx"
 #include "fg_props.hxx"
+#include "positioninit.hxx"
+#include "subsystemFactory.hxx"
 
 using namespace flightgear;
 
@@ -78,38 +75,13 @@ using std::vector;
 // is initialized.
 extern int _bootstrap_OSInit;
 
-
-static void fgLoadInitialScenery()
-{
-    static SGPropertyNode_ptr scenery_loaded
-        = fgGetNode("sim/sceneryloaded", true);
-    static SGPropertyNode_ptr scenery_override
-        = fgGetNode("/sim/sceneryloaded-override", true);
-
-    if (!scenery_loaded->getBoolValue())
-    {
-        if (scenery_override->getBoolValue() ||
-            (globals->get_tile_mgr()->isSceneryLoaded()
-             && fgGetBool("sim/fdm-initialized"))) {
-            fgSetBool("sim/sceneryloaded",true);
-            fgSplashProgress("");
-        }
-        else
-        {
-            fgSplashProgress("loading scenery");
-            // be nice to loader threads while waiting for initial scenery, reduce to 2fps
-            SGTimeStamp::sleepForMSec(500);
-        }
-    }
-}
+static SGPropertyNode_ptr frame_signal;
+static TimeManager* timeMgr;
 
 // What should we do when we have nothing else to do?  Let's get ready
 // for the next move and update the display?
 static void fgMainLoop( void )
 {
-    static SGPropertyNode_ptr frame_signal
-        = fgGetNode("/sim/signals/frame", true);
-
     frame_signal->fireValueChanged();
 
     SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
@@ -118,52 +90,23 @@ static void fgMainLoop( void )
     // compute simulated time (allowing for pause, warp, etc) and
     // real elapsed time
     double sim_dt, real_dt;
-    static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
     timeMgr->computeTimeDeltas(sim_dt, real_dt);
 
     // update all subsystems
     globals->get_subsystem_mgr()->update(sim_dt);
 
-    // END Tile Manager updates
-    fgLoadInitialScenery();
-
     simgear::AtomicChangeListener::fireChangeListeners();
 
     SG_LOG( SG_GENERAL, SG_DEBUG, "" );
 }
 
-// Operation for querying OpenGL parameters. This must be done in a
-// valid OpenGL context, potentially in another thread.
-namespace
-{
-struct GeneralInitOperation : public GraphicsContextOperation
-{
-    GeneralInitOperation()
-        : GraphicsContextOperation(std::string("General init"))
-    {
-    }
-    void run(osg::GraphicsContext* gc)
-    {
-        SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
-        
-        simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
-        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
-        
-        simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
-        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
-        
-        simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
-        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
-
-        GLint tmp;
-        glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
-        simRendering->setIntValue("max-texture-size", tmp);
-
-        glGetIntegerv( GL_DEPTH_BITS, &tmp );
-        simRendering->setIntValue("depth-buffer-bits", tmp);
-    }
-};
 
+static void registerMainLoop()
+{
+    // stash current frame signal property
+    frame_signal = fgGetNode("/sim/signals/frame", true);
+    timeMgr = (TimeManager*) globals->get_subsystem("time");
+    fgRegisterIdleHandler( fgMainLoop );
 }
 
 // This is the top level master main function that is registered as
@@ -178,52 +121,34 @@ static void fgIdleFunction ( void ) {
     // our initializations out of the idle callback so that we can get a
     // splash screen up and running right away.
     static int idle_state = 0;
-
-    static osg::ref_ptr<GeneralInitOperation> genOp;
+  
     if ( idle_state == 0 ) {
-        idle_state++;
-        // Pick some window on which to do queries.
-        // XXX Perhaps all this graphics initialization code should be
-        // moved to renderer.cxx?
-        genOp = new GeneralInitOperation;
-        osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
-        WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
-        osg::GraphicsContext* gc = 0;
-        if (guiCamera)
-            gc = guiCamera->getGraphicsContext();
-        if (gc) {
-            gc->add(genOp.get());
-        } else {
-            wsa->windows[0]->gc->add(genOp.get());
-        }
-        guiStartInit(gc);
-    } else if ( idle_state == 1 ) {
-        if (genOp.valid()) {
-            if (!genOp->isFinished())
-                return;
-            genOp = 0;
+        if (guiInit())
+        {
+            idle_state+=2;
+            fgSplashProgress("loading-aircraft-list");
         }
-        if (!guiFinishInit())
-            return;
-        idle_state++;
-        fgSplashProgress("loading aircraft list");
 
     } else if ( idle_state == 2 ) {
         idle_state++;
-        fgSplashProgress("loading navigation data");
+        fgSplashProgress("loading-nav-dat");
 
     } else if ( idle_state == 3 ) {
-        idle_state++;
-        fgInitNav();
-
-        fgSplashProgress("initializing scenery system");
-
+        
+        bool done = fgInitNav();
+        if (done) {
+          ++idle_state;
+          fgSplashProgress("init-scenery");
+        } else {
+          fgSplashProgress("loading-nav-dat");
+        }
+      
     } else if ( idle_state == 4 ) {
         idle_state+=2;
         // based on the requested presets, calculate the true starting
         // lon, lat
-        fgInitPosition();
-        fgInitTowerLocationListener();
+        flightgear::initPosition();
+        flightgear::initTowerLocationListener();
 
         TimeManager* t = new TimeManager;
         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
@@ -241,6 +166,8 @@ static void fgIdleFunction ( void ) {
         ////////////////////////////////////////////////////////////////////
         fgInitCommands();
 
+        flightgear::registerSubsystemCommands(globals->get_commands());
+
         ////////////////////////////////////////////////////////////////////
         // Initialize the material manager
         ////////////////////////////////////////////////////////////////////
@@ -258,81 +185,42 @@ static void fgIdleFunction ( void ) {
         globals->get_scenery()->bind();
         globals->set_tile_mgr( new FGTileMgr );
 
-        fgSplashProgress("loading aircraft");
+        fgSplashProgress("loading-aircraft");
 
     } else if ( idle_state == 6 ) {
         idle_state++;
-        fgSplashProgress("initializing subsystems");
+        fgSplashProgress("creating-subsystems");
 
     } else if ( idle_state == 7 ) {
         idle_state++;
-        // Initialize audio support
-#ifdef ENABLE_AUDIO_SUPPORT
-
-        // Start the intro music
-        if ( fgGetBool("/sim/startup/intro-music") ) {
-            SGPath mp3file( globals->get_fg_root() );
-            mp3file.append( "Sounds/intro.mp3" );
-
-            SG_LOG( SG_GENERAL, SG_INFO,
-                "Starting intro music: " << mp3file.str() );
-
-# if defined( __CYGWIN__ )
-            string command = "start /m `cygpath -w " + mp3file.str() + "`";
-# elif defined( _WIN32 )
-            string command = "start /m " + mp3file.str();
-# else
-            string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
-# endif
-
-            if (0 != system ( command.c_str() ))
-            {
-                SG_LOG( SG_SOUND, SG_WARN,
-                    "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
-            }
-        }
-#endif
-        // This is the top level init routine which calls all the
-        // other subsystem initialization routines.  If you are adding
-        // a subsystem to flightgear, its initialization call should be
-        // located in this routine.
-        if( !fgInitSubsystems()) {
-            SG_LOG( SG_GENERAL, SG_ALERT,
-                "Subsystem initialization failed ..." );
-            exit(-1);
-        }
-
-        // Torsten Dreyer:
-        // ugly hack for automatic runway selection on startup based on
-        // metar data. Makes startup.nas obsolete and guarantees the same
-        // runway selection as for AI traffic. However, this code belongs to
-        // somewhere(?) else - if I only new where...
-        if( true == fgGetBool( "/environment/metar/valid" ) ) {
-            SG_LOG(SG_ENVIRONMENT, SG_INFO,
-                "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
-            // the realwx_ctrl fetches metar in the foreground on init,
-            // If it was able to fetch a metar or one was given on the commandline,
-            // the valid flag is set here, otherwise it is false
-            double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
-            string apt = fgGetString( "/sim/startup/options/airport" );
-            string rwy = fgGetString( "/sim/startup/options/runway" );
-            double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
-            string parkpos = fgGetString( "/sim/presets/parkpos" );
-            bool onground = fgGetBool( "/sim/presets/onground", false );
-            // don't check for wind-speed < 1kt, this belongs to the runway-selection code
-            // the other logic is taken from former startup.nas
-            if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
-                extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
-                fgSetPosFromAirportIDandHdg( apt, hdg );
-            }
+        SGTimeStamp st;
+        st.stamp();
+        fgCreateSubsystems();
+        SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
+        fgSplashProgress("binding-subsystems");
+      
+    } else if ( idle_state == 8 ) {
+        idle_state++;
+        SGTimeStamp st;
+        st.stamp();
+        globals->get_subsystem_mgr()->bind();
+        SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
+
+        fgSplashProgress("init-subsystems");
+    } else if ( idle_state == 9 ) {
+        SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
+        if ( status == SGSubsystem::INIT_DONE) {
+          ++idle_state;
+          fgSplashProgress("finishing-subsystems");
         } else {
-            SG_LOG(SG_ENVIRONMENT, SG_INFO,
-                "No METAR available to pick active runway" );
+          fgSplashProgress("init-subsystems");
         }
-
-        fgSplashProgress("initializing graphics engine");
-
-    } else if ( idle_state == 8 ) {
+      
+    } else if ( idle_state == 10 ) {
+        idle_state = 900;
+        fgPostInitSubsystems();
+        fgSplashProgress("finalize-position");
+    } else if ( idle_state == 900 ) {
         idle_state = 1000;
         
         // setup OpenGL view parameters
@@ -340,6 +228,9 @@ static void fgIdleFunction ( void ) {
 
         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
                                          fgGetInt("/sim/startup/ysize") );
+        WindowSystemAdapter::getWSA()->windows[0]->gc->add(
+          new simgear::canvas::VGInitOperation()
+        );
 
         int session = fgGetInt("/sim/session",0);
         session++;
@@ -350,7 +241,7 @@ static void fgIdleFunction ( void ) {
         // We've finished all our initialization steps, from now on we
         // run the main loop.
         fgSetBool("sim/sceneryloaded", false);
-        fgRegisterIdleHandler( fgMainLoop );
+        registerMainLoop();
     }
 }
 
@@ -371,6 +262,38 @@ static void upper_case_property(const char *name)
     p->addChangeListener(new FGMakeUpperCase);
 }
 
+// see http://code.google.com/p/flightgear-bugs/issues/detail?id=385
+// for the details of this.
+static void ATIScreenSizeHack()
+{
+    osg::ref_ptr<osg::Camera> hackCam = new osg::Camera;
+    hackCam->setRenderOrder(osg::Camera::PRE_RENDER);
+    int prettyMuchAnyInt = 1;
+    hackCam->setViewport(0, 0, prettyMuchAnyInt, prettyMuchAnyInt);
+    globals->get_renderer()->addCamera(hackCam, false);
+}
+
+// Propose NVIDIA Optimus to use high-end GPU
+#if defined(SG_WINDOWS)
+extern "C" {
+    _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+}
+#endif
+
+static void logToFile()
+{
+    SGPath logPath = globals->get_fg_home();
+    logPath.append("fgfs.log");
+    if (logPath.exists()) {
+        SGPath prevLogPath = globals->get_fg_home();
+        prevLogPath.append("fgfs_0.log");
+        logPath.rename(prevLogPath);
+        // bit strange, we need to restore the correct value of logPath now
+        logPath = globals->get_fg_home();
+        logPath.append("fgfs.log");
+    }
+    sglog().logToFile(logPath, SG_ALL, SG_INFO);
+}
 
 // Main top level initialization
 int fgMainInit( int argc, char **argv ) {
@@ -378,7 +301,13 @@ int fgMainInit( int argc, char **argv ) {
     // set default log levels
     sglog().setLogLevels( SG_ALL, SG_ALERT );
 
-    string version;
+    globals = new FGGlobals;
+    fgInitHome();
+    
+    // now home is initialised, we can log to a file inside it
+    logToFile();
+    
+    std::string version;
 #ifdef FLIGHTGEAR_VERSION
     version = FLIGHTGEAR_VERSION;
 #else
@@ -391,14 +320,11 @@ int fgMainInit( int argc, char **argv ) {
     // Allocate global data structures.  This needs to happen before
     // we parse command line options
 
-    globals = new FGGlobals;
-
+    
+    
     // seed the random number generator
     sg_srandom_time();
 
-    FGControls *controls = new FGControls;
-    globals->set_controls( controls );
-
     string_list *col = new string_list;
     globals->set_channel_options_list( col );
 
@@ -432,6 +358,13 @@ int fgMainInit( int argc, char **argv ) {
     fntInit();
     fgSplashInit();
 
+    if (fgGetBool("/sim/ati-viewport-hack", true)) {
+        SG_LOG(SG_GENERAL, SG_ALERT, "Enabling ATI viewport hack");
+        ATIScreenSizeHack();
+    }
+    
+    fgOutputSettings();
+    
     // pass control off to the master event handler
     int result = fgOSMainLoop();
     
@@ -440,5 +373,9 @@ int fgMainInit( int argc, char **argv ) {
     delete globals;
     globals = NULL;
     
+    // delete the NavCache here. This will cause the destruction of many cached
+    // objects (eg, airports, navaids, runways).
+    delete flightgear::NavDataCache::instance();
+  
     return result;
 }