]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Merge branch 'next' into comm-subsystem
[flightgear.git] / src / Main / main.cxx
index 1ed54dfe03a2b3dbd418f3c0a4d1288ba5037d09..79fe251de240787e5136a17c3124fb240ec2069b 100644 (file)
 #include <simgear/props/AtomicChangeListener.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/timing/sg_time.hxx>
+#include <simgear/magvar/magvar.hxx>
 #include <simgear/math/sg_random.h>
+#include <simgear/io/raw_socket.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/misc/sg_sleep.hxx>
 
 #include <Time/light.hxx>
 #include <Aircraft/replay.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/hud.hxx>
+#include <Aircraft/controls.hxx>
 #include <Model/panelnode.hxx>
-#include <Model/modelmgr.hxx>
 #include <Model/acmodel.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
@@ -66,6 +68,7 @@
 #include <Time/TimeManager.hxx>
 #include <Environment/environment_mgr.hxx>
 #include <Environment/ephemeris.hxx>
+#include <GUI/gui.h>
 #include <GUI/new_gui.hxx>
 #include <MultiPlayer/multiplaymgr.hxx>
 
@@ -119,11 +122,19 @@ static void fgMainLoop( void ) {
     static SGPropertyNode_ptr frame_signal
         = fgGetNode("/sim/signals/frame", true);
 
+    static SGPropertyNode_ptr _statisticsFlag
+        = fgGetNode("/sim/timing-statistics/enabled", true);
+    static SGPropertyNode_ptr _statisticsInterval
+        = fgGetNode("/sim/timing-statistics/interval-s", true);
+    static SGPropertyNode_ptr _statiticsMinJitter
+        = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
+    static SGPropertyNode_ptr _statiticsMinTime
+        = fgGetNode("/sim/timing-statistics/min-time-ms", true);
+
     frame_signal->fireValueChanged();
-    SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
     
-    SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
-    SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
+    SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
+    SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
     
     
   // update "time"
@@ -132,11 +143,6 @@ static void fgMainLoop( void ) {
     // compute simulated time (allowing for pause, warp, etc) and
     // real elapsed time
     timeMgr->computeTimeDeltas(sim_dt, real_dt);
-    
-    if (globals->get_warp_delta() != 0) {
-        FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
-        l->update( 0.5 );
-    }
 
     // update magvar model
     globals->get_mag()->update( longitude->getDoubleValue()
@@ -146,29 +152,11 @@ static void fgMainLoop( void ) {
                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
                                 globals->get_time_params()->getJD() );
 
-
-    // Update any multiplayer's network queues, the AIMultiplayer
-    // implementation is an AI model and depends on that
-    globals->get_multiplayer_mgr()->Update();
-
-#if ENABLE_ATCDCL  
     // Run ATC subsystem
-    if (fgGetBool("/sim/atc/enabled"))
-        globals->get_ATC_mgr()->update(sim_dt);
-#endif  
+    globals->get_ATC_mgr()->update(sim_dt);
     
     globals->get_subsystem_mgr()->update(sim_dt);
 
-    // run Nasal's settimer() loops right before the view manager
-    globals->get_event_mgr()->update(sim_dt);
-
-    // pick up model coordidnates that Nasal code may have set relative to the
-    // aircraft's
-    globals->get_model_mgr()->update(sim_dt);
-
-    // update the view angle as late as possible, but before sound calculations
-    globals->get_viewmgr()->update(real_dt);
-
     // Update the sound manager last so it can use the CPU while the GPU
     // is processing the scenery (doubled the frame-rate for me) -EMH-
 #ifdef ENABLE_AUDIO_SUPPORT
@@ -208,20 +196,52 @@ static void fgMainLoop( void ) {
     }
 #endif
 
-    // END Tile Manager udpates
+    // END Tile Manager updates
     bool scenery_loaded = fgGetBool("sim/sceneryloaded");
-    if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
-        && fgGetBool("sim/fdm-initialized")) {
-        fgSetBool("sim/sceneryloaded",true);
-        if (fgGetBool("/sim/sound/working")) {
-            globals->get_soundmgr()->activate();
+    if (!scenery_loaded)
+    {
+        if (globals->get_tile_mgr()->isSceneryLoaded()
+             && fgGetBool("sim/fdm-initialized")) {
+            fgSetBool("sim/sceneryloaded",true);
+            fgSplashProgress("");
+            if (fgGetBool("/sim/sound/working")) {
+                globals->get_soundmgr()->activate();
+            }
+            globals->get_props()->tie("/sim/sound/devices/name",
+                  SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
+        }
+        else
+        {
+            fgSplashProgress("loading scenery");
+            // be nice to loader threads while waiting for initial scenery, reduce to 2fps
+            simgear::sleepForMSec(500);
+        }
+    }
+
+    // print timing statistics
+    static bool _lastStatisticsFlag = false;
+    if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
+    {
+        // flag has changed, update subsystem manager
+        _lastStatisticsFlag = _statisticsFlag->getBoolValue();
+        globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
+    }
+    if (_lastStatisticsFlag)
+    {
+        static double elapsed = 0;
+        elapsed += real_dt;
+        if (elapsed >= _statisticsInterval->getDoubleValue())
+        {
+            // print and reset timing statistics
+            globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
+                                                                _statiticsMinJitter->getDoubleValue());
+            elapsed = 0;
         }
-        globals->get_props()->tie("/sim/sound/devices/name",
-              SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
     }
+
     simgear::AtomicChangeListener::fireChangeListeners();
 
-    SG_LOG( SG_ALL, SG_DEBUG, "" );
+    SG_LOG( SG_GENERAL, SG_DEBUG, "" );
 }
 
 void fgInitSoundManager()
@@ -295,7 +315,7 @@ SGPath resolve_path(const std::string& s)
 }
 
 // This is the top level master main function that is registered as
-// our idle funciton
+// our idle function
 
 // The first few passes take care of initialization things (a couple
 // per pass) and once everything has been initialized fgMainLoop from
@@ -329,20 +349,17 @@ static void fgIdleFunction ( void ) {
         if (!guiFinishInit())
             return;
         idle_state++;
-        fgSplashProgress("reading aircraft list");
-
+        fgSplashProgress("loading aircraft list");
 
     } else if ( idle_state == 2 ) {
         idle_state++;
-                
-        fgSplashProgress("reading airport & navigation data");
-
+        fgSplashProgress("loading navigation data");
 
     } else if ( idle_state == 3 ) {
         idle_state++;
         fgInitNav();
-        fgSplashProgress("setting up scenery");
 
+        fgSplashProgress("initializing scenery system");
 
     } else if ( idle_state == 4 ) {
         idle_state++;
@@ -367,53 +384,29 @@ static void fgIdleFunction ( void ) {
         ////////////////////////////////////////////////////////////////////
         fgInitCommands();
 
-
         ////////////////////////////////////////////////////////////////////
         // Initialize the material manager
         ////////////////////////////////////////////////////////////////////
         globals->set_matlib( new SGMaterialLib );
-        simgear::SGModelLib::init(globals->get_fg_root());
-        simgear::SGModelLib::setPropRoot(globals->get_props());
+        simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
         simgear::SGModelLib::setPanelFunc(load_panel);
-        
+
         ////////////////////////////////////////////////////////////////////
         // Initialize the TG scenery subsystem.
         ////////////////////////////////////////////////////////////////////
+        simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
+        globals->add_subsystem("terrasync", terra_sync);
         globals->set_scenery( new FGScenery );
         globals->get_scenery()->init();
         globals->get_scenery()->bind();
         globals->set_tile_mgr( new FGTileMgr );
 
-
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the general model subsystem.
-        ////////////////////////////////////////////////////////////////////
-        globals->set_model_mgr(new FGModelMgr);
-        globals->get_model_mgr()->init();
-        globals->get_model_mgr()->bind();
         fgSplashProgress("loading aircraft");
 
-
     } else if ( idle_state == 5 ) {
         idle_state++;
 
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the 3D aircraft model subsystem (has a dependency on
-        // the scenery subsystem.)
-        ////////////////////////////////////////////////////////////////////
-        FGAircraftModel* acm = new FGAircraftModel;
-        globals->set_aircraft_model(acm);
-        globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
-
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the view manager subsystem.
-        ////////////////////////////////////////////////////////////////////
-        FGViewMgr *viewmgr = new FGViewMgr;
-        globals->set_viewmgr( viewmgr );
-        viewmgr->init();
-        viewmgr->bind();
-        fgSplashProgress("generating sky elements");
-
+        fgSplashProgress("initializing sky elements");
 
     } else if ( idle_state == 6 ) {
         idle_state++;
@@ -474,10 +467,8 @@ static void fgIdleFunction ( void ) {
         // airport->setName( "Airport Lighting" );
         // lighting->addKid( airport );
 
-        // build our custom render states
         fgSplashProgress("initializing subsystems");
 
-
     } else if ( idle_state == 7 ) {
         idle_state++;
         // Initialize audio support
@@ -511,19 +502,46 @@ static void fgIdleFunction ( void ) {
                 "Subsystem initialization failed ..." );
             exit(-1);
         }
-        fgSplashProgress("setting up time & renderer");
 
+        // Torsten Dreyer:
+        // ugly hack for automatic runway selection on startup based on
+        // metar data. Makes startup.nas obsolete and guarantees the same
+        // runway selection as for AI traffic. However, this code belongs to
+        // somewhere(?) else - if I only new where...
+        if( true == fgGetBool( "/environment/metar/valid" ) ) {
+            SG_LOG(SG_ENVIRONMENT, SG_INFO,
+                "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
+            // the realwx_ctrl fetches metar in the foreground on init,
+            // If it was able to fetch a metar or one was given on the commandline,
+            // the valid flag is set here, otherwise it is false
+            double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
+            string apt = fgGetString( "/sim/startup/options/airport" );
+            string rwy = fgGetString( "/sim/startup/options/runway" );
+            double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
+            string parkpos = fgGetString( "/sim/presets/parkpos" );
+            bool onground = fgGetBool( "/sim/presets/onground", false );
+            // don't check for wind-speed < 1kt, this belongs to the runway-selection code
+            // the other logic is taken from former startup.nas
+            if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
+                extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
+                fgSetPosFromAirportIDandHdg( apt, hdg );
+            }
+        } else {
+            SG_LOG(SG_ENVIRONMENT, SG_INFO,
+                "No METAR available to pick active runway" );
+        }
+
+        fgSplashProgress("initializing graphics engine");
 
     } else if ( idle_state == 8 ) {
         idle_state = 1000;
         
         // setup OpenGL view parameters
-        globals->get_renderer()->init();
+        globals->get_renderer()->setupView();
 
         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
                                          fgGetInt("/sim/startup/ysize") );
 
-        fgSplashProgress("loading scenery objects");
         int session = fgGetInt("/sim/session",0);
         session++;
         fgSetInt("/sim/session",session);
@@ -537,7 +555,6 @@ static void fgIdleFunction ( void ) {
     }
 }
 
-
 static void upper_case_property(const char *name)
 {
     using namespace simgear;
@@ -597,16 +614,18 @@ int fgMainInit( int argc, char **argv ) {
     fgInitFGRoot(argc, argv);
 
     // Check for the correct base package version
-    static char required_version[] = "2.0.0";
+    static char required_version[] = "2.5.0";
     string base_version = fgBasePackageVersion();
     if ( !(base_version == required_version) ) {
         // tell the operator how to use this application
 
         SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
-        cerr << endl << "Base package check failed ... " \
-             << "Found version " << base_version << " at: " \
-             << globals->get_fg_root() << endl;
-        cerr << "Please upgrade to version: " << required_version << endl;
+        cerr << endl << "Base package check failed:" << endl \
+             << "  Version " << base_version << " found at: " \
+             << globals->get_fg_root() << endl \
+             << "  Version " << required_version << " is required." << endl \
+             << "Please upgrade/downgrade base package and set the path to your fgdata" << endl \
+             << "with --fg-root=path_to_your_fgdata" << endl;
 #ifdef _MSC_VER
         cerr << "Hit a key to continue..." << endl;
         cin.get();
@@ -626,12 +645,10 @@ int fgMainInit( int argc, char **argv ) {
     fgOSInit(&argc, argv);
     _bootstrap_OSInit++;
 
-    fgRegisterWindowResizeHandler( &FGRenderer::resize );
     fgRegisterIdleHandler( &fgIdleFunction );
-    fgRegisterDrawHandler( &FGRenderer::update );
 
-    // Initialize plib net interface
-    netInit( &argc, argv );
+    // Initialize sockets (WinSock needs this)
+    simgear::Socket::initSockets();
 
     // Clouds3D requires an alpha channel
     fgOSOpenWindow(true /* request stencil buffer */);
@@ -650,5 +667,3 @@ int fgMainInit( int argc, char **argv ) {
     
     return result;
 }
-
-