]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Merge branch 'next' into comm-subsystem
[flightgear.git] / src / Main / main.cxx
index e66ffe242e9e4a8b0df24e1cf6548cb4d3bf1ea5..79fe251de240787e5136a17c3124fb240ec2069b 100644 (file)
@@ -50,6 +50,7 @@
 #include <simgear/magvar/magvar.hxx>
 #include <simgear/math/sg_random.h>
 #include <simgear/io/raw_socket.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
 #include <simgear/misc/sg_sleep.hxx>
 
 #include <Time/light.hxx>
@@ -131,10 +132,9 @@ static void fgMainLoop( void ) {
         = fgGetNode("/sim/timing-statistics/min-time-ms", true);
 
     frame_signal->fireValueChanged();
-    SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
     
-    SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
-    SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
+    SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
+    SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
     
     
   // update "time"
@@ -212,6 +212,7 @@ static void fgMainLoop( void ) {
         }
         else
         {
+            fgSplashProgress("loading scenery");
             // be nice to loader threads while waiting for initial scenery, reduce to 2fps
             simgear::sleepForMSec(500);
         }
@@ -240,7 +241,7 @@ static void fgMainLoop( void ) {
 
     simgear::AtomicChangeListener::fireChangeListeners();
 
-    SG_LOG( SG_ALL, SG_DEBUG, "" );
+    SG_LOG( SG_GENERAL, SG_DEBUG, "" );
 }
 
 void fgInitSoundManager()
@@ -314,7 +315,7 @@ SGPath resolve_path(const std::string& s)
 }
 
 // This is the top level master main function that is registered as
-// our idle funciton
+// our idle function
 
 // The first few passes take care of initialization things (a couple
 // per pass) and once everything has been initialized fgMainLoop from
@@ -348,20 +349,17 @@ static void fgIdleFunction ( void ) {
         if (!guiFinishInit())
             return;
         idle_state++;
-        fgSplashProgress("reading aircraft list");
-
+        fgSplashProgress("loading aircraft list");
 
     } else if ( idle_state == 2 ) {
         idle_state++;
-                
-        fgSplashProgress("reading airport & navigation data");
-
+        fgSplashProgress("loading navigation data");
 
     } else if ( idle_state == 3 ) {
         idle_state++;
         fgInitNav();
-        fgSplashProgress("setting up scenery");
 
+        fgSplashProgress("initializing scenery system");
 
     } else if ( idle_state == 4 ) {
         idle_state++;
@@ -386,31 +384,29 @@ static void fgIdleFunction ( void ) {
         ////////////////////////////////////////////////////////////////////
         fgInitCommands();
 
-
         ////////////////////////////////////////////////////////////////////
         // Initialize the material manager
         ////////////////////////////////////////////////////////////////////
         globals->set_matlib( new SGMaterialLib );
         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
         simgear::SGModelLib::setPanelFunc(load_panel);
-        
+
         ////////////////////////////////////////////////////////////////////
         // Initialize the TG scenery subsystem.
         ////////////////////////////////////////////////////////////////////
+        simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
+        globals->add_subsystem("terrasync", terra_sync);
         globals->set_scenery( new FGScenery );
         globals->get_scenery()->init();
         globals->get_scenery()->bind();
         globals->set_tile_mgr( new FGTileMgr );
 
-
         fgSplashProgress("loading aircraft");
 
-
     } else if ( idle_state == 5 ) {
         idle_state++;
 
-        fgSplashProgress("generating sky elements");
-
+        fgSplashProgress("initializing sky elements");
 
     } else if ( idle_state == 6 ) {
         idle_state++;
@@ -471,10 +467,8 @@ static void fgIdleFunction ( void ) {
         // airport->setName( "Airport Lighting" );
         // lighting->addKid( airport );
 
-        // build our custom render states
         fgSplashProgress("initializing subsystems");
 
-
     } else if ( idle_state == 7 ) {
         idle_state++;
         // Initialize audio support
@@ -515,6 +509,8 @@ static void fgIdleFunction ( void ) {
         // runway selection as for AI traffic. However, this code belongs to
         // somewhere(?) else - if I only new where...
         if( true == fgGetBool( "/environment/metar/valid" ) ) {
+            SG_LOG(SG_ENVIRONMENT, SG_INFO,
+                "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
             // the realwx_ctrl fetches metar in the foreground on init,
             // If it was able to fetch a metar or one was given on the commandline,
             // the valid flag is set here, otherwise it is false
@@ -530,19 +526,22 @@ static void fgIdleFunction ( void ) {
                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
                 fgSetPosFromAirportIDandHdg( apt, hdg );
             }
+        } else {
+            SG_LOG(SG_ENVIRONMENT, SG_INFO,
+                "No METAR available to pick active runway" );
         }
-        fgSplashProgress("setting up time & renderer");
+
+        fgSplashProgress("initializing graphics engine");
 
     } else if ( idle_state == 8 ) {
         idle_state = 1000;
         
         // setup OpenGL view parameters
-        globals->get_renderer()->init();
+        globals->get_renderer()->setupView();
 
         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
                                          fgGetInt("/sim/startup/ysize") );
 
-        fgSplashProgress("loading scenery objects");
         int session = fgGetInt("/sim/session",0);
         session++;
         fgSetInt("/sim/session",session);
@@ -556,11 +555,6 @@ static void fgIdleFunction ( void ) {
     }
 }
 
-static void fgWinResizeFunction(int width, int height)
-{
-    globals->get_renderer()->resize(width, height);
-}
-
 static void upper_case_property(const char *name)
 {
     using namespace simgear;
@@ -620,16 +614,18 @@ int fgMainInit( int argc, char **argv ) {
     fgInitFGRoot(argc, argv);
 
     // Check for the correct base package version
-    static char required_version[] = "2.0.0";
+    static char required_version[] = "2.5.0";
     string base_version = fgBasePackageVersion();
     if ( !(base_version == required_version) ) {
         // tell the operator how to use this application
 
         SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
-        cerr << endl << "Base package check failed ... " \
-             << "Found version " << base_version << " at: " \
-             << globals->get_fg_root() << endl;
-        cerr << "Please upgrade to version: " << required_version << endl;
+        cerr << endl << "Base package check failed:" << endl \
+             << "  Version " << base_version << " found at: " \
+             << globals->get_fg_root() << endl \
+             << "  Version " << required_version << " is required." << endl \
+             << "Please upgrade/downgrade base package and set the path to your fgdata" << endl \
+             << "with --fg-root=path_to_your_fgdata" << endl;
 #ifdef _MSC_VER
         cerr << "Hit a key to continue..." << endl;
         cin.get();
@@ -649,9 +645,7 @@ int fgMainInit( int argc, char **argv ) {
     fgOSInit(&argc, argv);
     _bootstrap_OSInit++;
 
-    fgRegisterWindowResizeHandler( &fgWinResizeFunction );
     fgRegisterIdleHandler( &fgIdleFunction );
-    fgRegisterDrawHandler( &FGRenderer::update );
 
     // Initialize sockets (WinSock needs this)
     simgear::Socket::initSockets();
@@ -673,5 +667,3 @@ int fgMainInit( int argc, char **argv ) {
     
     return result;
 }
-
-