# include <config.h>
#endif
+#include <simgear/compiler.h>
+
#if defined(__linux__) && defined(__i386__)
# include <fpu_control.h>
# include <signal.h>
#endif
-#include <simgear/compiler.h>
-
-#include STL_IOSTREAM
-SG_USING_STD(cerr);
-SG_USING_STD(endl);
-
-#include <simgear/misc/exception.hxx>
-#include <simgear/ephemeris/ephemeris.hxx>
-#include <simgear/route/route.hxx>
-#include <simgear/screen/extensions.hxx>
-
-#include <Environment/environment_mgr.hxx>
-
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
# include <float.h>
#endif
-#include GLUT_H
-
-#include <stdio.h>
-#include <string.h> // for strcmp()
-#include <string>
-
-#ifdef HAVE_STDLIB_H
-# include <stdlib.h>
-#endif
-
-#ifdef HAVE_SYS_STAT_H
-# include <sys/stat.h> // for stat()
-#endif
-
-#ifdef HAVE_UNISTD_H
-# include <unistd.h> // for stat()
-#endif
-
-#include <plib/netChat.h>
-#include <plib/pu.h>
-#include <plib/sg.h>
#include <plib/ssg.h>
+#include <plib/pu.h>
-#include <simgear/constants.h> // for VERSION
-#include <simgear/debug/logstream.hxx>
-#include <simgear/math/polar3d.hxx>
-#include <simgear/math/sg_random.h>
-#include <simgear/misc/sg_path.hxx>
+#include <simgear/screen/extensions.hxx>
#include <simgear/scene/material/matlib.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/scene/sky/sky.hxx>
+#include <simgear/timing/sg_time.hxx>
#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/model/location.hxx>
-#include <simgear/scene/model/model.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/scene/model/placement.hxx>
+#include <simgear/math/sg_random.h>
+#include <simgear/route/route.hxx>
#include <simgear/scene/model/modellib.hxx>
+
#ifdef FG_USE_CLOUDS_3D
# include <simgear/scene/sky/clouds3d/SkySceneLoader.hpp>
# include <simgear/scene/sky/clouds3d/SkyUtil.hpp>
#endif
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/timing/sg_time.hxx>
#include <Include/general.hxx>
-
+#include <Scenery/tileentry.hxx>
+#include <Time/FGEventMgr.hxx>
+#include <Time/light.hxx>
+#include <Time/light.hxx>
#include <Aircraft/aircraft.hxx>
-
-#include <ATC/ATCmgr.hxx>
+#include <Cockpit/panel.hxx>
+#include <Cockpit/cockpit.hxx>
+#include <Cockpit/radiostack.hxx>
+#include <Cockpit/hud.hxx>
+#include <Model/panelnode.hxx>
+#include <Model/modelmgr.hxx>
+#include <Model/acmodel.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <FDM/flight.hxx>
+#include <FDM/UIUCModel/uiuc_aircraftdir.h>
+#include <FDM/ADA.hxx>
#include <ATC/ATCdisplay.hxx>
+#include <ATC/ATCmgr.hxx>
#include <ATC/AIMgr.hxx>
-
#include <Autopilot/newauto.hxx>
+#include <Replay/replay.hxx>
+#include <Time/tmp.hxx>
+#include <Time/fg_timer.hxx>
+#include <Environment/environment_mgr.hxx>
-#include <Cockpit/hud.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/radiostack.hxx>
-
-#include <FDM/UIUCModel/uiuc_aircraftdir.h>
-#include <GUI/gui.h>
-#include <Model/acmodel.hxx>
-#include <Model/modelmgr.hxx>
-#include <Model/panelnode.hxx>
#ifdef FG_NETWORK_OLK
#include <NetworkOLK/network.h>
#endif
#include <MultiPlayer/multiplayrxmgr.hxx>
#endif
-#include <Replay/replay.hxx>
-#include <Scenery/scenery.hxx>
-#include <Scenery/tilemgr.hxx>
-#ifdef ENABLE_AUDIO_SUPPORT
-# include <Sound/fg_fx.hxx>
-# include <Sound/morse.hxx>
-#endif
-#include <Systems/system_mgr.hxx>
-#include <Instrumentation/instrument_mgr.hxx>
-#include <Time/FGEventMgr.hxx>
-#include <Time/fg_timer.hxx>
-#include <Time/light.hxx>
-#include <Time/sunpos.hxx>
-#include <Time/tmp.hxx>
-
-// ADA
-#include <simgear/misc/sgstream.hxx>
-#include <simgear/math/point3d.hxx>
-#include <FDM/flight.hxx>
-#include <FDM/ADA.hxx>
-#include <Scenery/tileentry.hxx>
-
+#include "splash.hxx"
#include "fg_commands.hxx"
+#include "fg_io.hxx"
+
glPointParameterfProc glPointParameterfPtr = 0;
glPointParameterfvProc glPointParameterfvPtr = 0;
# include <WeatherCM/FGLocalWeatherDatabase.h>
#endif
-#include "version.h"
-
-#include "fg_init.hxx"
-#include "fg_io.hxx"
-#include "fg_props.hxx"
-#include "globals.hxx"
-#include "splash.hxx"
-#include "viewmgr.hxx"
-#include "options.hxx"
-#include "logger.hxx"
-
#ifdef macintosh
# include <console.h> // -dw- for command line dialog
#endif
-
FGEventMgr global_events;
// This is a record containing a bit of global housekeeping information
}
// Main top level initialization
-static bool fgMainInit( int argc, char **argv ) {
+bool fgMainInit( int argc, char **argv ) {
#if defined( macintosh )
freopen ("stdout.txt", "w", stdout );
// $$$ end - added VS Renganathan, 15 Oct 2K
// - added Venky , 12 Nov 2K
-#if defined(__linux__) && defined(__i386__)
-
-static void handleFPE (int);
-
-static void
-initFPE ()
-{
- fpu_control_t fpe_flags = 0;
- _FPU_GETCW(fpe_flags);
-// fpe_flags &= ~_FPU_MASK_IM; // invalid operation
-// fpe_flags &= ~_FPU_MASK_DM; // denormalized operand
-// fpe_flags &= ~_FPU_MASK_ZM; // zero-divide
-// fpe_flags &= ~_FPU_MASK_OM; // overflow
-// fpe_flags &= ~_FPU_MASK_UM; // underflow
-// fpe_flags &= ~_FPU_MASK_PM; // precision (inexact result)
- _FPU_SETCW(fpe_flags);
- signal(SIGFPE, handleFPE);
-}
-
-static void
-handleFPE (int num)
-{
- initFPE();
- SG_LOG(SG_GENERAL, SG_ALERT, "Floating point interrupt (SIGFPE)");
-}
-#endif
-
-#ifdef __APPLE__
-
-typedef struct
-{
- int lo;
- int hi;
-} PSN;
-
-extern "C" {
- short CPSGetCurrentProcess(PSN *psn);
- short CPSSetProcessName (PSN *psn, char *processname);
- short CPSEnableForegroundOperation(PSN *psn, int _arg2, int _arg3, int _arg4, int _arg5);
- short CPSSetFrontProcess(PSN *psn);
-};
-
-#define CPSEnableFG(psn) CPSEnableForegroundOperation(psn,0x03,0x3C,0x2C,0x1103)
-
-#endif
-
-// Main entry point; catch any exceptions that have made it this far.
-int main ( int argc, char **argv ) {
-
- // Enable floating-point exceptions for Linux/x86
-#if defined(__linux__) && defined(__i386__)
- initFPE();
-#endif
-
- // Enable floating-point exceptions for Windows
-#if defined( _MSC_VER ) && defined( DEBUG )
- // Christian, we should document what this does
- _control87( _EM_INEXACT, _MCW_EM );
-#endif
-
-#if defined( HAVE_BC5PLUS )
- _control87(MCW_EM, MCW_EM); /* defined in float.h */
-#endif
-
- // Keyboard focus hack
-#ifdef __APPLE__
- {
- PSN psn;
-
- glutInit (&argc, argv);
-
- CPSGetCurrentProcess(&psn);
- CPSSetProcessName(&psn, "FlightGear");
- CPSEnableFG(&psn);
- CPSSetFrontProcess(&psn);
- }
-#endif
-
- // FIXME: add other, more specific
- // exceptions.
- try {
- fgMainInit(argc, argv);
- } catch (sg_throwable &t) {
- // We must use cerr rather than
- // logging, since logging may be
- // disabled.
- cerr << "Fatal error: " << t.getFormattedMessage()
- << "\n (received from " << t.getOrigin() << ')' << endl;
- exit(1);
- }
-
- return 0;
-}
-
void fgLoadDCS(void) {