]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Minor main loop/init clean-up
[flightgear.git] / src / Main / main.cxx
index 1cfe91ba2054598a255eb6a71c0eb8811d26582e..8d65c1b690b03cee1e0ee31963ddb67d67f58d52 100644 (file)
 // Class references
 #include <simgear/scene/model/modellib.hxx>
 #include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
 #include <simgear/props/AtomicChangeListener.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/timing/sg_time.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/io/raw_socket.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/math/SGMath.hxx>
 #include <simgear/math/sg_random.h>
 
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/hud.hxx>
+#include <Aircraft/controls.hxx>
 #include <Model/panelnode.hxx>
-#include <Model/modelmgr.hxx>
-#include <Model/acmodel.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
-#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <Sound/soundmanager.hxx>
 #include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
-#include <Environment/ephemeris.hxx>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <GUI/gui.h>
+#include <Viewer/CameraGroup.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
 
-#include "CameraGroup.hxx"
 #include "fg_commands.hxx"
 #include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
 #include "main.hxx"
 #include "util.hxx"
 #include "fg_init.hxx"
 #include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-
+#include "fg_props.hxx"
 
 using namespace flightgear;
 
 using std::cerr;
-
-// Specify our current idle function state.  This is used to run all
-// our initializations out of the idle callback so that we can get a
-// splash screen up and running right away.
-int idle_state = 0;
-
-
-void fgInitSoundManager();
-void fgSetNewSoundDevice(const char *);
+using std::vector;
 
 // The atexit() function handler should know when the graphical subsystem
 // is initialized.
 extern int _bootstrap_OSInit;
 
+
+static void fgLoadInitialScenery()
+{
+    static SGPropertyNode_ptr scenery_loaded
+        = fgGetNode("sim/sceneryloaded", true);
+    static SGPropertyNode_ptr scenery_override
+        = fgGetNode("/sim/sceneryloaded-override", true);
+
+    if (!scenery_loaded->getBoolValue())
+    {
+        if (scenery_override->getBoolValue() ||
+            (globals->get_tile_mgr()->isSceneryLoaded()
+             && fgGetBool("sim/fdm-initialized"))) {
+            fgSetBool("sim/sceneryloaded",true);
+            fgSplashProgress("");
+        }
+        else
+        {
+            fgSplashProgress("loading scenery");
+            // be nice to loader threads while waiting for initial scenery, reduce to 2fps
+            SGTimeStamp::sleepForMSec(500);
+        }
+    }
+}
+
 // What should we do when we have nothing else to do?  Let's get ready
 // for the next move and update the display?
-static void fgMainLoop( void ) {
-    
-    static SGConstPropertyNode_ptr longitude
-        = fgGetNode("/position/longitude-deg");
-    static SGConstPropertyNode_ptr latitude
-        = fgGetNode("/position/latitude-deg");
-    static SGConstPropertyNode_ptr altitude
-        = fgGetNode("/position/altitude-ft");
-    static SGConstPropertyNode_ptr vn_fps
-        = fgGetNode("/velocities/speed-north-fps");
-    static SGConstPropertyNode_ptr ve_fps
-        = fgGetNode("/velocities/speed-east-fps");
-    static SGConstPropertyNode_ptr vd_fps
-        = fgGetNode("/velocities/speed-down-fps");
-      
+static void fgMainLoop( void )
+{
     static SGPropertyNode_ptr frame_signal
         = fgGetNode("/sim/signals/frame", true);
 
     frame_signal->fireValueChanged();
-    SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
-    
-    SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
-    SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
-    
-    
-  // update "time"
-    double sim_dt, real_dt;
-    TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+
+    SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
+    SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
+
     // compute simulated time (allowing for pause, warp, etc) and
     // real elapsed time
+    double sim_dt, real_dt;
+    static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
     timeMgr->computeTimeDeltas(sim_dt, real_dt);
 
     // update magvar model
-    globals->get_mag()->update( longitude->getDoubleValue()
-                                * SGD_DEGREES_TO_RADIANS,
-                                latitude->getDoubleValue()
-                                * SGD_DEGREES_TO_RADIANS,
-                                altitude->getDoubleValue() * SG_FEET_TO_METER,
+    globals->get_mag()->update( globals->get_aircraft_position(),
                                 globals->get_time_params()->getJD() );
 
-#if ENABLE_ATCDCL  
-    // Run ATC subsystem
-    if (fgGetBool("/sim/atc/enabled"))
-        globals->get_ATC_mgr()->update(sim_dt);
-#endif  
-    
+    // update all subsystems
     globals->get_subsystem_mgr()->update(sim_dt);
 
-    // run Nasal's settimer() loops right before the view manager
-    globals->get_event_mgr()->update(sim_dt);
+    // END Tile Manager updates
+    fgLoadInitialScenery();
 
-    // pick up model coordidnates that Nasal code may have set relative to the
-    // aircraft's
-    globals->get_model_mgr()->update(sim_dt);
-
-    // update the view angle as late as possible, but before sound calculations
-    globals->get_viewmgr()->update(real_dt);
-
-    // Update the sound manager last so it can use the CPU while the GPU
-    // is processing the scenery (doubled the frame-rate for me) -EMH-
-#ifdef ENABLE_AUDIO_SUPPORT
-    static bool smgr_init = true;
-    static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
-    if (smgr_init == true) {
-        if (sound_working->getBoolValue() == true) {
-            fgInitSoundManager();
-            smgr_init = false;
-        }
-    } else {
-        static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
-        static SGSoundMgr *smgr = globals->get_soundmgr();
-        static bool smgr_enabled = true;
-
-        if (sound_working->getBoolValue() == false) {  // request to reinit
-           smgr->reinit();
-           smgr->resume();
-           sound_working->setBoolValue(true);
-        }
-
-        if (smgr_enabled != sound_enabled->getBoolValue()) {
-            if (smgr_enabled == true) { // request to suspend
-                smgr->suspend();
-                smgr_enabled = false;
-            } else {
-                smgr->resume();
-                smgr_enabled = true;
-            }
-        }
-
-        if (smgr_enabled == true) {
-            static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
-            smgr->set_volume(volume->getFloatValue());
-            smgr->update(sim_dt);
-        }
-    }
-#endif
-
-    // END Tile Manager udpates
-    bool scenery_loaded = fgGetBool("sim/sceneryloaded");
-    if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
-        && fgGetBool("sim/fdm-initialized")) {
-        fgSetBool("sim/sceneryloaded",true);
-        if (fgGetBool("/sim/sound/working")) {
-            globals->get_soundmgr()->activate();
-        }
-        globals->get_props()->tie("/sim/sound/devices/name",
-              SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
-    }
     simgear::AtomicChangeListener::fireChangeListeners();
 
-    SG_LOG( SG_ALL, SG_DEBUG, "" );
-}
-
-void fgInitSoundManager()
-{
-    SGSoundMgr *smgr = globals->get_soundmgr();
-
-    smgr->bind();
-    smgr->init(fgGetString("/sim/sound/device-name", NULL));
-
-    vector <const char*>devices = smgr->get_available_devices();
-    for (unsigned int i=0; i<devices.size(); i++) {
-        SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
-        p->setStringValue(devices[i]);
-    }
-    devices.clear();
-}
-
-void fgSetNewSoundDevice(const char *device)
-{
-    globals->get_soundmgr()->suspend();
-    globals->get_soundmgr()->stop();
-    globals->get_soundmgr()->init(device);
-    globals->get_soundmgr()->resume();
+    SG_LOG( SG_GENERAL, SG_DEBUG, "" );
 }
 
 // Operation for querying OpenGL parameters. This must be done in a
@@ -269,29 +169,21 @@ struct GeneralInitOperation : public GraphicsContextOperation
     }
 };
 
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
-    osg::Geode* geode = new osg::Geode;
-    geode->addDrawable(new FGPanelNode(n));
-    return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
-  return globals->resolve_maybe_aircraft_path(s);
-}
-
 }
 
 // This is the top level master main function that is registered as
-// our idle funciton
+// our idle function
 
 // The first few passes take care of initialization things (a couple
 // per pass) and once everything has been initialized fgMainLoop from
 // then on.
 
 static void fgIdleFunction ( void ) {
+    // Specify our current idle function state.  This is used to run all
+    // our initializations out of the idle callback so that we can get a
+    // splash screen up and running right away.
+    static int idle_state = 0;
+
     static osg::ref_ptr<GeneralInitOperation> genOp;
     if ( idle_state == 0 ) {
         idle_state++;
@@ -319,23 +211,20 @@ static void fgIdleFunction ( void ) {
         if (!guiFinishInit())
             return;
         idle_state++;
-        fgSplashProgress("reading aircraft list");
-
+        fgSplashProgress("loading aircraft list");
 
     } else if ( idle_state == 2 ) {
         idle_state++;
-                
-        fgSplashProgress("reading airport & navigation data");
-
+        fgSplashProgress("loading navigation data");
 
     } else if ( idle_state == 3 ) {
         idle_state++;
         fgInitNav();
-        fgSplashProgress("setting up scenery");
 
+        fgSplashProgress("initializing scenery system");
 
     } else if ( idle_state == 4 ) {
-        idle_state++;
+        idle_state+=2;
         // based on the requested presets, calculate the true starting
         // lon, lat
         fgInitPosition();
@@ -357,116 +246,44 @@ static void fgIdleFunction ( void ) {
         ////////////////////////////////////////////////////////////////////
         fgInitCommands();
 
-
         ////////////////////////////////////////////////////////////////////
         // Initialize the material manager
         ////////////////////////////////////////////////////////////////////
         globals->set_matlib( new SGMaterialLib );
-        simgear::SGModelLib::init(globals->get_fg_root());
-        simgear::SGModelLib::setPropRoot(globals->get_props());
-        simgear::SGModelLib::setPanelFunc(load_panel);
-        
+        simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
+        simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
+
         ////////////////////////////////////////////////////////////////////
         // Initialize the TG scenery subsystem.
         ////////////////////////////////////////////////////////////////////
+        simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
+        globals->add_subsystem("terrasync", terra_sync);
         globals->set_scenery( new FGScenery );
         globals->get_scenery()->init();
         globals->get_scenery()->bind();
         globals->set_tile_mgr( new FGTileMgr );
 
-
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the general model subsystem.
-        ////////////////////////////////////////////////////////////////////
-        globals->set_model_mgr(new FGModelMgr);
-        globals->get_model_mgr()->init();
-        globals->get_model_mgr()->bind();
         fgSplashProgress("loading aircraft");
 
-
-    } else if ( idle_state == 5 ) {
-        idle_state++;
-
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the 3D aircraft model subsystem (has a dependency on
-        // the scenery subsystem.)
-        ////////////////////////////////////////////////////////////////////
-        FGAircraftModel* acm = new FGAircraftModel;
-        globals->set_aircraft_model(acm);
-        globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
-
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the view manager subsystem.
-        ////////////////////////////////////////////////////////////////////
-        FGViewMgr *viewmgr = new FGViewMgr;
-        globals->set_viewmgr( viewmgr );
-        viewmgr->init();
-        viewmgr->bind();
-        fgSplashProgress("generating sky elements");
-
-
     } else if ( idle_state == 6 ) {
         idle_state++;
-        // Initialize the sky
-
-        Ephemeris* eph = new Ephemeris;
-        globals->add_subsystem("ephemeris", eph);
-        eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
-        eph->bind();
-
-        // TODO: move to environment mgr
-        thesky = new SGSky;
-        SGPath texture_path(globals->get_fg_root());
-        texture_path.append("Textures");
-        texture_path.append("Sky");
-        for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
-            SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
-            thesky->add_cloud_layer(layer);
-        }
-
-        SGPath sky_tex_path( globals->get_fg_root() );
-        sky_tex_path.append( "Textures" );
-        sky_tex_path.append( "Sky" );
-        thesky->texture_path( sky_tex_path.str() );
-
-        // The sun and moon diameters are scaled down numbers of the
-        // actual diameters. This was needed to fit both the sun and the
-        // moon within the distance to the far clip plane.
-        // Moon diameter:    3,476 kilometers
-        // Sun diameter: 1,390,000 kilometers
-        thesky->build( 80000.0, 80000.0,
-                       463.3, 361.8,
-                       *globals->get_ephem(),
-                       fgGetNode("/environment", true));
-
+        
         // Initialize MagVar model
         SGMagVar *magvar = new SGMagVar();
         globals->set_mag( magvar );
-
-
-                                    // kludge to initialize mag compass
-                                    // (should only be done for in-flight
-                                    // startup)
+        
+        // kludge to initialize mag compass
+        // (should only be done for in-flight startup)
         // update magvar model
         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
-                                    * SGD_DEGREES_TO_RADIANS,
-                                    fgGetDouble("/position/latitude-deg")
-                                    * SGD_DEGREES_TO_RADIANS,
-                                    fgGetDouble("/position/altitude-ft")
-                                    * SG_FEET_TO_METER,
-                                    globals->get_time_params()->getJD() );
-        double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
-        fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
-        fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
-
-        // airport = new ssgBranch;
-        // airport->setName( "Airport Lighting" );
-        // lighting->addKid( airport );
-
-        // build our custom render states
-        fgSplashProgress("initializing subsystems");
+                                   * SGD_DEGREES_TO_RADIANS,
+                                   fgGetDouble("/position/latitude-deg")
+                                   * SGD_DEGREES_TO_RADIANS,
+                                   fgGetDouble("/position/altitude-ft")
+                                   * SG_FEET_TO_METER,
+                                   globals->get_time_params()->getJD() );
 
+        fgSplashProgress("initializing subsystems");
 
     } else if ( idle_state == 7 ) {
         idle_state++;
@@ -489,7 +306,11 @@ static void fgIdleFunction ( void ) {
             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
 # endif
 
-            system ( command.c_str() );
+            if (0 != system ( command.c_str() ))
+            {
+                SG_LOG( SG_SOUND, SG_WARN,
+                    "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
+            }
         }
 #endif
         // This is the top level init routine which calls all the
@@ -501,19 +322,46 @@ static void fgIdleFunction ( void ) {
                 "Subsystem initialization failed ..." );
             exit(-1);
         }
-        fgSplashProgress("setting up time & renderer");
 
+        // Torsten Dreyer:
+        // ugly hack for automatic runway selection on startup based on
+        // metar data. Makes startup.nas obsolete and guarantees the same
+        // runway selection as for AI traffic. However, this code belongs to
+        // somewhere(?) else - if I only new where...
+        if( true == fgGetBool( "/environment/metar/valid" ) ) {
+            SG_LOG(SG_ENVIRONMENT, SG_INFO,
+                "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
+            // the realwx_ctrl fetches metar in the foreground on init,
+            // If it was able to fetch a metar or one was given on the commandline,
+            // the valid flag is set here, otherwise it is false
+            double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
+            string apt = fgGetString( "/sim/startup/options/airport" );
+            string rwy = fgGetString( "/sim/startup/options/runway" );
+            double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
+            string parkpos = fgGetString( "/sim/presets/parkpos" );
+            bool onground = fgGetBool( "/sim/presets/onground", false );
+            // don't check for wind-speed < 1kt, this belongs to the runway-selection code
+            // the other logic is taken from former startup.nas
+            if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
+                extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
+                fgSetPosFromAirportIDandHdg( apt, hdg );
+            }
+        } else {
+            SG_LOG(SG_ENVIRONMENT, SG_INFO,
+                "No METAR available to pick active runway" );
+        }
+
+        fgSplashProgress("initializing graphics engine");
 
     } else if ( idle_state == 8 ) {
         idle_state = 1000;
         
         // setup OpenGL view parameters
-        globals->get_renderer()->init();
+        globals->get_renderer()->setupView();
 
         globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
                                          fgGetInt("/sim/startup/ysize") );
 
-        fgSplashProgress("loading scenery objects");
         int session = fgGetInt("/sim/session",0);
         session++;
         fgSetInt("/sim/session",session);
@@ -527,7 +375,6 @@ static void fgIdleFunction ( void ) {
     }
 }
 
-
 static void upper_case_property(const char *name)
 {
     using namespace simgear;
@@ -560,7 +407,7 @@ int fgMainInit( int argc, char **argv ) {
 #endif
     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
             << version );
-    SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
+    SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
 
     // Allocate global data structures.  This needs to happen before
     // we parse command line options
@@ -582,46 +429,22 @@ int fgMainInit( int argc, char **argv ) {
     upper_case_property("/sim/tower/airport-id");
     upper_case_property("/autopilot/route-manager/input");
 
-    // Scan the config file(s) and command line options to see if
-    // fg_root was specified (ignore all other options for now)
-    fgInitFGRoot(argc, argv);
-
-    // Check for the correct base package version
-    static char required_version[] = "2.0.0";
-    string base_version = fgBasePackageVersion();
-    if ( !(base_version == required_version) ) {
-        // tell the operator how to use this application
-
-        SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
-        cerr << endl << "Base package check failed ... " \
-             << "Found version " << base_version << " at: " \
-             << globals->get_fg_root() << endl;
-        cerr << "Please upgrade to version: " << required_version << endl;
-#ifdef _MSC_VER
-        cerr << "Hit a key to continue..." << endl;
-        cin.get();
-#endif
-        exit(-1);
-    }
-
     // Load the configuration parameters.  (Command line options
     // override config file options.  Config file options override
     // defaults.)
     if ( !fgInitConfig(argc, argv) ) {
-        SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
-        exit(-1);
+      SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
+      exit(-1);
     }
 
     // Initialize the Window/Graphics environment.
     fgOSInit(&argc, argv);
     _bootstrap_OSInit++;
 
-    fgRegisterWindowResizeHandler( &FGRenderer::resize );
     fgRegisterIdleHandler( &fgIdleFunction );
-    fgRegisterDrawHandler( &FGRenderer::update );
 
-    // Initialize plib net interface
-    netInit( &argc, argv );
+    // Initialize sockets (WinSock needs this)
+    simgear::Socket::initSockets();
 
     // Clouds3D requires an alpha channel
     fgOSOpenWindow(true /* request stencil buffer */);
@@ -640,5 +463,3 @@ int fgMainInit( int argc, char **argv ) {
     
     return result;
 }
-
-