]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Minor main loop/init clean-up
[flightgear.git] / src / Main / main.cxx
index d6036771af883222ab7729f731727da150c3e408..8d65c1b690b03cee1e0ee31963ddb67d67f58d52 100644 (file)
 // Class references
 #include <simgear/scene/model/modellib.hxx>
 #include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
 #include <simgear/props/AtomicChangeListener.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/timing/sg_time.hxx>
-#include <simgear/timing/timestamp.hxx>
 #include <simgear/magvar/magvar.hxx>
-#include <simgear/math/sg_random.h>
 #include <simgear/io/raw_socket.hxx>
 #include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/sg_random.h>
 
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
 #include <Aircraft/controls.hxx>
 #include <Model/panelnode.hxx>
-#include <Model/acmodel.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
-#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <Sound/soundmanager.hxx>
 #include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
 #include <GUI/gui.h>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <Viewer/CameraGroup.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
 
-#include "CameraGroup.hxx"
 #include "fg_commands.hxx"
 #include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
 #include "main.hxx"
 #include "util.hxx"
 #include "fg_init.hxx"
 #include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-#include <Main/fg_props.hxx>
+#include "fg_props.hxx"
 
 using namespace flightgear;
 
 using std::cerr;
-
-// Specify our current idle function state.  This is used to run all
-// our initializations out of the idle callback so that we can get a
-// splash screen up and running right away.
-int idle_state = 0;
+using std::vector;
 
 // The atexit() function handler should know when the graphical subsystem
 // is initialized.
 extern int _bootstrap_OSInit;
 
 
-void fgInitSoundManager()
-{
-    SGSoundMgr *smgr = globals->get_soundmgr();
-
-    smgr->bind();
-    smgr->init(fgGetString("/sim/sound/device-name", NULL));
-
-    vector <const char*>devices = smgr->get_available_devices();
-    for (unsigned int i=0; i<devices.size(); i++) {
-        SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
-        p->setStringValue(devices[i]);
-    }
-    devices.clear();
-}
-
-void fgSetNewSoundDevice(const char *device)
-{
-    SGSoundMgr *smgr = globals->get_soundmgr();
-    smgr->suspend();
-    smgr->stop();
-    smgr->init(device);
-    smgr->resume();
-}
-
-// Update sound manager state (init/suspend/resume) and propagate property values,
-// since the sound manager doesn't read any properties itself.
-// Actual sound update is triggered by the subsystem manager.
-static void fgUpdateSound(double dt)
-{
-#ifdef ENABLE_AUDIO_SUPPORT
-    static bool smgr_init = true;
-    static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
-    if (smgr_init == true) {
-        if (sound_working->getBoolValue() == true) {
-            fgInitSoundManager();
-            smgr_init = false;
-        }
-    } else {
-        static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
-        static SGSoundMgr *smgr = globals->get_soundmgr();
-        static bool smgr_enabled = true;
-
-        if (sound_working->getBoolValue() == false) {   // request to reinit
-           smgr->reinit();
-           smgr->resume();
-           sound_working->setBoolValue(true);
-        }
-
-        if (smgr_enabled != sound_enabled->getBoolValue()) {
-            if (smgr_enabled == true) { // request to suspend
-                smgr->suspend();
-                smgr_enabled = false;
-            } else {
-                smgr->resume();
-                smgr_enabled = true;
-            }
-        }
-
-        if (smgr_enabled == true) {
-            static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
-            smgr->set_volume(volume->getFloatValue());
-        }
-    }
-#endif
-}
-
 static void fgLoadInitialScenery()
 {
     static SGPropertyNode_ptr scenery_loaded
         = fgGetNode("sim/sceneryloaded", true);
+    static SGPropertyNode_ptr scenery_override
+        = fgGetNode("/sim/sceneryloaded-override", true);
 
     if (!scenery_loaded->getBoolValue())
     {
-        if (globals->get_tile_mgr()->isSceneryLoaded()
-             && fgGetBool("sim/fdm-initialized")) {
+        if (scenery_override->getBoolValue() ||
+            (globals->get_tile_mgr()->isSceneryLoaded()
+             && fgGetBool("sim/fdm-initialized"))) {
             fgSetBool("sim/sceneryloaded",true);
             fgSplashProgress("");
-            if (fgGetBool("/sim/sound/working")) {
-                globals->get_soundmgr()->activate();
-            }
-            globals->get_props()->tie("/sim/sound/devices/name",
-                  SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
         }
         else
         {
@@ -205,17 +119,13 @@ static void fgMainLoop( void )
     // compute simulated time (allowing for pause, warp, etc) and
     // real elapsed time
     double sim_dt, real_dt;
-    TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+    static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
     timeMgr->computeTimeDeltas(sim_dt, real_dt);
 
     // update magvar model
     globals->get_mag()->update( globals->get_aircraft_position(),
                                 globals->get_time_params()->getJD() );
 
-    // Propagate sound manager properties (note: actual update is triggered
-    // by the subsystem manager).
-    fgUpdateSound(sim_dt);
-
     // update all subsystems
     globals->get_subsystem_mgr()->update(sim_dt);
 
@@ -259,19 +169,6 @@ struct GeneralInitOperation : public GraphicsContextOperation
     }
 };
 
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
-    osg::Geode* geode = new osg::Geode;
-    geode->addDrawable(new FGPanelNode(n));
-    return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
-  return globals->resolve_maybe_aircraft_path(s);
-}
-
 }
 
 // This is the top level master main function that is registered as
@@ -282,6 +179,11 @@ SGPath resolve_path(const std::string& s)
 // then on.
 
 static void fgIdleFunction ( void ) {
+    // Specify our current idle function state.  This is used to run all
+    // our initializations out of the idle callback so that we can get a
+    // splash screen up and running right away.
+    static int idle_state = 0;
+
     static osg::ref_ptr<GeneralInitOperation> genOp;
     if ( idle_state == 0 ) {
         idle_state++;
@@ -322,7 +224,7 @@ static void fgIdleFunction ( void ) {
         fgSplashProgress("initializing scenery system");
 
     } else if ( idle_state == 4 ) {
-        idle_state++;
+        idle_state+=2;
         // based on the requested presets, calculate the true starting
         // lon, lat
         fgInitPosition();
@@ -349,7 +251,7 @@ static void fgIdleFunction ( void ) {
         ////////////////////////////////////////////////////////////////////
         globals->set_matlib( new SGMaterialLib );
         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
-        simgear::SGModelLib::setPanelFunc(load_panel);
+        simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
 
         ////////////////////////////////////////////////////////////////////
         // Initialize the TG scenery subsystem.
@@ -363,11 +265,6 @@ static void fgIdleFunction ( void ) {
 
         fgSplashProgress("loading aircraft");
 
-    } else if ( idle_state == 5 ) {
-        idle_state++;
-
-        fgSplashProgress("initializing sky elements");
-
     } else if ( idle_state == 6 ) {
         idle_state++;
         
@@ -375,10 +272,8 @@ static void fgIdleFunction ( void ) {
         SGMagVar *magvar = new SGMagVar();
         globals->set_mag( magvar );
         
-        
         // kludge to initialize mag compass
-        // (should only be done for in-flight
-        // startup)
+        // (should only be done for in-flight startup)
         // update magvar model
         globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
                                    * SGD_DEGREES_TO_RADIANS,
@@ -387,9 +282,6 @@ static void fgIdleFunction ( void ) {
                                    fgGetDouble("/position/altitude-ft")
                                    * SG_FEET_TO_METER,
                                    globals->get_time_params()->getJD() );
-        double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
-        fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
-        fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
 
         fgSplashProgress("initializing subsystems");
 
@@ -414,7 +306,11 @@ static void fgIdleFunction ( void ) {
             string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
 # endif
 
-            system ( command.c_str() );
+            if (0 != system ( command.c_str() ))
+            {
+                SG_LOG( SG_SOUND, SG_WARN,
+                    "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
+            }
         }
 #endif
         // This is the top level init routine which calls all the
@@ -511,7 +407,7 @@ int fgMainInit( int argc, char **argv ) {
 #endif
     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
             << version );
-  SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
+    SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
 
     // Allocate global data structures.  This needs to happen before
     // we parse command line options