// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
- globals->set_scenery( new FGScenery );
+ globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
globals->get_scenery()->init();
globals->get_scenery()->bind();
- globals->set_tile_mgr( new FGTileMgr );
+ globals->add_new_subsystem<FGTileMgr>(SGSubsystemMgr::DISPLAY);
fgSplashProgress("creating-subsystems");
} else if (( idle_state == 7 ) || (idle_state == 2007)) {