xglEnable( GL_FOG );
// ssg test
- cout << "trying to draw ssg scene" << endl;
xglMatrixMode(GL_PROJECTION);
xglLoadIdentity();
sgMultMat4( sgVIEW, current_view.sgVIEW, sgTRANS );
ssgSetCamera( sgVIEW );
// ssgSetCamera( current_view.sgVIEW );
- ssgCullAndDraw( scene );
+ // ssgCullAndDraw( scene );
}
// distribution) specifically from the ssg tux example
//
+ // ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ // ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );