#include <simgear/compiler.h>
-#if defined(__linux__) && defined(__i386__)
-# include <fpu_control.h>
-# include <signal.h>
-#endif
-
#include <iostream>
#include <osg/Camera>
#include <osgDB/Registry>
// Class references
+#include <simgear/canvas/VGInitOperation.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
-#include <simgear/magvar/magvar.hxx>
-#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
-#include <simgear/misc/sg_sleep.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/sg_random.h>
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
-#include <Aircraft/controls.hxx>
#include <Model/panelnode.hxx>
-#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
-#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <Sound/soundmanager.hxx>
#include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
-#include <Environment/ephemeris.hxx>
#include <GUI/gui.h>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Navaids/NavDataCache.hxx>
-#include "CameraGroup.hxx"
#include "fg_commands.hxx"
#include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
#include "main.hxx"
#include "util.hxx"
#include "fg_init.hxx"
#include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-
+#include "fg_props.hxx"
+#include "positioninit.hxx"
+#include "subsystemFactory.hxx"
+#include "options.hxx"
using namespace flightgear;
using std::cerr;
-
-// Specify our current idle function state. This is used to run all
-// our initializations out of the idle callback so that we can get a
-// splash screen up and running right away.
-int idle_state = 0;
-
-
-void fgInitSoundManager();
-void fgSetNewSoundDevice(const char *);
+using std::vector;
// The atexit() function handler should know when the graphical subsystem
// is initialized.
extern int _bootstrap_OSInit;
+static SGPropertyNode_ptr frame_signal;
+static TimeManager* timeMgr;
+
// What should we do when we have nothing else to do? Let's get ready
// for the next move and update the display?
-static void fgMainLoop( void ) {
-
- static SGConstPropertyNode_ptr longitude
- = fgGetNode("/position/longitude-deg");
- static SGConstPropertyNode_ptr latitude
- = fgGetNode("/position/latitude-deg");
- static SGConstPropertyNode_ptr altitude
- = fgGetNode("/position/altitude-ft");
- static SGConstPropertyNode_ptr vn_fps
- = fgGetNode("/velocities/speed-north-fps");
- static SGConstPropertyNode_ptr ve_fps
- = fgGetNode("/velocities/speed-east-fps");
- static SGConstPropertyNode_ptr vd_fps
- = fgGetNode("/velocities/speed-down-fps");
-
- static SGPropertyNode_ptr frame_signal
- = fgGetNode("/sim/signals/frame", true);
-
- static SGPropertyNode_ptr _statisticsFlag
- = fgGetNode("/sim/timing-statistics/enabled", true);
- static SGPropertyNode_ptr _statisticsInterval
- = fgGetNode("/sim/timing-statistics/interval-s", true);
- static SGPropertyNode_ptr _statiticsMinJitter
- = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
- static SGPropertyNode_ptr _statiticsMinTime
- = fgGetNode("/sim/timing-statistics/min-time-ms", true);
-
+static void fgMainLoop( void )
+{
frame_signal->fireValueChanged();
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
-
- SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
- SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
-
-
- // update "time"
- double sim_dt, real_dt;
- TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+
// compute simulated time (allowing for pause, warp, etc) and
// real elapsed time
+ double sim_dt, real_dt;
timeMgr->computeTimeDeltas(sim_dt, real_dt);
- // update magvar model
- globals->get_mag()->update( longitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- altitude->getDoubleValue() * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
-
- // Run ATC subsystem
- globals->get_ATC_mgr()->update(sim_dt);
-
+ // update all subsystems
globals->get_subsystem_mgr()->update(sim_dt);
- // Update the sound manager last so it can use the CPU while the GPU
- // is processing the scenery (doubled the frame-rate for me) -EMH-
-#ifdef ENABLE_AUDIO_SUPPORT
- static bool smgr_init = true;
- static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
- if (smgr_init == true) {
- if (sound_working->getBoolValue() == true) {
- fgInitSoundManager();
- smgr_init = false;
- }
- } else {
- static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
- static SGSoundMgr *smgr = globals->get_soundmgr();
- static bool smgr_enabled = true;
-
- if (sound_working->getBoolValue() == false) { // request to reinit
- smgr->reinit();
- smgr->resume();
- sound_working->setBoolValue(true);
- }
-
- if (smgr_enabled != sound_enabled->getBoolValue()) {
- if (smgr_enabled == true) { // request to suspend
- smgr->suspend();
- smgr_enabled = false;
- } else {
- smgr->resume();
- smgr_enabled = true;
- }
- }
-
- if (smgr_enabled == true) {
- static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
- smgr->set_volume(volume->getFloatValue());
- smgr->update(sim_dt);
- }
- }
-#endif
-
- // END Tile Manager updates
- bool scenery_loaded = fgGetBool("sim/sceneryloaded");
- if (!scenery_loaded)
- {
- if (globals->get_tile_mgr()->isSceneryLoaded()
- && fgGetBool("sim/fdm-initialized")) {
- fgSetBool("sim/sceneryloaded",true);
- fgSplashProgress("");
- if (fgGetBool("/sim/sound/working")) {
- globals->get_soundmgr()->activate();
- }
- globals->get_props()->tie("/sim/sound/devices/name",
- SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
- }
- else
- {
- // be nice to loader threads while waiting for initial scenery, reduce to 2fps
- simgear::sleepForMSec(500);
- }
- }
-
- // print timing statistics
- static bool _lastStatisticsFlag = false;
- if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
- {
- // flag has changed, update subsystem manager
- _lastStatisticsFlag = _statisticsFlag->getBoolValue();
- globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
- }
- if (_lastStatisticsFlag)
- {
- static double elapsed = 0;
- elapsed += real_dt;
- if (elapsed >= _statisticsInterval->getDoubleValue())
- {
- // print and reset timing statistics
- globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
- _statiticsMinJitter->getDoubleValue());
- elapsed = 0;
- }
- }
-
simgear::AtomicChangeListener::fireChangeListeners();
-
- SG_LOG( SG_ALL, SG_DEBUG, "" );
-}
-
-void fgInitSoundManager()
-{
- SGSoundMgr *smgr = globals->get_soundmgr();
-
- smgr->bind();
- smgr->init(fgGetString("/sim/sound/device-name", NULL));
-
- vector <const char*>devices = smgr->get_available_devices();
- for (unsigned int i=0; i<devices.size(); i++) {
- SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
- p->setStringValue(devices[i]);
- }
- devices.clear();
}
-void fgSetNewSoundDevice(const char *device)
+static void initTerrasync()
{
- globals->get_soundmgr()->suspend();
- globals->get_soundmgr()->stop();
- globals->get_soundmgr()->init(device);
- globals->get_soundmgr()->resume();
-}
-
-// Operation for querying OpenGL parameters. This must be done in a
-// valid OpenGL context, potentially in another thread.
-namespace
-{
-struct GeneralInitOperation : public GraphicsContextOperation
-{
- GeneralInitOperation()
- : GraphicsContextOperation(std::string("General init"))
- {
+ if (fgGetBool("/sim/fghome-readonly", false)) {
+ return;
}
- void run(osg::GraphicsContext* gc)
- {
- SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
-
- simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
- SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
-
- simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
- SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
-
- simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
- SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
-
- GLint tmp;
- glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
- simRendering->setIntValue("max-texture-size", tmp);
-
- glGetIntegerv( GL_DEPTH_BITS, &tmp );
- simRendering->setIntValue("depth-buffer-bits", tmp);
+
+ // start TerraSync up now, so it can be synchronizing shared models
+ // and airports data in parallel with a nav-cache rebuild.
+ SGPath tsyncCache(globals->get_fg_home());
+ tsyncCache.append("terrasync-cache.xml");
+
+ // wipe the cache file if requested
+ if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
+ SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
+ tsyncCache);
+ if (tsyncCache.exists()) {
+ tsyncCache.remove();
+ }
}
-};
-
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
- osg::Geode* geode = new osg::Geode;
- geode->addDrawable(new FGPanelNode(n));
- return geode;
+
+ fgSetString("/sim/terrasync/cache-path", tsyncCache.c_str());
+
+ simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
+ terra_sync->setRoot(globals->get_props());
+ globals->add_subsystem("terrasync", terra_sync);
+
+ terra_sync->bind();
+ terra_sync->init();
+
+ // add the terrasync root as a data path so data can be retrieved from it
+ std::string terraSyncDir(fgGetString("/sim/terrasync/scenery-dir"));
+ globals->append_data_path(terraSyncDir);
}
-SGPath resolve_path(const std::string& s)
+static void registerMainLoop()
{
- return globals->resolve_maybe_aircraft_path(s);
-}
-
+ // stash current frame signal property
+ frame_signal = fgGetNode("/sim/signals/frame", true);
+ timeMgr = (TimeManager*) globals->get_subsystem("time");
+ fgRegisterIdleHandler( fgMainLoop );
}
// This is the top level master main function that is registered as
-// our idle funciton
+// our idle function
// The first few passes take care of initialization things (a couple
// per pass) and once everything has been initialized fgMainLoop from
// then on.
static void fgIdleFunction ( void ) {
- static osg::ref_ptr<GeneralInitOperation> genOp;
+ // Specify our current idle function state. This is used to run all
+ // our initializations out of the idle callback so that we can get a
+ // splash screen up and running right away.
+ static int idle_state = 0;
+
if ( idle_state == 0 ) {
- idle_state++;
- // Pick some window on which to do queries.
- // XXX Perhaps all this graphics initialization code should be
- // moved to renderer.cxx?
- genOp = new GeneralInitOperation;
- osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
- WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
- osg::GraphicsContext* gc = 0;
- if (guiCamera)
- gc = guiCamera->getGraphicsContext();
- if (gc) {
- gc->add(genOp.get());
- } else {
- wsa->windows[0]->gc->add(genOp.get());
- }
- guiStartInit(gc);
- } else if ( idle_state == 1 ) {
- if (genOp.valid()) {
- if (!genOp->isFinished())
- return;
- genOp = 0;
+ if (guiInit())
+ {
+ idle_state+=2;
+ fgSplashProgress("loading-aircraft-list");
}
- if (!guiFinishInit())
- return;
- idle_state++;
- fgSplashProgress("reading aircraft list");
-
} else if ( idle_state == 2 ) {
- idle_state++;
-
- fgSplashProgress("reading airport & navigation data");
-
- } else if ( idle_state == 3 ) {
+ initTerrasync();
idle_state++;
- fgInitNav();
- fgSplashProgress("setting up scenery");
-
+ fgSplashProgress("loading-nav-dat");
+ } else if ( idle_state == 3 ) {
+
+ bool done = fgInitNav();
+ if (done) {
+ ++idle_state;
+ fgSplashProgress("init-scenery");
+ } else {
+ fgSplashProgress("loading-nav-dat");
+ }
+
} else if ( idle_state == 4 ) {
- idle_state++;
+ idle_state+=2;
// based on the requested presets, calculate the true starting
// lon, lat
- fgInitPosition();
- fgInitTowerLocationListener();
+ flightgear::initPosition();
+ flightgear::initTowerLocationListener();
TimeManager* t = new TimeManager;
globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
// Do some quick general initializations
if( !fgInitGeneral()) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "General initialization failed ..." );
- exit(-1);
+ throw sg_exception("General initialization failed");
}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
fgInitCommands();
+ flightgear::registerSubsystemCommands(globals->get_commands());
////////////////////////////////////////////////////////////////////
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
- simgear::SGModelLib::setPanelFunc(load_panel);
-
+ simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
+
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
+
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
-
- fgSplashProgress("loading aircraft");
-
-
- } else if ( idle_state == 5 ) {
- idle_state++;
-
- fgSplashProgress("generating sky elements");
-
+ fgSplashProgress("loading-aircraft");
} else if ( idle_state == 6 ) {
idle_state++;
- // Initialize the sky
-
- Ephemeris* eph = new Ephemeris;
- globals->add_subsystem("ephemeris", eph);
- eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
- eph->bind();
-
- // TODO: move to environment mgr
- thesky = new SGSky;
- SGPath texture_path(globals->get_fg_root());
- texture_path.append("Textures");
- texture_path.append("Sky");
- for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
- SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
- thesky->add_cloud_layer(layer);
- }
-
- SGPath sky_tex_path( globals->get_fg_root() );
- sky_tex_path.append( "Textures" );
- sky_tex_path.append( "Sky" );
- thesky->texture_path( sky_tex_path.str() );
-
- // The sun and moon diameters are scaled down numbers of the
- // actual diameters. This was needed to fit both the sun and the
- // moon within the distance to the far clip plane.
- // Moon diameter: 3,476 kilometers
- // Sun diameter: 1,390,000 kilometers
- thesky->build( 80000.0, 80000.0,
- 463.3, 361.8,
- *globals->get_ephem(),
- fgGetNode("/environment", true));
-
- // Initialize MagVar model
- SGMagVar *magvar = new SGMagVar();
- globals->set_mag( magvar );
-
-
- // kludge to initialize mag compass
- // (should only be done for in-flight
- // startup)
- // update magvar model
- globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/latitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/altitude-ft")
- * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
- double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
- fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
- fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
-
- // airport = new ssgBranch;
- // airport->setName( "Airport Lighting" );
- // lighting->addKid( airport );
-
- // build our custom render states
- fgSplashProgress("initializing subsystems");
-
+ fgSplashProgress("creating-subsystems");
} else if ( idle_state == 7 ) {
idle_state++;
- // Initialize audio support
-#ifdef ENABLE_AUDIO_SUPPORT
-
- // Start the intro music
- if ( fgGetBool("/sim/startup/intro-music") ) {
- SGPath mp3file( globals->get_fg_root() );
- mp3file.append( "Sounds/intro.mp3" );
-
- SG_LOG( SG_GENERAL, SG_INFO,
- "Starting intro music: " << mp3file.str() );
-
-# if defined( __CYGWIN__ )
- string command = "start /m `cygpath -w " + mp3file.str() + "`";
-# elif defined( _WIN32 )
- string command = "start /m " + mp3file.str();
-# else
- string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
-# endif
-
- system ( command.c_str() );
- }
-#endif
- // This is the top level init routine which calls all the
- // other subsystem initialization routines. If you are adding
- // a subsystem to flightgear, its initialization call should be
- // located in this routine.
- if( !fgInitSubsystems()) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Subsystem initialization failed ..." );
- exit(-1);
- }
-
- // Torsten Dreyer:
- // ugly hack for automatic runway selection on startup based on
- // metar data. Makes startup.nas obsolete and guarantees the same
- // runway selection as for AI traffic. However, this code belongs to
- // somewhere(?) else - if I only new where...
- if( true == fgGetBool( "/environment/metar/valid" ) ) {
- // the realwx_ctrl fetches metar in the foreground on init,
- // If it was able to fetch a metar or one was given on the commandline,
- // the valid flag is set here, otherwise it is false
- double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
- string apt = fgGetString( "/sim/startup/options/airport" );
- string rwy = fgGetString( "/sim/startup/options/runway" );
- double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
- string parkpos = fgGetString( "/sim/presets/parkpos" );
- bool onground = fgGetBool( "/sim/presets/onground", false );
- // don't check for wind-speed < 1kt, this belongs to the runway-selection code
- // the other logic is taken from former startup.nas
- if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
- extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
- fgSetPosFromAirportIDandHdg( apt, hdg );
- }
- }
- fgSplashProgress("setting up time & renderer");
-
+ SGTimeStamp st;
+ st.stamp();
+ fgCreateSubsystems();
+ SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
+ fgSplashProgress("binding-subsystems");
+
} else if ( idle_state == 8 ) {
+ idle_state++;
+ SGTimeStamp st;
+ st.stamp();
+ globals->get_subsystem_mgr()->bind();
+ SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
+
+ fgSplashProgress("init-subsystems");
+ } else if ( idle_state == 9 ) {
+ SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
+ if ( status == SGSubsystem::INIT_DONE) {
+ ++idle_state;
+ fgSplashProgress("finishing-subsystems");
+ } else {
+ fgSplashProgress("init-subsystems");
+ }
+
+ } else if ( idle_state == 10 ) {
+ idle_state = 900;
+ fgPostInitSubsystems();
+ fgSplashProgress("finalize-position");
+ } else if ( idle_state == 900 ) {
idle_state = 1000;
// setup OpenGL view parameters
- globals->get_renderer()->init();
+ globals->get_renderer()->setupView();
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
+ WindowSystemAdapter::getWSA()->windows[0]->gc->add(
+ new simgear::canvas::VGInitOperation()
+ );
- fgSplashProgress("loading scenery objects");
int session = fgGetInt("/sim/session",0);
session++;
fgSetInt("/sim/session",session);
// We've finished all our initialization steps, from now on we
// run the main loop.
fgSetBool("sim/sceneryloaded", false);
- fgRegisterIdleHandler( fgMainLoop );
+ registerMainLoop();
}
}
-static void fgWinResizeFunction(int width, int height)
-{
- globals->get_renderer()->resize(width, height);
-}
-
static void upper_case_property(const char *name)
{
using namespace simgear;
p->addChangeListener(new FGMakeUpperCase);
}
+// see http://code.google.com/p/flightgear-bugs/issues/detail?id=385
+// for the details of this.
+static void ATIScreenSizeHack()
+{
+ osg::ref_ptr<osg::Camera> hackCam = new osg::Camera;
+ hackCam->setRenderOrder(osg::Camera::PRE_RENDER);
+ int prettyMuchAnyInt = 1;
+ hackCam->setViewport(0, 0, prettyMuchAnyInt, prettyMuchAnyInt);
+ globals->get_renderer()->addCamera(hackCam, false);
+}
+
+// Propose NVIDIA Optimus to use high-end GPU
+#if defined(SG_WINDOWS)
+extern "C" {
+ _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+}
+#endif
+
+static void logToFile()
+{
+ SGPath logPath = globals->get_fg_home();
+ logPath.append("fgfs.log");
+ if (logPath.exists()) {
+ SGPath prevLogPath = globals->get_fg_home();
+ prevLogPath.append("fgfs_0.log");
+ logPath.rename(prevLogPath);
+ // bit strange, we need to restore the correct value of logPath now
+ logPath = globals->get_fg_home();
+ logPath.append("fgfs.log");
+ }
+ sglog().logToFile(logPath, SG_ALL, SG_INFO);
+}
// Main top level initialization
int fgMainInit( int argc, char **argv ) {
// set default log levels
sglog().setLogLevels( SG_ALL, SG_ALERT );
- string version;
+ globals = new FGGlobals;
+ if (!fgInitHome()) {
+ return EXIT_FAILURE;
+ }
+
+ if (!fgGetBool("/sim/fghome-readonly")) {
+ // now home is initialised, we can log to a file inside it
+ logToFile();
+ }
+
+ std::string version;
#ifdef FLIGHTGEAR_VERSION
version = FLIGHTGEAR_VERSION;
#else
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
- SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
+ SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
// Allocate global data structures. This needs to happen before
// we parse command line options
- globals = new FGGlobals;
-
+
+
// seed the random number generator
sg_srandom_time();
- FGControls *controls = new FGControls;
- globals->set_controls( controls );
-
string_list *col = new string_list;
globals->set_channel_options_list( col );
upper_case_property("/sim/tower/airport-id");
upper_case_property("/autopilot/route-manager/input");
- // Scan the config file(s) and command line options to see if
- // fg_root was specified (ignore all other options for now)
- fgInitFGRoot(argc, argv);
-
- // Check for the correct base package version
- static char required_version[] = "2.0.0";
- string base_version = fgBasePackageVersion();
- if ( !(base_version == required_version) ) {
- // tell the operator how to use this application
-
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
- cerr << endl << "Base package check failed ... " \
- << "Found version " << base_version << " at: " \
- << globals->get_fg_root() << endl;
- cerr << "Please upgrade to version: " << required_version << endl;
-#ifdef _MSC_VER
- cerr << "Hit a key to continue..." << endl;
- cin.get();
-#endif
- exit(-1);
- }
-
// Load the configuration parameters. (Command line options
// override config file options. Config file options override
// defaults.)
- if ( !fgInitConfig(argc, argv) ) {
- SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
- exit(-1);
+ int configResult = fgInitConfig(argc, argv);
+ if (configResult == flightgear::FG_OPTIONS_ERROR) {
+ return EXIT_FAILURE;
+ } else if (configResult == flightgear::FG_OPTIONS_EXIT) {
+ return EXIT_SUCCESS;
}
-
+
// Initialize the Window/Graphics environment.
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
- fgRegisterWindowResizeHandler( &fgWinResizeFunction );
fgRegisterIdleHandler( &fgIdleFunction );
- fgRegisterDrawHandler( &FGRenderer::update );
// Initialize sockets (WinSock needs this)
simgear::Socket::initSockets();
// Clouds3D requires an alpha channel
fgOSOpenWindow(true /* request stencil buffer */);
-
+ fgOSResetProperties();
+
// Initialize the splash screen right away
fntInit();
fgSplashInit();
+ if (fgGetBool("/sim/ati-viewport-hack", true)) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Enabling ATI viewport hack");
+ ATIScreenSizeHack();
+ }
+
+ fgOutputSettings();
+
// pass control off to the master event handler
int result = fgOSMainLoop();
+ frame_signal.clear();
+ fgOSCloseWindow();
// clean up here; ensure we null globals to avoid
// confusing the atexit() handler
delete globals;
globals = NULL;
+ // delete the NavCache here. This will cause the destruction of many cached
+ // objects (eg, airports, navaids, runways).
+ delete flightgear::NavDataCache::instance();
+
return result;
}
-
-