# include <signal.h>
#endif
-#ifdef SG_MATH_EXCEPTION_CLASH
-# include <math.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-# include <float.h>
-#endif
-
#include <plib/netSocket.h>
-#include <simgear/props/props.hxx>
-#include <simgear/timing/sg_time.hxx>
-#include <simgear/math/sg_random.h>
+#include <osgDB/Registry>
// Class references
#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/sky/sky.hxx>
+#include <simgear/structure/event_mgr.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/math/sg_random.h>
+
#include <Time/light.hxx>
#include <Include/general.hxx>
#include <Aircraft/replay.hxx>
#include <Sound/beacon.hxx>
#include <Sound/morse.hxx>
#include <FDM/flight.hxx>
-#include <ATC/ATCmgr.hxx>
-#include <ATC/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <ATCDCL/AIMgr.hxx>
#include <Time/tmp.hxx>
#include <Time/fg_timer.hxx>
#include <Environment/environment_mgr.hxx>
#include "renderer.hxx"
#include "splash.hxx"
#include "main.hxx"
-
-
+#include "util.hxx"
+#include "fg_init.hxx"
static double real_delta_time_sec = 0.0;
double delta_time_sec = 0.0;
extern float init_volume;
-
-#ifdef macintosh
-# include <console.h> // -dw- for command line dialog
-#endif
-
// This is a record containing a bit of global housekeeping information
FGGeneral general;
double lat = fgGetDouble("/sim/presets/latitude-deg");
// We require just to have 50 meter scenery availabe around
// the aircraft.
- double range = 50.0;
- if (globals->get_tile_mgr()->scenery_available(lat, lon, range)) {
- SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
+ double range = 1000.0;
+ if (globals->get_scenery()->scenery_available(lat, lon, range)) {
+ //SG_LOG(SG_FLIGHT, SG_INFO, "Finally initializing fdm");
cur_fdm_state->init();
if ( cur_fdm_state->get_bound() ) {
cur_fdm_state->unbind();
if ( cur_fdm_state->get_inited() ) {
// we have been inited, and we are good to go ...
- if ( !inited ) {
- inited = true;
- fgSetBool("/sim/signals/fdm-initialized", true);
- }
-
if ( replay_state->getIntValue() == 0 ) {
// replay off, run fdm
cur_fdm_state->update( delta_time_sec );
// paused playback (don't advance replay time)
}
}
+
+ if ( !inited ) {
+ inited = true;
+ fgSetBool("/sim/signals/fdm-initialized", true);
+ }
+
} else {
// do nothing, fdm isn't inited yet
}
globals->get_model_mgr()->update(delta_time_sec);
globals->get_aircraft_model()->update(delta_time_sec);
- // update the view angle
- globals->get_viewmgr()->update(delta_time_sec);
-
// Update solar system
globals->get_ephem()->update( globals->get_time_params()->getMjd(),
globals->get_time_params()->getLst(),
static void fgMainLoop( void ) {
int model_hz = fgGetInt("/sim/model-hz");
- static const SGPropertyNode *longitude
+ static SGConstPropertyNode_ptr longitude
= fgGetNode("/position/longitude-deg");
- static const SGPropertyNode *latitude
+ static SGConstPropertyNode_ptr latitude
= fgGetNode("/position/latitude-deg");
- static const SGPropertyNode *altitude
+ static SGConstPropertyNode_ptr altitude
= fgGetNode("/position/altitude-ft");
- static const SGPropertyNode *clock_freeze
+ static SGConstPropertyNode_ptr clock_freeze
= fgGetNode("/sim/freeze/clock", true);
- static const SGPropertyNode *cur_time_override
+ static SGConstPropertyNode_ptr cur_time_override
= fgGetNode("/sim/time/cur-time-override", true);
- static const SGPropertyNode *max_simtime_per_frame
+ static SGConstPropertyNode_ptr max_simtime_per_frame
= fgGetNode("/sim/max-simtime-per-frame", true);
+ static SGPropertyNode_ptr frame_signal
+ = fgGetNode("/sim/signals/frame", true);
+ frame_signal->fireValueChanged();
SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
SGTime *t = globals->get_time_params();
- globals->get_event_mgr()->update(delta_time_sec);
-
SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
-#if defined( ENABLE_PLIB_JOYSTICK )
- // Read joystick and update control settings
- // if ( fgGetString("/sim/control-mode") == "joystick" )
- // {
- // fgJoystickRead();
- // }
-#endif
-
// Fix elevation. I'm just sticking this here for now, it should
// probably move eventually
"Elapsed time is zero ... we're zinging" );
}
- // Do any I/O channel work that might need to be done
- globals->get_io()->update( real_delta_time_sec );
-
- // see if we need to load any deferred-load textures
- globals->get_matlib()->load_next_deferred();
-
// Run audio scheduler
#ifdef ENABLE_AUDIO_SUPPORT
if ( globals->get_soundmgr()->is_working() ) {
}
}
+ // run Nasal's settimer() loops right before the view manager
+ globals->get_event_mgr()->update(delta_time_sec);
+
+ // update the view angle as late as possible, but before sound calculations
+ globals->get_viewmgr()->update(delta_time_sec);
+
+ // Do any I/O channel work that might need to be done (must come after viewmgr)
+ globals->get_io()->update(real_delta_time_sec);
+
#ifdef ENABLE_AUDIO_SUPPORT
// Right now we make a simplifying assumption that the primary
// aircraft is the source of all sounds and that all sounds are
- // positioned relative to the current view position.
-
- static sgVec3 last_pos_offset;
+ // positioned in the aircraft base
+
+ static sgdVec3 last_visitor_pos = {0, 0, 0};
+ static sgdVec3 last_model_pos = {0, 0, 0};
+
+ // get the orientation
+ const SGQuatd view_or = current_view->getViewOrientation();
+ SGQuatd surf_or = SGQuatd::fromLonLatDeg(
+ current_view->getLongitude_deg(), current_view->getLatitude_deg());
+ SGQuatd model_or = SGQuatd::fromYawPitchRollDeg(
+ globals->get_aircraft_model()->get3DModel()->getHeadingDeg(),
+ globals->get_aircraft_model()->get3DModel()->getPitchDeg(),
+ globals->get_aircraft_model()->get3DModel()->getRollDeg());
+
+ // get the up and at vector in the aircraft base
+ // (ok, the up vector is a down vector, but the coordinates
+ // are finally calculated in a left hand system and openal
+ // lives in a right hand system. Therefore we need to pass
+ // the down vector to get correct stereo sound.)
+ SGVec3d sgv_up = model_or.rotateBack(
+ surf_or.rotateBack(view_or.rotate(SGVec3d(0, 1, 0))));
+ sgVec3 up;
+ sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
+ SGVec3d sgv_at = model_or.rotateBack(
+ surf_or.rotateBack(view_or.rotate(SGVec3d(0, 0, 1))));
+ sgVec3 at;
+ sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
// get the location data for the primary FDM (now hardcoded to ac model)...
SGLocation *acmodel_loc = NULL;
acmodel_loc = (SGLocation *)globals->
get_aircraft_model()->get3DModel()->getSGLocation();
+ // calculate speed of visitor and model
+ sgVec3 listener_vel, model_vel;
+ SGVec3d SGV3d_help;
+ sgdVec3 sgdv3_help;
+ sgdVec3 sgdv3_null = {0, 0, 0};
+
+ sgdSubVec3( sgdv3_help,
+ last_visitor_pos, (double *)¤t_view->get_view_pos());
+ sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)¤t_view->get_view_pos());
+ SGV3d_help = model_or.rotateBack(
+ surf_or.rotateBack(SGVec3d(sgdv3_help[0],
+ sgdv3_help[1], sgdv3_help[2])));
+ sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
+
+ sgdSubVec3( sgdv3_help,
+ last_model_pos, acmodel_loc->get_absolute_view_pos());
+ sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
+ SGV3d_help = model_or.rotateBack(
+ surf_or.rotateBack(SGVec3d(sgdv3_help[0],
+ sgdv3_help[1], sgdv3_help[2])));
+ sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
+
+ if (delta_time_sec > 0) {
+ sgScaleVec3( model_vel, 1 / delta_time_sec );
+ sgScaleVec3( listener_vel, 1 / delta_time_sec );
+ }
+
+ // checking, if the listener pos has moved suddenly
+ if (sgLengthVec3(listener_vel) > 1000)
+ {
+ // check if the relative speed model vs listener has moved suddenly, too
+ sgVec3 delta_vel;
+ sgSubVec3(delta_vel, listener_vel, model_vel );
+ if (sgLengthVec3(delta_vel) > 1000)
+ sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
+ else
+ globals->get_soundmgr()->set_listener_vel( listener_vel );
+ }
+ else
+ globals->get_soundmgr()->set_listener_vel( listener_vel );
+
// set positional offset for sources
sgdVec3 dsource_pos_offset;
sgdSubVec3( dsource_pos_offset,
- view_location->get_absolute_view_pos(),
+ (double*) ¤t_view->get_view_pos(),
acmodel_loc->get_absolute_view_pos() );
- // cout << "pos all = " << source_pos_offset[0] << " " << source_pos_offset[1] << " " << source_pos_offset[2] << endl;
+ SGVec3d sgv_dsource_pos_offset = model_or.rotateBack(
+ surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
+ dsource_pos_offset[1], dsource_pos_offset[2])));
+
sgVec3 source_pos_offset;
- sgSetVec3(source_pos_offset, dsource_pos_offset);
+ sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
+ sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
+
globals->get_soundmgr()->set_source_pos_all( source_pos_offset );
+ float orient[6];
+ for (int i = 0; i < 3; i++) {
+ orient[i] = sgv_at[i];
+ orient[i + 3] = sgv_up[i];
+ }
+ globals->get_soundmgr()->set_listener_orientation( orient );
+
// set the velocity
- sgVec3 source_vel;
- sgSubVec3( source_vel, source_pos_offset, last_pos_offset );
- sgScaleVec3( source_vel, delta_time_sec );
- sgCopyVec3( last_pos_offset, source_pos_offset );
- // cout << "vel = " << source_vel[0] << " " << source_vel[1] << " " << source_vel[2] << endl;
- globals->get_soundmgr()->set_source_vel_all( source_vel );
-
- // Right now we make a simplifying assumption that the listener is
- // always positioned at the origin.
+ // all sources are defined to be in the model
+ globals->get_soundmgr()->set_source_vel_all( model_vel );
+
+ // The listener is always positioned at the origin.
sgVec3 listener_pos;
sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
- // cout << "listener = " << listener_pos[0] << " " << listener_pos[1] << " " << listener_pos[2] << endl;
globals->get_soundmgr()->set_listener_pos( listener_pos );
#endif
// END Tile Manager udpates
- if (!scenery_loaded && globals->get_tile_mgr()->all_queues_empty() && cur_fdm_state->get_inited()) {
+ if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
+ && cur_fdm_state->get_inited()) {
fgSetBool("sim/sceneryloaded",true);
fgSetFloat("/sim/sound/volume", init_volume);
globals->get_soundmgr()->set_volume(init_volume);
// then on.
static void fgIdleFunction ( void ) {
- // Some intialization requires a valid graphics context, in
- // particular that of plib. Boo, hiss!
- fgMakeCurrent();
if ( idle_state == 0 ) {
idle_state++;
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
// Initialize the user interface so that we can use fonts
- guiInit();
+ guiStartInit();
} else if ( idle_state == 1 ) {
+ if (!guiFinishInit())
+ return;
idle_state++;
fgSplashProgress("reading aircraft list");
idle_state++;
// Read the list of available aircraft
fgReadAircraft();
-
- // get the address of our OpenGL extensions
-// if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
-// glPointParameterIsSupported = true;
-// glPointParameterfPtr = (glPointParameterfProc)
-// SGLookupFunction("glPointParameterfEXT");
-// glPointParameterfvPtr = (glPointParameterfvProc)
-// SGLookupFunction("glPointParameterfvEXT");
-// } else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
-// glPointParameterIsSupported = true;
-// glPointParameterfPtr = (glPointParameterfProc)
-// SGLookupFunction("glPointParameterfARB");
-// glPointParameterfvPtr = (glPointParameterfvProc)
-// SGLookupFunction("glPointParameterfvARB");
-// } else {
-// glPointParameterIsSupported = false;
-// }
fgSplashProgress("reading airport & navigation data");
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
- globals->set_model_lib(new SGModelLib);
+ simgear::SGModelLib::init(globals->get_fg_root());
////////////////////////////////////////////////////////////////////
system ( command.c_str() );
}
#endif
-
- // These are a few miscellaneous things that aren't really
- // "subsystems" but still need to be initialized.
-
-#ifdef USE_GLIDE
- if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
- grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
- }
-#endif
-
// This is the top level init routine which calls all the
// other subsystem initialization routines. If you are adding
// a subsystem to flightgear, its initialization call should be
// Main top level initialization
bool fgMainInit( int argc, char **argv ) {
-#if defined( macintosh )
- freopen ("stdout.txt", "w", stdout );
- freopen ("stderr.txt", "w", stderr );
- argc = ccommand( &argv );
-#endif
-
// set default log levels
sglog().setLogLevels( SG_ALL, SG_ALERT );
string_list *col = new string_list;
globals->set_channel_options_list( col );
+ fgValidatePath("", false); // initialize static variables
upper_case_property("/sim/presets/airport-id");
upper_case_property("/sim/presets/runway");
upper_case_property("/sim/tower/airport-id");
+ upper_case_property("/autopilot/route-manager/input");
// Scan the config file(s) and command line options to see if
// fg_root was specified (ignore all other options for now)
fgInitFGRoot(argc, argv);
// Check for the correct base package version
- static char required_version[] = "0.9.11";
+ static char required_version[] = "1.0.0";
string base_version = fgBasePackageVersion();
if ( !(base_version == required_version) ) {
// tell the operator how to use this application
}
// Initialize the Window/Graphics environment.
-#if !defined(__APPLE__) || defined(OSX_BUNDLE)
- // Mac OS X command line ("non-bundle") applications call this
- // from main(), in bootstrap.cxx. Andy doesn't know why, someone
- // feel free to add comments...
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
-#endif
fgRegisterWindowResizeHandler( &FGRenderer::resize );
fgRegisterIdleHandler( &fgIdleFunction );
// Clouds3D requires an alpha channel
// clouds may require stencil buffer
- fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"),
- fgGetInt("/sim/rendering/bits-per-pixel"),
- fgGetBool("/sim/rendering/clouds3d-enable"),
- get_stencil_buffer,
- fgGetBool("/sim/startup/fullscreen") );
+ fgOSOpenWindow(get_stencil_buffer);
// Initialize the splash screen right away
fntInit();