]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
header cleanups
[flightgear.git] / src / Main / main.cxx
index c3962078991bf95aa94a3e5c50a8228ef0ef76d7..d2d6787614c3dd51a183f41868df979f5d71841c 100644 (file)
 #  include <signal.h>
 #endif
 
-#ifdef SG_MATH_EXCEPTION_CLASH
-#  include <math.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-#  include <windows.h>
-#  include <float.h>
-#endif
-
 #include <plib/netSocket.h>
 
-#include <simgear/props/props.hxx>
-#include <simgear/timing/sg_time.hxx>
-#include <simgear/math/sg_random.h>
+#include <osgDB/Registry>
 
 // Class references
 #include <simgear/ephemeris/ephemeris.hxx>
 #include <simgear/scene/material/matlib.hxx>
 #include <simgear/scene/model/animation.hxx>
 #include <simgear/scene/sky/sky.hxx>
+#include <simgear/structure/event_mgr.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/math/sg_random.h>
+
 #include <Time/light.hxx>
 #include <Include/general.hxx>
 #include <Aircraft/replay.hxx>
@@ -66,8 +60,8 @@
 #include <Sound/beacon.hxx>
 #include <Sound/morse.hxx>
 #include <FDM/flight.hxx>
-#include <ATC/ATCmgr.hxx>
-#include <ATC/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <ATCDCL/AIMgr.hxx>
 #include <Time/tmp.hxx>
 #include <Time/fg_timer.hxx>
 #include <Environment/environment_mgr.hxx>
 #include "renderer.hxx"
 #include "splash.hxx"
 #include "main.hxx"
-
-
+#include "util.hxx"
+#include "fg_init.hxx"
 
 static double real_delta_time_sec = 0.0;
 double delta_time_sec = 0.0;
 extern float init_volume;
 
-
-#ifdef macintosh
-#  include <console.h>         // -dw- for command line dialog
-#endif
-
 // This is a record containing a bit of global housekeeping information
 FGGeneral general;
 
@@ -136,9 +125,9 @@ void fgUpdateTimeDepCalcs() {
         double lat = fgGetDouble("/sim/presets/latitude-deg");
         // We require just to have 50 meter scenery availabe around
         // the aircraft.
-        double range = 50.0;
-        if (globals->get_tile_mgr()->scenery_available(lat, lon, range)) {
-            SG_LOG(SG_FLIGHT,SG_INFO, "Finally initializing fdm");
+        double range = 1000.0;
+        if (globals->get_scenery()->scenery_available(lat, lon, range)) {
+            //SG_LOG(SG_FLIGHT, SG_INFO, "Finally initializing fdm");
             cur_fdm_state->init();
             if ( cur_fdm_state->get_bound() ) {
                 cur_fdm_state->unbind();
@@ -152,11 +141,6 @@ void fgUpdateTimeDepCalcs() {
     if ( cur_fdm_state->get_inited() ) {
         // we have been inited, and  we are good to go ...
 
-        if ( !inited ) {
-            inited = true;
-            fgSetBool("/sim/signals/fdm-initialized", true);
-        }
-
         if ( replay_state->getIntValue() == 0 ) {
             // replay off, run fdm
             cur_fdm_state->update( delta_time_sec );
@@ -172,6 +156,12 @@ void fgUpdateTimeDepCalcs() {
                 // paused playback (don't advance replay time)
             }
         }
+
+        if ( !inited ) {
+            inited = true;
+            fgSetBool("/sim/signals/fdm-initialized", true);
+        }
+
     } else {
         // do nothing, fdm isn't inited yet
     }
@@ -179,9 +169,6 @@ void fgUpdateTimeDepCalcs() {
     globals->get_model_mgr()->update(delta_time_sec);
     globals->get_aircraft_model()->update(delta_time_sec);
 
-    // update the view angle
-    globals->get_viewmgr()->update(delta_time_sec);
-
     // Update solar system
     globals->get_ephem()->update( globals->get_time_params()->getMjd(),
                                   globals->get_time_params()->getLst(),
@@ -204,19 +191,22 @@ static const double alt_adjust_m = alt_adjust_ft * SG_FEET_TO_METER;
 static void fgMainLoop( void ) {
     int model_hz = fgGetInt("/sim/model-hz");
 
-    static const SGPropertyNode *longitude
+    static SGConstPropertyNode_ptr longitude
         = fgGetNode("/position/longitude-deg");
-    static const SGPropertyNode *latitude
+    static SGConstPropertyNode_ptr latitude
         = fgGetNode("/position/latitude-deg");
-    static const SGPropertyNode *altitude
+    static SGConstPropertyNode_ptr altitude
         = fgGetNode("/position/altitude-ft");
-    static const SGPropertyNode *clock_freeze
+    static SGConstPropertyNode_ptr clock_freeze
         = fgGetNode("/sim/freeze/clock", true);
-    static const SGPropertyNode *cur_time_override
+    static SGConstPropertyNode_ptr cur_time_override
         = fgGetNode("/sim/time/cur-time-override", true);
-    static const SGPropertyNode *max_simtime_per_frame
+    static SGConstPropertyNode_ptr max_simtime_per_frame
         = fgGetNode("/sim/max-simtime-per-frame", true);
+    static SGPropertyNode_ptr frame_signal
+        = fgGetNode("/sim/signals/frame", true);
 
+    frame_signal->fireValueChanged();
     SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
 
     bool scenery_loaded = fgGetBool("sim/sceneryloaded");
@@ -339,19 +329,9 @@ static void fgMainLoop( void ) {
 
     SGTime *t = globals->get_time_params();
 
-    globals->get_event_mgr()->update(delta_time_sec);
-
     SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
     SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
 
-#if defined( ENABLE_PLIB_JOYSTICK )
-    // Read joystick and update control settings
-    // if ( fgGetString("/sim/control-mode") == "joystick" )
-    // {
-    //    fgJoystickRead();
-    // }
-#endif
-
     // Fix elevation.  I'm just sticking this here for now, it should
     // probably move eventually
 
@@ -490,12 +470,6 @@ static void fgMainLoop( void ) {
             "Elapsed time is zero ... we're zinging" );
     }
 
-    // Do any I/O channel work that might need to be done
-    globals->get_io()->update( real_delta_time_sec );
-
-    // see if we need to load any deferred-load textures
-    globals->get_matlib()->load_next_deferred();
-
     // Run audio scheduler
 #ifdef ENABLE_AUDIO_SUPPORT
     if ( globals->get_soundmgr()->is_working() ) {
@@ -544,6 +518,15 @@ static void fgMainLoop( void ) {
         }
     }
 
+    // run Nasal's settimer() loops right before the view manager
+    globals->get_event_mgr()->update(delta_time_sec);
+
+    // update the view angle as late as possible, but before sound calculations
+    globals->get_viewmgr()->update(delta_time_sec);
+
+    // Do any I/O channel work that might need to be done (must come after viewmgr)
+    globals->get_io()->update(real_delta_time_sec);
+
 #ifdef ENABLE_AUDIO_SUPPORT
     // Right now we make a simplifying assumption that the primary
     // aircraft is the source of all sounds and that all sounds are
@@ -655,7 +638,8 @@ static void fgMainLoop( void ) {
 
     // END Tile Manager udpates
 
-    if (!scenery_loaded && globals->get_tile_mgr()->all_queues_empty() && cur_fdm_state->get_inited()) {
+    if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
+        && cur_fdm_state->get_inited()) {
         fgSetBool("sim/sceneryloaded",true);
         fgSetFloat("/sim/sound/volume", init_volume);
         globals->get_soundmgr()->set_volume(init_volume);
@@ -675,9 +659,6 @@ static void fgMainLoop( void ) {
 // then on.
 
 static void fgIdleFunction ( void ) {
-    // Some intialization requires a valid graphics context, in
-    // particular that of plib. Boo, hiss!
-    fgMakeCurrent();
     if ( idle_state == 0 ) {
         idle_state++;
 
@@ -699,10 +680,12 @@ static void fgIdleFunction ( void ) {
         SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
 
         // Initialize the user interface so that we can use fonts
-        guiInit();
+        guiStartInit();
 
 
     } else if ( idle_state == 1 ) {
+        if (!guiFinishInit())
+            return;
         idle_state++;
         fgSplashProgress("reading aircraft list");
 
@@ -711,23 +694,6 @@ static void fgIdleFunction ( void ) {
         idle_state++;
         // Read the list of available aircraft
         fgReadAircraft();
-
-        // get the address of our OpenGL extensions
-//         if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
-//             glPointParameterIsSupported = true;
-//             glPointParameterfPtr = (glPointParameterfProc)
-//                 SGLookupFunction("glPointParameterfEXT");
-//             glPointParameterfvPtr = (glPointParameterfvProc)
-//                 SGLookupFunction("glPointParameterfvEXT");
-//         } else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
-//             glPointParameterIsSupported = true;
-//             glPointParameterfPtr = (glPointParameterfProc)
-//                 SGLookupFunction("glPointParameterfARB");
-//             glPointParameterfvPtr = (glPointParameterfvProc)
-//                 SGLookupFunction("glPointParameterfvARB");
-//         } else {
-//             glPointParameterIsSupported = false;
-//         }
         fgSplashProgress("reading airport & navigation data");
 
 
@@ -764,7 +730,7 @@ static void fgIdleFunction ( void ) {
         // Initialize the material manager
         ////////////////////////////////////////////////////////////////////
         globals->set_matlib( new SGMaterialLib );
-        globals->set_model_lib(new SGModelLib);
+        simgear::SGModelLib::init(globals->get_fg_root());
 
 
         ////////////////////////////////////////////////////////////////////
@@ -897,16 +863,6 @@ static void fgIdleFunction ( void ) {
             system ( command.c_str() );
         }
 #endif
-
-        // These are a few miscellaneous things that aren't really
-        // "subsystems" but still need to be initialized.
-
-#ifdef USE_GLIDE
-        if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
-            grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
-        }
-#endif
-
         // This is the top level init routine which calls all the
         // other subsystem initialization routines.  If you are adding
         // a subsystem to flightgear, its initialization call should be
@@ -965,12 +921,6 @@ static void upper_case_property(const char *name)
 // Main top level initialization
 bool fgMainInit( int argc, char **argv ) {
 
-#if defined( macintosh )
-    freopen ("stdout.txt", "w", stdout );
-    freopen ("stderr.txt", "w", stderr );
-    argc = ccommand( &argv );
-#endif
-
     // set default log levels
     sglog().setLogLevels( SG_ALL, SG_ALERT );
 
@@ -998,16 +948,18 @@ bool fgMainInit( int argc, char **argv ) {
     string_list *col = new string_list;
     globals->set_channel_options_list( col );
 
+    fgValidatePath("", false);  // initialize static variables
     upper_case_property("/sim/presets/airport-id");
     upper_case_property("/sim/presets/runway");
     upper_case_property("/sim/tower/airport-id");
+    upper_case_property("/autopilot/route-manager/input");
 
     // Scan the config file(s) and command line options to see if
     // fg_root was specified (ignore all other options for now)
     fgInitFGRoot(argc, argv);
 
     // Check for the correct base package version
-    static char required_version[] = "0.9.11";
+    static char required_version[] = "1.0.0";
     string base_version = fgBasePackageVersion();
     if ( !(base_version == required_version) ) {
         // tell the operator how to use this application
@@ -1033,13 +985,8 @@ bool fgMainInit( int argc, char **argv ) {
     }
 
     // Initialize the Window/Graphics environment.
-#if !defined(__APPLE__) || defined(OSX_BUNDLE)
-    // Mac OS X command line ("non-bundle") applications call this
-    // from main(), in bootstrap.cxx.  Andy doesn't know why, someone
-    // feel free to add comments...
     fgOSInit(&argc, argv);
     _bootstrap_OSInit++;
-#endif
 
     fgRegisterWindowResizeHandler( &FGRenderer::resize );
     fgRegisterIdleHandler( &fgIdleFunction );
@@ -1056,12 +1003,7 @@ bool fgMainInit( int argc, char **argv ) {
 
     // Clouds3D requires an alpha channel
     // clouds may require stencil buffer
-    fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
-                    fgGetInt("/sim/startup/ysize"),
-                    fgGetInt("/sim/rendering/bits-per-pixel"),
-                    fgGetBool("/sim/rendering/clouds3d-enable"),
-                    get_stencil_buffer,
-                    fgGetBool("/sim/startup/fullscreen") );
+    fgOSOpenWindow(get_stencil_buffer);
 
     // Initialize the splash screen right away
     fntInit();