xglEnable( GL_FOG );
// ssg test
- cout << "trying to draw ssg scene" << endl;
xglMatrixMode(GL_PROJECTION);
xglLoadIdentity();
// distribution) specifically from the ssg tux example
//
- ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
- ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
scene = new ssgRoot;
penguin = new ssgTransform;