#include <simgear/scene/sky/sky.hxx>
#include <Time/light.hxx>
#include <Include/general.hxx>
+#include <Aircraft/replay.hxx>
#include <Cockpit/cockpit.hxx>
#include <Cockpit/hud.hxx>
#include <Model/panelnode.hxx>
#include <Sound/beacon.hxx>
#include <Sound/morse.hxx>
#include <FDM/flight.hxx>
-#include <FDM/UIUCModel/uiuc_aircraftdir.h>
// #include <FDM/ADA.hxx>
#include <ATC/ATCdisplay.hxx>
#include <ATC/ATCmgr.hxx>
#include <ATC/AIMgr.hxx>
-#include <Replay/replay.hxx>
#include <Time/tmp.hxx>
#include <Time/fg_timer.hxx>
#include <Environment/environment_mgr.hxx>
#include <GUI/new_gui.hxx>
#ifdef FG_MPLAYER_AS
-#include <MultiPlayer/multiplaytxmgr.hxx>
-#include <MultiPlayer/multiplayrxmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
#endif
#ifdef FG_MPLAYER_AS
// Update any multiplayer models
- globals->get_multiplayer_rx_mgr()->Update();
+ globals->get_multiplayer_mgr()->Update();
#endif
// Run flight model
}
}
- view_location->set_tile_center( globals->get_scenery()->get_next_center() );
-
#ifdef ENABLE_AUDIO_SUPPORT
// Right now we make a simplifying assumption that the primary
// aircraft is the source of all sounds and that all sounds are
get_aircraft_model()->get3DModel()->getSGLocation();
// set positional offset for sources
- sgVec3 source_pos_offset;
- sgSubVec3( source_pos_offset,
- view_location->get_view_pos(), acmodel_loc->get_view_pos() );
+ sgdVec3 dsource_pos_offset;
+ sgdSubVec3( dsource_pos_offset,
+ view_location->get_absolute_view_pos(),
+ acmodel_loc->get_absolute_view_pos() );
// cout << "pos all = " << source_pos_offset[0] << " " << source_pos_offset[1] << " " << source_pos_offset[2] << endl;
+ sgVec3 source_pos_offset;
+ sgSetVec3(source_pos_offset, dsource_pos_offset);
globals->get_soundmgr()->set_source_pos_all( source_pos_offset );
// set the velocity
fgInitFGRoot(argc, argv);
// Check for the correct base package version
- static char required_version[] = "0.9.8";
+ static char required_version[] = "0.9.9";
string base_version = fgBasePackageVersion();
if ( !(base_version == required_version) ) {
// tell the operator how to use this application
sgUseDisplayList = fgGetBool( "/sim/rendering/use-display-list", true );
- // Initialize the Aircraft directory to "" (UIUC)
- aircraft_dir = "";
-
// Load the configuration parameters. (Command line options
// overrides config file options. Config file options override
// defaults.)
fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize"),
fgGetInt("/sim/rendering/bits-per-pixel"),
- fgGetBool("/sim/rendering/clouds3d"),
+ fgGetBool("/sim/rendering/clouds3d-enable"),
get_stencil_buffer,
fgGetBool("/sim/startup/fullscreen") );