#include <Sound/beacon.hxx>
#include <Sound/morse.hxx>
#include <FDM/flight.hxx>
-// #include <FDM/ADA.hxx>
-#include <ATC/ATCdisplay.hxx>
#include <ATC/ATCmgr.hxx>
#include <ATC/AIMgr.hxx>
#include <Time/tmp.hxx>
if ( !inited ) {
inited = true;
+ fgSetBool("/sim/signals/fdm-initialized", true);
}
if ( replay_state->getIntValue() == 0 ) {
}
last_time_stamp = current_time_stamp;
globals->inc_sim_time_sec( delta_time_sec );
- SGAnimation::set_sim_time_sec( globals->get_sim_time_sec() );
// These are useful, especially for Nasal scripts.
fgSetDouble("/sim/time/delta-realtime-sec", real_delta_time_sec);
//
double visibility_meters = fgGetDouble("/environment/visibility-m");
FGViewer *current_view = globals->get_current_view();
- // Let the scenery center follow the current view position with
- // 30m increments.
- //
- // Having the scenery center near the view position will eliminate
- // jitter of objects which are placed very near the view position
- // and haveing it's center near that view position.
- // So the 3d insruments of the aircraft will not jitter with this.
- //
- // Following the view position exactly would introduce jitter of
- // the scenery tiles (they would be from their center up to 10000m
- // to the view and this will introduce roundoff too). By stepping
- // at 30m incements the roundoff error of the scenery tiles is
- // still present, but we will make exactly the same roundoff error
- // at each frame until the center is switched to a new
- // position. This roundoff is still visible but you will most
- // propably not notice.
- double *vp = globals->get_current_view()->get_absolute_view_pos();
- SGVec3d cntr(vp);
- if (30.0*30.0 < distSqr(cntr, globals->get_scenery()->get_center()))
- globals->get_scenery()->set_center( cntr );
-
- globals->get_tile_mgr()->prep_ssg_nodes( current_view->getSGLocation(),
- visibility_meters );
+
+ globals->get_tile_mgr()->prep_ssg_nodes( visibility_meters );
// update tile manager for view...
SGLocation *view_location = globals->get_current_view()->getSGLocation();
globals->get_tile_mgr()->update( view_location, visibility_meters );
double ref_time, r;
SGVec3d pt;
bool valid = cur_fdm_state->is_valid_m(&ref_time, pt.sg(), &r);
- double *vp = globals->get_current_view()->get_absolute_view_pos();
- SGVec3d viewpos(vp);
+ SGVec3d viewpos(globals->get_current_view()->get_view_pos());
if (valid && distSqr(viewpos, pt) < r*r) {
// Reuse the cache ...
double lev
globals->get_soundmgr()->set_volume(init_volume);
}
- if (fgGetBool("/sim/rendering/specular-highlight")) {
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
- // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
- } else {
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
- // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
- }
-
fgRequestRedraw();
SG_LOG( SG_ALL, SG_DEBUG, "" );
// then on.
static void fgIdleFunction ( void ) {
+ // Some intialization requires a valid graphics context, in
+ // particular that of plib. Boo, hiss!
+ fgMakeCurrent();
if ( idle_state == 0 ) {
idle_state++;
-#ifdef GL_EXT_texture_lod_bias
- // negative values sharpen, positive values blur mipmapped textures
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
-#endif
- fgSplashProgress("setting up scenegraph & user interface");
-
-
- } else if ( idle_state == 1 ) {
- idle_state++;
// This seems to be the absolute earliest in the init sequence
// that these calls will return valid info. Too bad it's after
// we've already created and sized our window. :-(
general.set_glDepthBits( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
- // Initialize ssg (from plib). Needs to come before we do any
- // other ssg stuff, but after opengl has been initialized.
- ssgInit();
-
- // Initialize the user interface (we need to do this before
- // passing off control to the OS main loop and before
- // fgInitGeneral to get our fonts !!!
+ // Initialize the user interface so that we can use fonts
guiInit();
+
+
+ } else if ( idle_state == 1 ) {
+ idle_state++;
fgSplashProgress("reading aircraft list");
fgReadAircraft();
// get the address of our OpenGL extensions
- if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
- glPointParameterIsSupported = true;
- glPointParameterfPtr = (glPointParameterfProc)
- SGLookupFunction("glPointParameterfEXT");
- glPointParameterfvPtr = (glPointParameterfvProc)
- SGLookupFunction("glPointParameterfvEXT");
- } else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
- glPointParameterIsSupported = true;
- glPointParameterfPtr = (glPointParameterfProc)
- SGLookupFunction("glPointParameterfARB");
- glPointParameterfvPtr = (glPointParameterfvProc)
- SGLookupFunction("glPointParameterfvARB");
- } else {
- glPointParameterIsSupported = false;
- }
+// if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
+// glPointParameterIsSupported = true;
+// glPointParameterfPtr = (glPointParameterfProc)
+// SGLookupFunction("glPointParameterfEXT");
+// glPointParameterfvPtr = (glPointParameterfvProc)
+// SGLookupFunction("glPointParameterfvEXT");
+// } else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
+// glPointParameterIsSupported = true;
+// glPointParameterfPtr = (glPointParameterfProc)
+// SGLookupFunction("glPointParameterfARB");
+// glPointParameterfvPtr = (glPointParameterfvProc)
+// SGLookupFunction("glPointParameterfvARB");
+// } else {
+// glPointParameterIsSupported = false;
+// }
fgSplashProgress("reading airport & navigation data");
// based on the requested presets, calculate the true starting
// lon, lat
fgInitPosition();
+ fgInitTowerLocationListener();
SGTime *t = fgInitTime();
globals->set_time_params( t );
// lighting->addKid( airport );
// build our custom render states
- globals->get_renderer()->build_states();
fgSplashProgress("initializing subsystems");
fgInitFGRoot(argc, argv);
// Check for the correct base package version
- static char required_version[] = "0.9.10";
+ static char required_version[] = "0.9.11";
string base_version = fgBasePackageVersion();
if ( !(base_version == required_version) ) {
// tell the operator how to use this application
exit(-1);
}
- sgUseDisplayList = fgGetBool( "/sim/rendering/use-display-list", true );
-
// Load the configuration parameters. (Command line options
// override config file options. Config file options override
// defaults.)
// Initialize the splash screen right away
fntInit();
- fgSplashInit(fgGetString("/sim/startup/splash-texture"));
+ fgSplashInit();
// pass control off to the master event handler
fgOSMainLoop();