float factor;
float offset;
float position;
+ bool has_min;
+ float min;
+ bool has_max;
+ float max;
sgVec3 center;
sgVec3 axis;
void setRotation ();
};
- Animation read_animation (const SGPropertyNode * node);
+ Animation read_animation (const string &object_name,
+ const SGPropertyNode * node);
void do_animation (Animation &animation, long elapsed_ms);
ssgEntity * _model;