// variable $FG_ROOT if it is set.
fg_root = envp;
} else {
- // Otherwise, default to a random compiled in location if
+ // Otherwise, default to a random compiled-in location if
// $FG_ROOT is not set. This can still be overridden from the
// command line or a config file.
#endif
}
+ // set a possibly independent location for scenery data
+ envp = ::getenv( "FG_SCENERY" );
+
+ if ( envp != NULL ) {
+ // fg_root could be anywhere, so default to environmental
+ // variable $FG_ROOT if it is set.
+ fg_scenery = envp;
+ } else {
+ // Otherwise, default to Scenery being in $FG_ROOT/Scenery
+ FGPath tmp( fg_root );
+ tmp.append( "Scenery" );
+ fg_scenery = tmp.str();
+ }
+
airport_id = ""; // default airport id
net_id = "Johnney"; // default pilot's name
pitch = atof( arg.substr(8) );
} else if ( arg.find( "--fg-root=" ) != string::npos ) {
fg_root = arg.substr( 10 );
+ } else if ( arg.find( "--fg-scenery=" ) != string::npos ) {
+ fg_scenery = arg.substr( 13 );
} else if ( arg.find( "--fdm=" ) != string::npos ) {
flight_model = parse_fdm( arg.substr(6) );
if((flight_model == FGInterface::FG_JSBSIM) && (get_trim_mode() == 0)) {
cout << "\t--help -h: print usage" << endl;
cout << "\t--fg-root=path: specify the root path for all the data files"
<< endl;
+ cout << "\t--fg-scenery=path: specify the base path for all the scenery"
+ << " data." << endl
+ << "\t\tdefaults to $FG_ROOT/Scenery" << endl;
cout << "\t--disable-game-mode: disable full-screen game mode" << endl;
cout << "\t--enable-game-mode: enable full-screen game mode" << endl;
cout << "\t--disable-splash-screen: disable splash screen" << endl;