#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/misc/strutils.hxx>
#include <Autopilot/route_mgr.hxx>
+
#include <GUI/gui.h>
+#include <GUI/MessageBox.hxx>
+#include <Main/locale.hxx>
#include "globals.hxx"
#include "fg_init.hxx"
#include "fg_props.hxx"
fgSetBool("/sim/presets/trim", false);
// Miscellaneous
- fgSetBool("/sim/startup/game-mode", false);
fgSetBool("/sim/startup/splash-screen", true);
- fgSetBool("/sim/startup/intro-music", true);
// we want mouse-pointer to have an undefined value if nothing is
// specified so we can do the right thing for voodoo-1/2 cards.
// fgSetString("/sim/startup/mouse-pointer", "disabled");
fgSetBool("/sim/rendering/distance-attenuation", false);
fgSetBool("/sim/rendering/specular-highlight", true);
fgSetString("/sim/rendering/materials-file", "materials.xml");
- fgSetInt("/sim/startup/xsize", 800);
- fgSetInt("/sim/startup/ysize", 600);
- fgSetInt("/sim/rendering/bits-per-pixel", 16);
+ fgSetInt("/sim/startup/xsize", 1024);
+ fgSetInt("/sim/startup/ysize", 768);
+ fgSetInt("/sim/rendering/bits-per-pixel", 32);
fgSetString("/sim/view-mode", "pilot");
fgSetDouble("/sim/current-view/heading-offset-deg", 0);
return FG_OPTIONS_OK;
}
+static int
+fgOptIgnoreAutosave(const char* arg)
+{
+ fgSetBool("/sim/startup/ignore-autosave", true);
+ // don't overwrite autosave on exit
+ fgSetBool("/sim/startup/save-on-exit", false);
+ return FG_OPTIONS_OK;
+}
// Set a property for the --prop: option. Syntax: --prop:[<type>:]<name>=<value>
// <type> can be "double" etc. but also only the first letter "d".
} fgOptionArray[] = {
{"language", true, OPTION_IGNORE, "", false, "", 0 },
+ {"console", false, OPTION_IGNORE, "", false, "", 0 },
{"disable-rembrandt", false, OPTION_BOOL, "/sim/rendering/rembrandt/enabled", false, "", 0 },
{"enable-rembrandt", false, OPTION_BOOL, "/sim/rendering/rembrandt/enabled", true, "", 0 },
{"renderer", true, OPTION_STRING, "/sim/rendering/rembrandt/renderer", false, "", 0 },
- {"disable-game-mode", false, OPTION_BOOL, "/sim/startup/game-mode", false, "", 0 },
- {"enable-game-mode", false, OPTION_BOOL, "/sim/startup/game-mode", true, "", 0 },
{"disable-splash-screen", false, OPTION_BOOL, "/sim/startup/splash-screen", false, "", 0 },
{"enable-splash-screen", false, OPTION_BOOL, "/sim/startup/splash-screen", true, "", 0 },
- {"disable-intro-music", false, OPTION_BOOL, "/sim/startup/intro-music", false, "", 0 },
- {"enable-intro-music", false, OPTION_BOOL, "/sim/startup/intro-music", true, "", 0 },
{"disable-mouse-pointer", false, OPTION_STRING, "/sim/startup/mouse-pointer", false, "disabled", 0 },
{"enable-mouse-pointer", false, OPTION_STRING, "/sim/startup/mouse-pointer", false, "enabled", 0 },
{"disable-random-objects", false, OPTION_BOOL, "/sim/rendering/random-objects", false, "", 0 },
{"enable-fullscreen", false, OPTION_BOOL, "/sim/startup/fullscreen", true, "", 0 },
{"disable-save-on-exit", false, OPTION_BOOL, "/sim/startup/save-on-exit", false, "", 0 },
{"enable-save-on-exit", false, OPTION_BOOL, "/sim/startup/save-on-exit", true, "", 0 },
+ {"read-only", false, OPTION_BOOL, "/sim/fghome-readonly", true, "", 0 },
+ {"ignore-autosave", false, OPTION_FUNC, "", false, "", fgOptIgnoreAutosave },
{"restore-defaults", false, OPTION_BOOL, "/sim/startup/restore-defaults", true, "", 0 },
{"shading-flat", false, OPTION_BOOL, "/sim/rendering/shading", false, "", 0 },
{"shading-smooth", false, OPTION_BOOL, "/sim/rendering/shading", true, "", 0 },
} else if ( (s == "--verbose") || (s == "-v") ) {
// verbose help/usage request
return FG_OPTIONS_VERBOSE_HELP;
+ } else if ((s == "--console") || (s == "-c")) {
+ simgear::requestConsole();
+ return FG_OPTIONS_OK;
} else if (s.find("-psn") == 0) {
// on Mac, when launched from the GUI, we are passed the ProcessSerialNumber
// as an argument (and no others). Silently ignore the argument here.
FGLocale *locale = globals->get_locale();
SGPropertyNode options_root;
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on Windows
+ simgear::requestConsole(); // ensure console is shown on Windows
cout << endl;
try {
// validate it
static char required_version[] = FLIGHTGEAR_VERSION;
string base_version = fgBasePackageVersion();
- if ( !(base_version == required_version) ) {
- // tell the operator how to use this application
+ if (base_version.empty()) {
+ flightgear::fatalMessageBox("Base package not found",
+ "Required data files not found, check your installation.",
+ "Looking for base-package files at: '" + root + "'");
+
+ exit(-1);
+ }
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
- cerr << endl << "Base package check failed:" << endl \
- << " Version " << base_version << " found at: " \
- << globals->get_fg_root() << endl \
- << " Version " << required_version << " is required." << endl \
- << "Please upgrade/downgrade base package and set the path to your fgdata" << endl \
- << "with --fg-root=path_to_your_fgdata" << endl;
-#ifdef _MSC_VER
- cerr << "Hit a key to continue..." << endl;
- cin.get();
-#endif
+ if (base_version != required_version) {
+ // tell the operator how to use this application
+
+ flightgear::fatalMessageBox("Base package version mismatch",
+ "Version check failed: please check your installation.",
+ "Found data files for version '" + base_version +
+ "' at '" + globals->get_fg_root() + "', version '"
+ + required_version + "' is required.");
+
exit(-1);
}
}