double heading; // heading (yaw) angle in degress (Psi)
double roll; // roll angle in degrees (Phi)
double pitch; // pitch angle in degrees (Theta)
+ double uBody; // Body axis X velocity (U)
+ double vBody; // Body axis Y velocity (V)
+ double wBody; // Body axis Z velocity (W)
// Miscellaneous
bool game_mode; // Game mode enabled/disabled
inline double get_heading() const { return heading; }
inline double get_roll() const { return roll; }
inline double get_pitch() const { return pitch; }
+ inline double get_uBody() const {return uBody;}
+ inline double get_vBody() const {return vBody;}
+ inline double get_wBody() const {return wBody;}
inline bool get_game_mode() const { return game_mode; }
inline bool get_splash_screen() const { return splash_screen; }
inline bool get_intro_music() const { return intro_music; }