]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.cxx
Fix a typo and an unitialized variable
[flightgear.git] / src / Main / renderer.cxx
index b5566b0c292eed9a184688cc848c2c8cd7a15340..0e25a71692b87ff8dbc98f349c8403d6137e3a59 100644 (file)
@@ -57,6 +57,7 @@
 #include <Time/light.hxx>
 #include <Time/light.hxx>
 #include <Aircraft/aircraft.hxx>
+// #include <Aircraft/replay.hxx>
 #include <Cockpit/panel.hxx>
 #include <Cockpit/cockpit.hxx>
 #include <Cockpit/hud.hxx>
@@ -66,7 +67,6 @@
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
 #include <ATC/ATCdisplay.hxx>
-#include <Replay/replay.hxx>
 #include <GUI/new_gui.hxx>
 
 #include "splash.hxx"
@@ -472,7 +472,8 @@ FGRenderer::update( bool refresh_camera_settings ) {
         glEnable( GL_FOG );
         glFogi( GL_FOG_MODE, GL_EXP2 );
         glFogfv( GL_FOG_COLOR, l->adj_fog_color() );
-    }
+    } else
+        glDisable( GL_FOG ); 
 
     // set sun/lighting parameters
     ssgGetLight( 0 ) -> setPosition( l->sun_vec() );
@@ -919,5 +920,50 @@ void FGRenderer::setNearFar( float n, float f ) {
     fgHackFrustum();
 }
 
+bool FGRenderer::getPickInfo( sgdVec3 pt, sgdVec3 dir, unsigned x, unsigned y )
+{
+  // Get the matrices involved in the transform from global to screen
+  // coordinates.
+  sgMat4 pm;
+  ssgGetProjectionMatrix(pm);
+  sgMat4 mv;
+  ssgGetModelviewMatrix(mv);
+  
+  // Compose ...
+  sgMat4 m;
+  sgMultMat4(m, pm, mv);
+  // ... and invert
+  sgInvertMat4(m);
+  
+  // Get the width and height of the display to be able to normalize the
+  // mouse coordinate
+  float width = fgGetInt("/sim/startup/xsize");
+  float height = fgGetInt("/sim/startup/ysize");
+  
+  // Compute some coordinates of in the line from the eyepoint to the
+  // mouse click coodinates.
+  // First build the normalized projection coordinates
+  sgVec4 normPt;
+  sgSetVec4(normPt, (2*x - width)/width, -(2*y - height)/height, 1, 1);
+  // Transform them into the real world
+  sgVec4 worldPt;
+  sgXformPnt4(worldPt, normPt, m);
+  if (worldPt[3] == 0)
+    return false;
+  sgScaleVec3(worldPt, 1/worldPt[3]);
+
+  // Now build a direction from the point
+  FGViewer* view = globals->get_current_view();
+  sgVec4 fDir;
+  sgSubVec3(fDir, worldPt, view->get_view_pos());
+  sgdSetVec3(dir, fDir);
+  sgdNormalizeVec3(dir);
+
+  // Copy the start point
+  sgdCopyVec3(pt, view->get_absolute_view_pos());
+
+  return true;
+}
 
 // end of renderer.cxx
+