]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.cxx
Vivian Meazza:
[flightgear.git] / src / Main / renderer.cxx
index 9742c34b2ccb58c4d7788c4d08baa8f6e75833f0..0e5ecb3e41ffe1f474591a01ee74ec76b300585f 100644 (file)
@@ -51,6 +51,8 @@
 
 #include <simgear/environment/visual_enviro.hxx>
 
+#include <simgear/scene/model/shadowvolume.hxx>
+
 #include <Scenery/tileentry.hxx>
 #include <Time/light.hxx>
 #include <Time/light.hxx>
@@ -115,6 +117,8 @@ ssgSimpleState *default_state;
 ssgSimpleState *hud_and_panel;
 ssgSimpleState *menus;
 
+SGShadowVolume *shadows;
+
 FGRenderer::FGRenderer()
 {
 #ifdef FG_JPEG_SERVER
@@ -170,6 +174,11 @@ FGRenderer::build_states( void ) {
     menus->disable( GL_CULL_FACE );
     menus->disable( GL_TEXTURE_2D );
     menus->enable( GL_BLEND );
+
+    shadows = new SGShadowVolume( globals->get_scenery()->get_scene_graph() );
+    shadows->init( fgGetNode("/sim/rendering", true) );
+    shadows->addOccluder( globals->get_scenery()->get_aircraft_branch(), SGShadowVolume::occluderTypeAircraft );
+
 }
 
 
@@ -235,7 +244,13 @@ FGRenderer::update( bool refresh_camera_settings ) {
         SGAnimation::set_sim_time_sec( 0.0 );
         return;
     }
+//    return; 
+
+       // TODO:TEST only, don't commit that !!
+//     sgFXperFrameInit();
 
+    extern void sgShaderFrameInit(double delta_time_sec);
+    sgShaderFrameInit(delta_time_sec);
 
     bool draw_otw = fgGetBool("/sim/rendering/draw-otw");
     bool skyblend = fgGetBool("/sim/rendering/skyblend");
@@ -305,7 +320,8 @@ FGRenderer::update( bool refresh_camera_settings ) {
     // calculate our current position in cartesian space
     Point3D cntr = globals->get_scenery()->get_next_center();
     globals->get_scenery()->set_center(cntr);
-    current__view->set_scenery_center(cntr);
+    // Force update of center dependent values ...
+    current__view->set_dirty();
 
     if ( refresh_camera_settings ) {
         // update view port
@@ -374,7 +390,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
         */
 
         static SGSkyColor scolor;
-        FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
+//        FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
 
         scolor.sky_color   = l->sky_color();
         scolor.fog_color   = l->adj_fog_color();
@@ -441,6 +457,14 @@ FGRenderer::update( bool refresh_camera_settings ) {
         sstate.moon_dist = 40000.0 * moon_horiz_eff;
 
         thesky->reposition( sstate, delta_time_sec );
+
+        shadows->setupShadows( 
+          current__view->getLongitude_deg(),
+          current__view->getLatitude_deg(),
+          globals->get_time_params()->getGst(),
+          globals->get_ephem()->getSunRightAscension(),
+          globals->get_ephem()->getSunDeclination(),
+          l->get_sun_angle());
     }
 
     glEnable( GL_DEPTH_TEST );
@@ -472,9 +496,9 @@ FGRenderer::update( bool refresh_camera_settings ) {
 
     double agl =
         current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
-        - globals->get_scenery()->get_cur_elev();
+        - cur_fdm_state->get_Runway_altitude_m();
 
-    if ( agl > 50.0 ) {
+    if ( agl > 10.0 ) {
         scene_nearplane = 10.0f;
         scene_farplane = 120000.0f;
     } else {
@@ -680,22 +704,30 @@ FGRenderer::update( bool refresh_camera_settings ) {
         - current__view->getHeadingOffset_deg(),
         fgGetDouble("/velocities/airspeed-kt", 0.0));
 
+    // compute shadows and project them on screen
+    bool is_internal = globals->get_current_view()->getInternal();
+    // draw before ac because ac internal rendering clear the depth buffer
+
+       globals->get_aircraft_model()->select( true );
+    if( is_internal )
+        shadows->endOfFrame();
+
     if ( draw_otw ) {
         FGTileMgr::set_tile_filter( false );
         sgSetModelFilter( false );
         globals->get_aircraft_model()->select( true );
         globals->get_model_mgr()->draw();
         globals->get_aircraft_model()->draw();
-        // If the view is internal, the previous line draw the 
-        //  cockpit with modified near/far clip planes and deselect
-        //  the aircraft in the global scenegraph
-        // Otherwise, it just enables the aircraft: The scenegraph
-        //  must be drawn again to see the plane.
-        ssgCullAndDraw( globals->get_scenery()->get_scene_graph() );
+
         FGTileMgr::set_tile_filter( true );
         sgSetModelFilter( true );
         globals->get_aircraft_model()->select( true );
     }
+       // in 'external' view the ac can be culled, so shadows have not been draw in the
+       // posttrav callback, this would be a rare case if the getInternal was acting
+       // as expected (ie in internal view, getExternal returns false)
+       if( !is_internal )
+               shadows->endOfFrame();
 
     // display HUD && Panel
     glDisable( GL_FOG );