]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.cxx
Merge branch 'topic/tape' into next
[flightgear.git] / src / Main / renderer.cxx
index ca4ed4f4e8eb11f616ed699002b02a78e520df2c..26762df32d20de070561e3f484576d443307cede 100644 (file)
 #  include <config.h>
 #endif
 
+#ifdef HAVE_WINDOWS_H
+#  include <windows.h>
+#endif
+
 #include <simgear/compiler.h>
 
 #include <osg/ref_ptr>
@@ -38,6 +42,7 @@
 #include <osg/LightModel>
 #include <osg/LightSource>
 #include <osg/Material>
+#include <osg/Math>
 #include <osg/NodeCallback>
 #include <osg/Notify>
 #include <osg/PolygonMode>
@@ -92,7 +97,7 @@
 #include "renderer.hxx"
 #include "main.hxx"
 #include "CameraGroup.hxx"
-#include "ViewPartitionNode.hxx"
+#include "FGEventHandler.hxx"
 
 // XXX Make this go away when OSG 2.2 is released.
 #if (FG_OSG_VERSION >= 21004)
@@ -366,14 +371,12 @@ static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
 
 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
 
-static osg::ref_ptr<ViewPartitionNode> viewPartition = new ViewPartitionNode;
-
 FGRenderer::FGRenderer()
 {
 #ifdef FG_JPEG_SERVER
    jpgRenderFrame = FGRenderer::update;
 #endif
-   manipulator = new FGManipulator;
+   eventHandler = new FGEventHandler;
 }
 
 FGRenderer::~FGRenderer()
@@ -482,6 +485,7 @@ FGRenderer::init( void )
     mRoot->addChild(lightSource);
 
     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
+    stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
 
@@ -513,10 +517,8 @@ FGRenderer::init( void )
     osg::Switch* sw = new osg::Switch;
     sw->setUpdateCallback(new FGScenerySwitchCallback);
     sw->addChild(mRoot.get());
-    viewPartition->addChild(sw);
-    viewPartition->addChild(thesky->getCloudRoot());
-
-    mRealRoot->addChild(viewPartition.get());
+    mRealRoot->addChild(sw);
+    mRealRoot->addChild(thesky->getCloudRoot());
     mRealRoot->addChild(FGCreateRedoutNode());
 }
 
@@ -607,8 +609,14 @@ FGRenderer::update( bool refresh_camera_settings ) {
 
         double sun_horiz_eff, moon_horiz_eff;
         if (fgGetBool("/sim/rendering/horizon-effect")) {
-           sun_horiz_eff = 0.67+pow(0.5+cos(l->get_sun_angle())*2/2, 0.33)/3;
-           moon_horiz_eff = 0.67+pow(0.5+cos(l->get_moon_angle())*2/2, 0.33)/3;
+            sun_horiz_eff
+                = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
+                                             0.0),
+                             0.33) / 3.0;
+            moon_horiz_eff
+                = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
+                                             0.0),
+                             0.33)/3.0;
         } else {
            sun_horiz_eff = moon_horiz_eff = 1.0;
         }
@@ -726,7 +734,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
                              l->adj_fog_color(),
                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
     mUpdateVisitor->setVisibility(actual_visibility);
-    viewPartition->setVisibility(actual_visibility);
     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
     bool hotspots = fgGetBool("/sim/panel-hotspots");
     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
@@ -734,10 +741,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
         ->getLightNodeMask(mUpdateVisitor.get());
     if (hotspots)
         cullMask |= simgear::PICK_BIT;
-    camera->setCullMask(cullMask);
-    // XXX
-    for (int i = 0; i < viewer->getNumSlaves(); ++i)
-        viewer->getSlave(i)._camera->setCullMask(cullMask);
+    CameraGroup::getDefault()->setCameraCullMasks(cullMask);
 }
 
 
@@ -820,6 +824,18 @@ FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
     return !pickList.empty();
 }
 
+void
+FGRenderer::setViewer(osgViewer::Viewer* viewer_)
+{
+    viewer = viewer_;
+}
+
+void
+FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
+{
+    eventHandler = eventHandler_;
+}
+
 void
 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
 {