]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.cxx
Make sure 'make dist' keeps working.
[flightgear.git] / src / Main / renderer.cxx
index ab119852d1327a9802c1f66ea1e6e5035f7cd89f..368dba6429f914682813d34b50558b620045f257 100644 (file)
@@ -18,9 +18,6 @@
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
-//
-// $Id$
-
 
 #ifdef HAVE_CONFIG_H
 #  include <config.h>
 
 #include <simgear/compiler.h>
 
-#ifdef HAVE_WINDOWS_H
-#  include <windows.h>
-#endif
-
 #include <osg/ref_ptr>
 #include <osg/AlphaFunc>
 #include <osg/BlendFunc>
@@ -66,8 +59,6 @@
 #include <simgear/screen/extensions.hxx>
 #include <simgear/scene/material/matlib.hxx>
 #include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/model/model.hxx>
-#include <simgear/scene/model/modellib.hxx>
 #include <simgear/scene/model/placement.hxx>
 #include <simgear/scene/util/SGUpdateVisitor.hxx>
 #include <simgear/scene/util/RenderConstants.hxx>
@@ -83,7 +74,6 @@
 
 #include <simgear/environment/visual_enviro.hxx>
 
-#include <Scenery/tileentry.hxx>
 #include <Time/light.hxx>
 #include <Time/light.hxx>
 #include <Aircraft/aircraft.hxx>
@@ -99,6 +89,7 @@
 #include <GUI/new_gui.hxx>
 #include <Instrumentation/instrument_mgr.hxx>
 #include <Instrumentation/HUD/HUD.hxx>
+#include <Environment/precipitation_mgr.hxx>
 
 #include <Include/general.hxx>
 #include "splash.hxx"
@@ -164,11 +155,9 @@ public:
   {
     if (!fgOSIsMainContext(state.getGraphicsContext()))
       return;
-
-    state.pushStateSet(getStateSet());
-    state.apply();
     state.setActiveTextureUnit(0);
     state.setClientActiveTextureUnit(0);
+
     state.disableAllVertexArrays();
 
     glPushAttrib(GL_ALL_ATTRIB_BITS);
@@ -178,11 +167,6 @@ public:
 
     glPopClientAttrib();
     glPopAttrib();
-
-    state.popStateSet();
-    state.dirtyAllModes();
-    state.dirtyAllAttributes();
-    state.dirtyAllVertexArrays();
   }
 
   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
@@ -214,12 +198,8 @@ public:
   { drawImplementation(*renderInfo.getState()); }
   void drawImplementation(osg::State& state) const
   {
-//     std::cout << state.getGraphicsContext() << std::endl;
     if (!fgOSIsMainContext(state.getGraphicsContext()))
       return;
-
-    state.pushStateSet(getStateSet());
-    state.apply();
     state.setActiveTextureUnit(0);
     state.setClientActiveTextureUnit(0);
     state.disableAllVertexArrays();
@@ -243,10 +223,6 @@ public:
     glPopClientAttrib();
     glPopAttrib();
 
-    state.popStateSet();
-    state.dirtyAllModes();
-    state.dirtyAllAttributes();
-    state.dirtyAllVertexArrays();
   }
 
   virtual osg::Object* cloneType() const { return new SGHUDAndPanelDrawable; }
@@ -430,12 +406,41 @@ FGRenderer::splashinit( void ) {
 #endif
 }
 
+namespace
+{
+// Create a slave camera that will be used to render a fixed GUI-like
+// element.
+osg::Camera*
+makeSlaveCamera(osg::Camera::RenderOrder renderOrder, int orderNum)
+{
+    using namespace osg;
+    Camera* camera = new osg::Camera;
+    GraphicsContext *gc = fgOSGetMainContext();
+    
+    camera->setRenderOrder(renderOrder, orderNum);
+    camera->setClearMask(0);
+    camera->setInheritanceMask(CullSettings::ALL_VARIABLES
+                               & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
+                                   | CullSettings::CULLING_MODE));
+    camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
+    camera->setCullingMode(osg::CullSettings::NO_CULLING);
+    camera->setGraphicsContext(gc);
+    // Establish an initial viewport. This may be altered,
+    // particularly when drawing a 2d panel.
+    const GraphicsContext::Traits *traits = gc->getTraits();
+    camera->setViewport(new Viewport(0, 0, traits->width, traits->height));
+    camera->setProjectionResizePolicy(Camera::FIXED);
+    camera->setReferenceFrame(Transform::ABSOLUTE_RF);
+    camera->setAllowEventFocus(false);
+    globals->get_renderer()->getViewer()->addSlave(camera, false);
+    return camera;
+}
+
+}
+
 void
-FGRenderer::init( void ) {
-    // The viewer can call this before the graphics context is current
-    // in the main thread; indeed, in a multithreaded setup it might
-    // never be current in the main thread.
-    fgMakeCurrent();
+FGRenderer::init( void )
+{
     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
     osg::initNotifyLevel();
 
@@ -491,23 +496,6 @@ FGRenderer::init( void ) {
     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
     stateSet->setAttribute(hint);
 
-    // this is the topmost scenegraph node for osg
-#if 0
-    mBackGroundCamera->addChild(thesky->getPreRoot());
-    mBackGroundCamera->setClearMask(0);
-
-    GLbitfield inheritanceMask = osg::CullSettings::ALL_VARIABLES;
-    inheritanceMask &= ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE;
-    inheritanceMask &= ~osg::CullSettings::NEAR_FAR_RATIO;
-    inheritanceMask &= ~osg::CullSettings::CULLING_MODE;
-    mBackGroundCamera->setInheritanceMask(inheritanceMask);
-    mBackGroundCamera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
-    mBackGroundCamera->setCullingMode(osg::CullSettings::NO_CULLING);
-    mBackGroundCamera->setRenderOrder(osg::Camera::NESTED_RENDER);
-
-    stateSet = mBackGroundCamera->getOrCreateStateSet();
-    stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
-#endif
     osg::Group* sceneGroup = new osg::Group;
     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
@@ -553,15 +541,8 @@ FGRenderer::init( void ) {
     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
 
     // plug in the GUI
-    osg::Camera* guiCamera = new osg::Camera;
-    guiCamera->setRenderOrder(osg::Camera::POST_RENDER, 100);
-    guiCamera->setClearMask(0);
-    GLbitfield inheritanceMask = osg::CullSettings::ALL_VARIABLES;
-    inheritanceMask &= ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE;
-    inheritanceMask &= ~osg::CullSettings::CULLING_MODE;
-    guiCamera->setInheritanceMask(inheritanceMask);
-    guiCamera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
-    guiCamera->setCullingMode(osg::CullSettings::NO_CULLING);
+    osg::Camera* guiCamera = makeSlaveCamera(osg::Camera::POST_RENDER, 100);
+    guiCamera->setName("GUI");
     osg::Geode* geode = new osg::Geode;
     geode->addDrawable(new SGPuDrawable);
     geode->addDrawable(new SGHUDAndPanelDrawable);
@@ -575,7 +556,6 @@ FGRenderer::init( void ) {
 
     mRealRoot->addChild(viewPartition.get());
     mRealRoot->addChild(FGCreateRedoutNode());
-    mRealRoot->addChild(guiCamera);
 }
 
 
@@ -768,6 +748,9 @@ FGRenderer::update( bool refresh_camera_settings ) {
       - current__view->getSGLocation()->get_cur_elev_m();
 
     float scene_nearplane, scene_farplane;
+    // XXX Given that the own airplane model is part of the scene
+    // graph, should this business be ripped out? The near plane is
+    // ignored by setCameraParameters.
     if ( agl > 10.0 ) {
         scene_nearplane = 10.0f;
         scene_farplane = 120000.0f;
@@ -775,7 +758,9 @@ FGRenderer::update( bool refresh_camera_settings ) {
         scene_nearplane = groundlevel_nearplane->getDoubleValue();
         scene_farplane = 120000.0f;
     }
-    setNearFar( scene_nearplane, scene_farplane );
+    setCameraParameters(current__view->get_v_fov(),
+                        current__view->get_aspect_ratio(),
+                        scene_nearplane, scene_farplane);
 
 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
 //         current__view->get_world_up(),
@@ -791,16 +776,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
 //                                * SGD_DEGREES_TO_RADIANS);
-       // TODO:find the real view speed, not the AC one
-//     sgEnviro.drawPrecipitation(
-//         fgGetDouble("/environment/metar/rain-norm", 0.0),
-//         fgGetDouble("/environment/metar/snow-norm", 0.0),
-//         fgGetDouble("/environment/metar/hail-norm", 0.0),
-//         current__view->getPitch_deg() + current__view->getPitchOffset_deg(),
-//         current__view->getRoll_deg() + current__view->getRollOffset_deg(),
-//         - current__view->getHeadingOffset_deg(),
-//                current_view_origin_airspeed_horiz_kt
-//                );
 
     // OSGFIXME
 //     if( is_internal )
@@ -854,8 +829,6 @@ FGRenderer::resize( int width, int height ) {
     if (height != lastheight)
         fgSetInt("/sim/startup/ysize", lastheight = height);
 
-    guiInitMouse(width, height);
-
     // for all views
     FGViewMgr *viewmgr = globals->get_viewmgr();
     if (viewmgr) {
@@ -863,50 +836,19 @@ FGRenderer::resize( int width, int height ) {
         viewmgr->get_view(i)->
           set_aspect_ratio((float)view_h / (float)width);
       }
-
-      setFOV( viewmgr->get_current_view()->get_h_fov(),
-              viewmgr->get_current_view()->get_v_fov() );
     }
 }
 
-
-// we need some static storage space for these values.  However, we
-// can't store it in a renderer class object because the functions
-// that manipulate these are static.  They are static so they can
-// interface to the display callback system.  There's probably a
-// better way, there has to be a better way, but I'm not seeing it
-// right now.
-static float fov_width = 55.0;
-static float fov_height = 42.0;
-static float fov_near = 1.0;
-static float fov_far = 1000.0;
-
-
-/** FlightGear code should use this routine to set the FOV rather than
- *  calling the ssg routine directly
- */
-void FGRenderer::setFOV( float w, float h ) {
-    fov_width = w;
-    fov_height = h;
-    osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
-    viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height, 4.0/3.0,
-                                                          fov_near, fov_far);
-}
-
-
-/** FlightGear code should use this routine to set the Near/Far clip
- *  planes rather than calling the ssg routine directly
- */
-void FGRenderer::setNearFar( float n, float f ) {
-// OSGFIXME: we have currently too much z-buffer fights
-n = 0.1;
-    fov_near = n;
-    fov_far = f;
+void FGRenderer::setCameraParameters(float vfov, float aspectRatio,
+                                     float zNear, float zFar)
+{
+    zNear = .1;
     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
-    viewer->getCamera()->setProjectionMatrixAsPerspective(fov_height, 4.0/3.0,
-                                                          fov_near, fov_far);
+    viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
+                                                          1.0f / aspectRatio,
+                                                          zNear, zFar);
+    
 }
-
 bool
 FGRenderer::pick( unsigned x, unsigned y,
                   std::vector<SGSceneryPick>& pickList,