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[flightgear.git] / src / Main / renderer.cxx
index 368dba6429f914682813d34b50558b620045f257..3893f971fc01c5ad886c39afcc4c4b571bfbceb1 100644 (file)
 #  include <config.h>
 #endif
 
+#ifdef HAVE_WINDOWS_H
+#  include <windows.h>
+#endif
+
 #include <simgear/compiler.h>
 
 #include <osg/ref_ptr>
 #include <osg/Light>
 #include <osg/LightModel>
 #include <osg/LightSource>
+#include <osg/Material>
+#include <osg/Math>
 #include <osg/NodeCallback>
 #include <osg/Notify>
 #include <osg/PolygonMode>
 #include <osg/PolygonOffset>
-#include <osg/ShadeModel>
 #include <osg/Version>
 #include <osg/TexEnv>
 
-#include <osgUtil/SceneView>
-#include <osgUtil/UpdateVisitor>
-#include <osgUtil/IntersectVisitor>
 #include <osgUtil/LineSegmentIntersector>
 
 #include <osg/io_utils>
 #include <osgDB/WriteFile>
-#include <osgDB/ReadFile>
-#include <sstream>
 
 #include <simgear/math/SGMath.hxx>
 #include <simgear/screen/extensions.hxx>
 #include <simgear/scene/material/matlib.hxx>
 #include <simgear/scene/model/animation.hxx>
 #include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/sky/sky.hxx>
 #include <simgear/scene/util/SGUpdateVisitor.hxx>
 #include <simgear/scene/util/RenderConstants.hxx>
 #include <simgear/scene/tgdb/GroundLightManager.hxx>
 #include "splash.hxx"
 #include "renderer.hxx"
 #include "main.hxx"
-#include "ViewPartitionNode.hxx"
+#include "CameraGroup.hxx"
+#include "FGEventHandler.hxx"
 
 // XXX Make this go away when OSG 2.2 is released.
 #if (FG_OSG_VERSION >= 21004)
 #define UPDATE_VISITOR_IN_VIEWER 1
 #endif
 
+using namespace osg;
+using namespace simgear;
+using namespace flightgear;
+
 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
 public:
   FGHintUpdateCallback(const char* configNode) :
@@ -153,8 +159,6 @@ public:
   { drawImplementation(*renderInfo.getState()); }
   void drawImplementation(osg::State& state) const
   {
-    if (!fgOSIsMainContext(state.getGraphicsContext()))
-      return;
     state.setActiveTextureUnit(0);
     state.setClientActiveTextureUnit(0);
 
@@ -198,8 +202,6 @@ public:
   { drawImplementation(*renderInfo.getState()); }
   void drawImplementation(osg::State& state) const
   {
-    if (!fgOSIsMainContext(state.getGraphicsContext()))
-      return;
     state.setActiveTextureUnit(0);
     state.setClientActiveTextureUnit(0);
     state.disableAllVertexArrays();
@@ -369,14 +371,12 @@ static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
 
 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
 
-static osg::ref_ptr<ViewPartitionNode> viewPartition = new ViewPartitionNode;
-
 FGRenderer::FGRenderer()
 {
 #ifdef FG_JPEG_SERVER
    jpgRenderFrame = FGRenderer::update;
 #endif
-   manipulator = new FGManipulator;
+   eventHandler = new FGEventHandler;
 }
 
 FGRenderer::~FGRenderer()
@@ -406,38 +406,6 @@ FGRenderer::splashinit( void ) {
 #endif
 }
 
-namespace
-{
-// Create a slave camera that will be used to render a fixed GUI-like
-// element.
-osg::Camera*
-makeSlaveCamera(osg::Camera::RenderOrder renderOrder, int orderNum)
-{
-    using namespace osg;
-    Camera* camera = new osg::Camera;
-    GraphicsContext *gc = fgOSGetMainContext();
-    
-    camera->setRenderOrder(renderOrder, orderNum);
-    camera->setClearMask(0);
-    camera->setInheritanceMask(CullSettings::ALL_VARIABLES
-                               & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
-                                   | CullSettings::CULLING_MODE));
-    camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
-    camera->setCullingMode(osg::CullSettings::NO_CULLING);
-    camera->setGraphicsContext(gc);
-    // Establish an initial viewport. This may be altered,
-    // particularly when drawing a 2d panel.
-    const GraphicsContext::Traits *traits = gc->getTraits();
-    camera->setViewport(new Viewport(0, 0, traits->width, traits->height));
-    camera->setProjectionResizePolicy(Camera::FIXED);
-    camera->setReferenceFrame(Transform::ABSOLUTE_RF);
-    camera->setAllowEventFocus(false);
-    globals->get_renderer()->getViewer()->addSlave(camera, false);
-    return camera;
-}
-
-}
-
 void
 FGRenderer::init( void )
 {
@@ -503,7 +471,6 @@ FGRenderer::init( void )
     //sceneGroup->addChild(thesky->getCloudRoot());
 
     stateSet = sceneGroup->getOrCreateStateSet();
-    stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
 
     // need to update the light on every frame
@@ -518,7 +485,6 @@ FGRenderer::init( void )
     mRoot->addChild(lightSource);
 
     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
-    stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
@@ -541,20 +507,18 @@ FGRenderer::init( void )
     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
 
     // plug in the GUI
-    osg::Camera* guiCamera = makeSlaveCamera(osg::Camera::POST_RENDER, 100);
-    guiCamera->setName("GUI");
-    osg::Geode* geode = new osg::Geode;
-    geode->addDrawable(new SGPuDrawable);
-    geode->addDrawable(new SGHUDAndPanelDrawable);
-    guiCamera->addChild(geode);
-
+    osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
+    if (guiCamera) {
+        osg::Geode* geode = new osg::Geode;
+        geode->addDrawable(new SGPuDrawable);
+        geode->addDrawable(new SGHUDAndPanelDrawable);
+        guiCamera->addChild(geode);
+    }
     osg::Switch* sw = new osg::Switch;
     sw->setUpdateCallback(new FGScenerySwitchCallback);
     sw->addChild(mRoot.get());
-    viewPartition->addChild(sw);
-    viewPartition->addChild(thesky->getCloudRoot());
-
-    mRealRoot->addChild(viewPartition.get());
+    mRealRoot->addChild(sw);
+    mRealRoot->addChild(thesky->getCloudRoot());
     mRealRoot->addChild(FGCreateRedoutNode());
 }
 
@@ -612,14 +576,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
         // update view port
         resize( fgGetInt("/sim/startup/xsize"),
                 fgGetInt("/sim/startup/ysize") );
-
-        SGVec3d position = current__view->getViewPosition();
-        SGQuatd attitude = current__view->getViewOrientation();
-        SGVec3d osgPosition = attitude.transform(-position);
-
-        FGManipulator *manipulator = globals->get_renderer()->getManipulator();
-        manipulator->setPosition(position.osg());
-        manipulator->setAttitude(attitude.osg());
     }
     osg::Camera *camera = viewer->getCamera();
 
@@ -653,30 +609,33 @@ FGRenderer::update( bool refresh_camera_settings ) {
 
         double sun_horiz_eff, moon_horiz_eff;
         if (fgGetBool("/sim/rendering/horizon-effect")) {
-           sun_horiz_eff = 0.67+pow(0.5+cos(l->get_sun_angle())*2/2, 0.33)/3;
-           moon_horiz_eff = 0.67+pow(0.5+cos(l->get_moon_angle())*2/2, 0.33)/3;
+            sun_horiz_eff
+                = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
+                                             0.0),
+                             0.33) / 3.0;
+            moon_horiz_eff
+                = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
+                                             0.0),
+                             0.33)/3.0;
         } else {
            sun_horiz_eff = moon_horiz_eff = 1.0;
         }
 
-        static SGSkyState sstate;
-
-        sstate.view_pos  = toVec3f(current__view->get_view_pos());
-        sstate.zero_elev = toVec3f(current__view->get_zero_elev());
-        sstate.view_up   = current__view->get_world_up();
-        sstate.lon       = current__view->getLongitude_deg()
-                            * SGD_DEGREES_TO_RADIANS;
-        sstate.lat       = current__view->getLatitude_deg()
-                            * SGD_DEGREES_TO_RADIANS;
-        sstate.alt       = current__view->getAltitudeASL_ft()
-                            * SG_FEET_TO_METER;
+        SGSkyState sstate;
+
+        SGVec3d viewPos = current__view->getViewPosition();
+        sstate.view_pos  = toVec3f(viewPos);
+        SGGeod geodViewPos = SGGeod::fromCart(viewPos);
+        SGGeod geodZeroViewPos = SGGeod::fromGeodM(geodViewPos, 0);
+        sstate.zero_elev = toVec3f(SGVec3d::fromGeod(geodZeroViewPos));
+        SGQuatd hlOr = SGQuatd::fromLonLat(geodViewPos);
+        sstate.view_up   = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
+        sstate.lon       = geodViewPos.getLongitudeRad();
+        sstate.lat       = geodViewPos.getLatitudeRad();
+        sstate.alt       = geodViewPos.getElevationM();
         sstate.spin      = l->get_sun_rotation();
         sstate.gst       = globals->get_time_params()->getGst();
-        sstate.sun_ra    = globals->get_ephem()->getSunRightAscension();
-        sstate.sun_dec   = globals->get_ephem()->getSunDeclination();
         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
-        sstate.moon_ra   = globals->get_ephem()->getMoonRightAscension();
-        sstate.moon_dec  = globals->get_ephem()->getMoonDeclination();
         sstate.moon_dist = 40000.0 * moon_horiz_eff;
         sstate.sun_angle = l->get_sun_angle();
 
@@ -697,20 +656,17 @@ FGRenderer::update( bool refresh_camera_settings ) {
          << "    moon_angle = " << l->moon_angle );
         */
 
-        static SGSkyColor scolor;
+        SGSkyColor scolor;
 
         scolor.sky_color   = SGVec3f(l->sky_color().data());
+        scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
         scolor.cloud_color = SGVec3f(l->cloud_color().data());
         scolor.sun_angle   = l->get_sun_angle();
         scolor.moon_angle  = l->get_moon_angle();
-        scolor.nplanets    = globals->get_ephem()->getNumPlanets();
-        scolor.nstars      = globals->get_ephem()->getNumStars();
-        scolor.planet_data = globals->get_ephem()->getPlanets();
-        scolor.star_data   = globals->get_ephem()->getStars();
 
-        thesky->reposition( sstate, delta_time_sec );
-        thesky->repaint( scolor );
+        thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
+        thesky->repaint( scolor, *globals->get_ephem() );
 
         /*
         SG_LOG( SG_GENERAL, SG_BULK,
@@ -743,25 +699,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
     }
 
 //     sgEnviro.setLight(l->adj_fog_color());
-
-    double agl = current__view->getAltitudeASL_ft()*SG_FEET_TO_METER
-      - current__view->getSGLocation()->get_cur_elev_m();
-
-    float scene_nearplane, scene_farplane;
-    // XXX Given that the own airplane model is part of the scene
-    // graph, should this business be ripped out? The near plane is
-    // ignored by setCameraParameters.
-    if ( agl > 10.0 ) {
-        scene_nearplane = 10.0f;
-        scene_farplane = 120000.0f;
-    } else {
-        scene_nearplane = groundlevel_nearplane->getDoubleValue();
-        scene_farplane = 120000.0f;
-    }
-    setCameraParameters(current__view->get_v_fov(),
-                        current__view->get_aspect_ratio(),
-                        scene_nearplane, scene_farplane);
-
 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
 //         current__view->get_world_up(),
 //         current__view->getLongitude_deg(),
@@ -791,19 +728,14 @@ FGRenderer::update( bool refresh_camera_settings ) {
                              l->adj_fog_color(),
                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
     mUpdateVisitor->setVisibility(actual_visibility);
-    viewPartition->setVisibility(actual_visibility);
     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
     bool hotspots = fgGetBool("/sim/panel-hotspots");
-    osg::Node::NodeMask cullMask = (~simgear::LIGHTS_BITS & ~simgear::PICK_BIT
-                                    & ~simgear::BACKGROUND_BIT);
+    osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
     cullMask |= simgear::GroundLightManager::instance()
         ->getLightNodeMask(mUpdateVisitor.get());
     if (hotspots)
         cullMask |= simgear::PICK_BIT;
-    camera->setCullMask(cullMask);
-    // XXX
-    for (int i = 0; i < viewer->getNumSlaves(); ++i)
-        viewer->getSlave(i)._camera->setCullMask(cullMask);
+    CameraGroup::getDefault()->setCameraCullMasks(cullMask);
 }
 
 
@@ -850,44 +782,52 @@ void FGRenderer::setCameraParameters(float vfov, float aspectRatio,
     
 }
 bool
-FGRenderer::pick( unsigned x, unsigned y,
-                  std::vector<SGSceneryPick>& pickList,
-                  const osgGA::GUIEventAdapter* ea )
+FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
+                 const osgGA::GUIEventAdapter* ea)
 {
-  osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
-  // wipe out the return ...
-  pickList.resize(0);
-
-  if (viewer) {
-    // just compute intersections in the viewers method ...
+    osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
+    // wipe out the return ...
+    pickList.clear();
     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
     Intersections intersections;
-    viewer->computeIntersections(ea->getX(), ea->getY(), intersections);
-
-    Intersections::iterator hit;
-    for (hit = intersections.begin(); hit != intersections.end(); ++hit) {
-      const osg::NodePath& np = hit->nodePath;
-      osg::NodePath::const_reverse_iterator npi;
-      for (npi = np.rbegin(); npi != np.rend(); ++npi) {
-        SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
-        if (!ud)
-          continue;
-        for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
-          SGPickCallback* pickCallback = ud->getPickCallback(i);
-          if (!pickCallback)
-            continue;
-          SGSceneryPick sceneryPick;
-          sceneryPick.info.local = SGVec3d(hit->getLocalIntersectPoint());
-          sceneryPick.info.wgs84 = SGVec3d(hit->getWorldIntersectPoint());
-          sceneryPick.callback = pickCallback;
-          pickList.push_back(sceneryPick);
+
+    if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
+        return false;
+    for (Intersections::iterator hit = intersections.begin(),
+             e = intersections.end();
+         hit != e;
+         ++hit) {
+        const osg::NodePath& np = hit->nodePath;
+        osg::NodePath::const_reverse_iterator npi;
+        for (npi = np.rbegin(); npi != np.rend(); ++npi) {
+            SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
+            if (!ud)
+                continue;
+            for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
+                SGPickCallback* pickCallback = ud->getPickCallback(i);
+                if (!pickCallback)
+                    continue;
+                SGSceneryPick sceneryPick;
+                sceneryPick.info.local = SGVec3d(hit->getLocalIntersectPoint());
+                sceneryPick.info.wgs84 = SGVec3d(hit->getWorldIntersectPoint());
+                sceneryPick.callback = pickCallback;
+                pickList.push_back(sceneryPick);
+            }
         }
-      }
     }
     return !pickList.empty();
-  } else {                     // we can get called early ...
-    return false;
-  }
+}
+
+void
+FGRenderer::setViewer(osgViewer::Viewer* viewer_)
+{
+    viewer = viewer_;
+}
+
+void
+FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
+{
+    eventHandler = eventHandler_;
 }
 
 void