mRoot->addChild(lightSource);
stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
+ stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);