#include <osg/Notify>
#include <osg/PolygonMode>
#include <osg/PolygonOffset>
+#include <osg/Program>
#include <osg/Version>
#include <osg/TexEnv>
// as the rest of the scene. This may not be true in practice.
mRealRoot->addChild(thesky->getCloudRoot());
mRealRoot->addChild(FGCreateRedoutNode());
+ // Attach empty program to the scene root so that shader programs
+ // don't leak into state sets (effects) that shouldn't have one.
+ stateSet = mRealRoot->getOrCreateStateSet();
+ stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
}
double visibility_meters = fgGetDouble("/environment/visibility-m");
thesky->set_visibility(visibility_meters);
- thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
+ double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
+ thesky->modify_vis( altitude_m,
( global_multi_loop * fgGetInt("/sim/speed-up") )
/ (double)fgGetInt("/sim/model-hz") );
thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
thesky->repaint( scolor, *globals->get_ephem() );
- /*
- SG_LOG( SG_GENERAL, SG_BULK,
- "thesky->reposition( view_pos = " << view_pos[0] << " "
- << view_pos[1] << " " << view_pos[2] );
- SG_LOG( SG_GENERAL, SG_BULK,
- " zero_elev = " << zero_elev[0] << " "
- << zero_elev[1] << " " << zero_elev[2]
- << " lon = " << cur_fdm_state->get_Longitude()
- << " lat = " << cur_fdm_state->get_Latitude() );
- SG_LOG( SG_GENERAL, SG_BULK,
- " sun_rot = " << l->get_sun_rotation
- << " gst = " << SGTime::cur_time_params->getGst() );
- SG_LOG( SG_GENERAL, SG_BULK,
- " sun ra = " << globals->get_ephem()->getSunRightAscension()
- << " sun dec = " << globals->get_ephem()->getSunDeclination()
- << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
- << " moon dec = " << globals->get_ephem()->getMoonDeclination() );
- */
-
- //OSGFIXME
+ //OSGFIXME
// shadows->setupShadows(
// current__view->getLongitude_deg(),
// current__view->getLatitude_deg(),