]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.cxx
Merge branch 'next' of D:\Git_New\flightgear into next
[flightgear.git] / src / Main / renderer.cxx
index 6eafe627fbce5305fa867133d0f5d2fdc9caf4c3..e16fb3d55821780a91715002edfe7ae047e45481 100644 (file)
 #  include <config.h>
 #endif
 
-#include <simgear/compiler.h>
-
 #ifdef HAVE_WINDOWS_H
 #  include <windows.h>
 #endif
 
+#include <simgear/compiler.h>
+
 #include <osg/ref_ptr>
 #include <osg/AlphaFunc>
 #include <osg/BlendFunc>
 #include <osg/Light>
 #include <osg/LightModel>
 #include <osg/LightSource>
+#include <osg/Material>
+#include <osg/Math>
 #include <osg/NodeCallback>
 #include <osg/Notify>
 #include <osg/PolygonMode>
 #include <osg/PolygonOffset>
-#include <osg/ShadeModel>
+#include <osg/Program>
 #include <osg/Version>
 #include <osg/TexEnv>
 
-#include <osgUtil/SceneView>
-#include <osgUtil/UpdateVisitor>
-#include <osgUtil/IntersectVisitor>
 #include <osgUtil/LineSegmentIntersector>
 
 #include <osg/io_utils>
 #include <osgDB/WriteFile>
-#include <osgDB/ReadFile>
-#include <sstream>
 
 #include <simgear/math/SGMath.hxx>
-#include <simgear/screen/extensions.hxx>
 #include <simgear/scene/material/matlib.hxx>
 #include <simgear/scene/model/animation.hxx>
 #include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/sky/sky.hxx>
 #include <simgear/scene/util/SGUpdateVisitor.hxx>
 #include <simgear/scene/util/RenderConstants.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
 #include <simgear/scene/tgdb/GroundLightManager.hxx>
 #include <simgear/scene/tgdb/pt_lights.hxx>
+#include <simgear/structure/OSGUtils.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/timing/sg_time.hxx>
 #include <simgear/ephemeris/ephemeris.hxx>
 
 #include <Time/light.hxx>
 #include <Time/light.hxx>
-#include <Aircraft/aircraft.hxx>
 #include <Cockpit/panel.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/hud.hxx>
 #include <Model/panelnode.hxx>
 #include <Model/modelmgr.hxx>
 #include <Model/acmodel.hxx>
 #include <Scenery/redout.hxx>
 #include <Scenery/tilemgr.hxx>
 #include <GUI/new_gui.hxx>
-#include <Instrumentation/instrument_mgr.hxx>
 #include <Instrumentation/HUD/HUD.hxx>
 #include <Environment/precipitation_mgr.hxx>
 
-#include <Include/general.hxx>
 #include "splash.hxx"
 #include "renderer.hxx"
 #include "main.hxx"
-#include "ViewPartitionNode.hxx"
+#include "CameraGroup.hxx"
+#include "FGEventHandler.hxx"
+#include <Main/viewer.hxx>
+#include <Main/viewmgr.hxx>
 
-// XXX Make this go away when OSG 2.2 is released.
-#if (FG_OSG_VERSION >= 21004)
-#define UPDATE_VISITOR_IN_VIEWER 1
-#endif
+using namespace osg;
+using namespace simgear;
+using namespace flightgear;
 
 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
 public:
@@ -138,6 +134,7 @@ public:
   {
     // Dynamic stuff, do not store geometry
     setUseDisplayList(false);
+    setDataVariance(Object::DYNAMIC);
 
     osg::StateSet* stateSet = getOrCreateStateSet();
     stateSet->setRenderBinDetails(1001, "RenderBin");
@@ -157,8 +154,6 @@ public:
   { drawImplementation(*renderInfo.getState()); }
   void drawImplementation(osg::State& state) const
   {
-    if (!fgOSIsMainContext(state.getGraphicsContext()))
-      return;
     state.setActiveTextureUnit(0);
     state.setClientActiveTextureUnit(0);
 
@@ -185,6 +180,7 @@ public:
   {
     // Dynamic stuff, do not store geometry
     setUseDisplayList(false);
+    setDataVariance(Object::DYNAMIC);
 
     osg::StateSet* stateSet = getOrCreateStateSet();
     stateSet->setRenderBinDetails(1000, "RenderBin");
@@ -202,8 +198,6 @@ public:
   { drawImplementation(*renderInfo.getState()); }
   void drawImplementation(osg::State& state) const
   {
-    if (!fgOSIsMainContext(state.getGraphicsContext()))
-      return;
     state.setActiveTextureUnit(0);
     state.setClientActiveTextureUnit(0);
     state.disableAllVertexArrays();
@@ -211,10 +205,7 @@ public:
     glPushAttrib(GL_ALL_ATTRIB_BITS);
     glPushClientAttrib(~0u);
 
-    fgCockpitUpdate(&state);
-
-    FGInstrumentMgr *instr = static_cast<FGInstrumentMgr*>(globals->get_subsystem("instrumentation"));
-    HUD *hud = static_cast<HUD*>(instr->get_subsystem("hud"));
+    HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
     hud->draw(state);
 
     // update the panel subsystem
@@ -237,6 +228,18 @@ private:
 
 class FGLightSourceUpdateCallback : public osg::NodeCallback {
 public:
+  
+  /**
+   * @param isSun true if the light is the actual sun i.e., for
+   * illuminating the moon.
+   */
+  FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
+  FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
+                              const CopyOp& op)
+    : NodeCallback(nc, op), _isSun(nc._isSun)
+  {}
+  META_Object(flightgear,FGLightSourceUpdateCallback);
+  
   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
   {
     assert(dynamic_cast<osg::LightSource*>(node));
@@ -244,21 +247,22 @@ public:
     osg::Light* light = lightSource->getLight();
     
     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
-    light->setAmbient(l->scene_ambient().osg());
-    light->setDiffuse(l->scene_diffuse().osg());
-    light->setSpecular(l->scene_specular().osg());
-    SGVec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
-    light->setPosition(position.osg());
-    SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
-    light->setDirection(direction.osg());
-    light->setSpotExponent(0);
-    light->setSpotCutoff(180);
-    light->setConstantAttenuation(1);
-    light->setLinearAttenuation(0);
-    light->setQuadraticAttenuation(0);
+    if (_isSun) {
+      light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
+      light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
+      light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
+    } else {
+      light->setAmbient(toOsg(l->scene_ambient()));
+      light->setDiffuse(toOsg(l->scene_diffuse()));
+      light->setSpecular(toOsg(l->scene_specular()));
+    }
+    osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
+    light->setPosition(position);
 
     traverse(node, nv);
   }
+private:
+  const bool _isSun;
 };
 
 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
@@ -298,7 +302,7 @@ public:
 
 #if 0
     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
-    lightModel->setAmbientIntensity(l->scene_ambient().osg());
+    lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
 #else
     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
 #endif
@@ -341,7 +345,7 @@ public:
     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
     osg::Fog* fog = static_cast<osg::Fog*>(sa);
     fog->setMode(osg::Fog::EXP2);
-    fog->setColor(updateVisitor->getFogColor().osg());
+    fog->setColor(toOsg(updateVisitor->getFogColor()));
     fog->setDensity(updateVisitor->getFogExp2Density());
   }
 };
@@ -373,14 +377,12 @@ static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
 
 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
 
-static osg::ref_ptr<ViewPartitionNode> viewPartition = new ViewPartitionNode;
-
 FGRenderer::FGRenderer()
 {
 #ifdef FG_JPEG_SERVER
    jpgRenderFrame = FGRenderer::update;
 #endif
-   manipulator = new FGManipulator;
+   eventHandler = new FGEventHandler;
 }
 
 FGRenderer::~FGRenderer()
@@ -402,44 +404,7 @@ FGRenderer::splashinit( void ) {
     // Scene doesn't seem to pass the frame stamp to the update
     // visitor automatically.
     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
-#ifdef UPDATE_VISITOR_IN_VIEWER
     viewer->setUpdateVisitor(mUpdateVisitor.get());
-#else
-    osgViewer::Scene* scene = viewer->getScene();
-    scene->setUpdateVisitor(mUpdateVisitor.get());
-#endif
-}
-
-namespace
-{
-// Create a slave camera that will be used to render a fixed GUI-like
-// element.
-osg::Camera*
-makeSlaveCamera(osg::Camera::RenderOrder renderOrder, int orderNum)
-{
-    using namespace osg;
-    Camera* camera = new osg::Camera;
-    GraphicsContext *gc = fgOSGetMainContext();
-    
-    camera->setRenderOrder(renderOrder, orderNum);
-    camera->setClearMask(0);
-    camera->setInheritanceMask(CullSettings::ALL_VARIABLES
-                               & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
-                                   | CullSettings::CULLING_MODE));
-    camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
-    camera->setCullingMode(osg::CullSettings::NO_CULLING);
-    camera->setGraphicsContext(gc);
-    // Establish an initial viewport. This may be altered,
-    // particularly when drawing a 2d panel.
-    const GraphicsContext::Traits *traits = gc->getTraits();
-    camera->setViewport(new Viewport(0, 0, traits->width, traits->height));
-    camera->setProjectionResizePolicy(Camera::FIXED);
-    camera->setReferenceFrame(Transform::ABSOLUTE_RF);
-    camera->setAllowEventFocus(false);
-    globals->get_renderer()->getViewer()->addSlave(camera, false);
-    return camera;
-}
-
 }
 
 void
@@ -507,22 +472,43 @@ FGRenderer::init( void )
     //sceneGroup->addChild(thesky->getCloudRoot());
 
     stateSet = sceneGroup->getOrCreateStateSet();
-    stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
 
     // need to update the light on every frame
-    osg::LightSource* lightSource = new osg::LightSource;
-    lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
+    // OSG LightSource objects are rather confusing. OSG only supports
+    // the 10 lights specified by OpenGL itself; if more than one
+    // LightSource in the scene graph have the same light number, it's
+    // indeterminate which values will be used to render geometry that
+    // has that light number enabled. Also, adding children to a
+    // LightSource is just a shortcut for setting up a state set that
+    // has the corresponding OpenGL light enabled: a LightSource will
+    // affect geometry anywhere in the scene graph that has its light
+    // number enabled in a state set. 
+    LightSource* lightSource = new LightSource;
+    lightSource->getLight()->setDataVariance(Object::DYNAMIC);
     // relative because of CameraView being just a clever transform node
     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
-    
-    lightSource->addChild(sceneGroup);
-    lightSource->addChild(thesky->getPreRoot());
-    mRoot->addChild(lightSource);
-
+    lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
+    mRealRoot->addChild(lightSource);
+    // we need a white diffuse light for the phase of the moon
+    osg::LightSource* sunLight = new osg::LightSource;
+    sunLight->getLight()->setDataVariance(Object::DYNAMIC);
+    sunLight->getLight()->setLightNum(1);
+    sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
+    sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
+    sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
+    // Hang a StateSet above the sky subgraph in order to turn off
+    // light 0
+    Group* skyGroup = new Group;
+    StateSet* skySS = skyGroup->getOrCreateStateSet();
+    skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
+    skyGroup->addChild(thesky->getPreRoot());
+    sunLight->addChild(skyGroup);
+    mRoot->addChild(sceneGroup);
+    mRoot->addChild(sunLight);
+    // Clouds are added to the scene graph later
     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
-    stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
@@ -545,37 +531,38 @@ FGRenderer::init( void )
     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
 
     // plug in the GUI
-    osg::Camera* guiCamera = makeSlaveCamera(osg::Camera::POST_RENDER, 100);
-    guiCamera->setName("GUI");
-    osg::Geode* geode = new osg::Geode;
-    geode->addDrawable(new SGPuDrawable);
-    geode->addDrawable(new SGHUDAndPanelDrawable);
-    guiCamera->addChild(geode);
-
+    osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
+    if (guiCamera) {
+        osg::Geode* geode = new osg::Geode;
+        geode->addDrawable(new SGPuDrawable);
+        geode->addDrawable(new SGHUDAndPanelDrawable);
+        guiCamera->addChild(geode);
+    }
     osg::Switch* sw = new osg::Switch;
     sw->setUpdateCallback(new FGScenerySwitchCallback);
     sw->addChild(mRoot.get());
-    viewPartition->addChild(sw);
-    viewPartition->addChild(thesky->getCloudRoot());
-
-    mRealRoot->addChild(viewPartition.get());
+    mRealRoot->addChild(sw);
+    // The clouds are attached directly to the scene graph root
+    // because, in theory, they don't want the same default state set
+    // as the rest of the scene. This may not be true in practice.
+    mRealRoot->addChild(thesky->getCloudRoot());
     mRealRoot->addChild(FGCreateRedoutNode());
+    // Attach empty program to the scene root so that shader programs
+    // don't leak into state sets (effects) that shouldn't have one.
+    stateSet = mRealRoot->getOrCreateStateSet();
+    stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
 }
 
 
 // Update all Visuals (redraws anything graphics related)
 void
 FGRenderer::update( bool refresh_camera_settings ) {
-    bool scenery_loaded = fgGetBool("sim/sceneryloaded")
+    bool scenery_loaded = fgGetBool("sim/sceneryloaded", false)
                           || fgGetBool("sim/sceneryloaded-override");
     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
-    if ( idle_state < 1000 || !scenery_loaded ) {
-        fgSetDouble("/sim/startup/splash-alpha", 1.0);
-
-        // Keep resetting sim time while the sim is initializing
-        // the splash screen is now in the scenegraph
-        globals->set_sim_time_sec( 0.0 );
-        return;
+    if (!scenery_loaded) {
+      fgSetDouble("/sim/startup/splash-alpha", 1.0);
+      return;
     }
 
     // Fade out the splash screen over the first three seconds.
@@ -591,9 +578,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
                                   distance_attenuation );
 
-    static const SGPropertyNode *groundlevel_nearplane
-        = fgGetNode("/sim/current-view/ground-level-nearplane-m");
-
     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
 
     // update fog params
@@ -616,14 +600,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
         // update view port
         resize( fgGetInt("/sim/startup/xsize"),
                 fgGetInt("/sim/startup/ysize") );
-
-        SGVec3d position = current__view->getViewPosition();
-        SGQuatd attitude = current__view->getViewOrientation();
-        SGVec3d osgPosition = attitude.transform(-position);
-
-        FGManipulator *manipulator = globals->get_renderer()->getManipulator();
-        manipulator->setPosition(position.osg());
-        manipulator->setAttitude(attitude.osg());
     }
     osg::Camera *camera = viewer->getCamera();
 
@@ -631,20 +607,19 @@ FGRenderer::update( bool refresh_camera_settings ) {
        
         if ( fgGetBool("/sim/rendering/textures") ) {
             SGVec4f clearColor(l->adj_fog_color());
-            camera->setClearColor(clearColor.osg());
+            camera->setClearColor(toOsg(clearColor));
         }
     } else {
         SGVec4f clearColor(l->sky_color());
-        camera->setClearColor(clearColor.osg());
+        camera->setClearColor(toOsg(clearColor));
     }
 
     // update fog params if visibility has changed
     double visibility_meters = fgGetDouble("/environment/visibility-m");
     thesky->set_visibility(visibility_meters);
 
-    thesky->modify_vis( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER,
-                        ( global_multi_loop * fgGetInt("/sim/speed-up") )
-                        / (double)fgGetInt("/sim/model-hz") );
+    double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
+    thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
 
     // update the sky dome
     if ( skyblend ) {
@@ -657,85 +632,41 @@ FGRenderer::update( bool refresh_camera_settings ) {
 
         double sun_horiz_eff, moon_horiz_eff;
         if (fgGetBool("/sim/rendering/horizon-effect")) {
-           sun_horiz_eff = 0.67+pow(0.5+cos(l->get_sun_angle())*2/2, 0.33)/3;
-           moon_horiz_eff = 0.67+pow(0.5+cos(l->get_moon_angle())*2/2, 0.33)/3;
+            sun_horiz_eff
+                = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
+                                             0.0),
+                             0.33) / 3.0;
+            moon_horiz_eff
+                = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
+                                             0.0),
+                             0.33)/3.0;
         } else {
            sun_horiz_eff = moon_horiz_eff = 1.0;
         }
 
-        static SGSkyState sstate;
-
-        sstate.view_pos  = toVec3f(current__view->get_view_pos());
-        sstate.zero_elev = toVec3f(current__view->get_zero_elev());
-        sstate.view_up   = current__view->get_world_up();
-        sstate.lon       = current__view->getLongitude_deg()
-                            * SGD_DEGREES_TO_RADIANS;
-        sstate.lat       = current__view->getLatitude_deg()
-                            * SGD_DEGREES_TO_RADIANS;
-        sstate.alt       = current__view->getAltitudeASL_ft()
-                            * SG_FEET_TO_METER;
+        SGSkyState sstate;
+        sstate.pos       = current__view->getViewPosition();
+        sstate.pos_geod  = current__view->getPosition();
+        sstate.ori       = current__view->getViewOrientation();
         sstate.spin      = l->get_sun_rotation();
         sstate.gst       = globals->get_time_params()->getGst();
-        sstate.sun_ra    = globals->get_ephem()->getSunRightAscension();
-        sstate.sun_dec   = globals->get_ephem()->getSunDeclination();
         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
-        sstate.moon_ra   = globals->get_ephem()->getMoonRightAscension();
-        sstate.moon_dec  = globals->get_ephem()->getMoonDeclination();
         sstate.moon_dist = 40000.0 * moon_horiz_eff;
         sstate.sun_angle = l->get_sun_angle();
 
-
-        /*
-         SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
-         << l->sky_color()[0] << " "
-         << l->sky_color()[1] << " "
-         << l->sky_color()[2] << " "
-         << l->sky_color()[3] );
-        SG_LOG( SG_GENERAL, SG_BULK, "    fog = "
-         << l->fog_color()[0] << " "
-         << l->fog_color()[1] << " "
-         << l->fog_color()[2] << " "
-         << l->fog_color()[3] );
-        SG_LOG( SG_GENERAL, SG_BULK,
-                "    sun_angle = " << l->sun_angle
-         << "    moon_angle = " << l->moon_angle );
-        */
-
-        static SGSkyColor scolor;
-
+        SGSkyColor scolor;
         scolor.sky_color   = SGVec3f(l->sky_color().data());
+        scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
         scolor.cloud_color = SGVec3f(l->cloud_color().data());
         scolor.sun_angle   = l->get_sun_angle();
         scolor.moon_angle  = l->get_moon_angle();
-        scolor.nplanets    = globals->get_ephem()->getNumPlanets();
-        scolor.nstars      = globals->get_ephem()->getNumStars();
-        scolor.planet_data = globals->get_ephem()->getPlanets();
-        scolor.star_data   = globals->get_ephem()->getStars();
-
-        thesky->reposition( sstate, delta_time_sec );
-        thesky->repaint( scolor );
-
-        /*
-        SG_LOG( SG_GENERAL, SG_BULK,
-                "thesky->reposition( view_pos = " << view_pos[0] << " "
-         << view_pos[1] << " " << view_pos[2] );
-        SG_LOG( SG_GENERAL, SG_BULK,
-                "    zero_elev = " << zero_elev[0] << " "
-         << zero_elev[1] << " " << zero_elev[2]
-         << " lon = " << cur_fdm_state->get_Longitude()
-         << " lat = " << cur_fdm_state->get_Latitude() );
-        SG_LOG( SG_GENERAL, SG_BULK,
-                "    sun_rot = " << l->get_sun_rotation
-         << " gst = " << SGTime::cur_time_params->getGst() );
-        SG_LOG( SG_GENERAL, SG_BULK,
-             "    sun ra = " << globals->get_ephem()->getSunRightAscension()
-          << " sun dec = " << globals->get_ephem()->getSunDeclination()
-          << " moon ra = " << globals->get_ephem()->getMoonRightAscension()
-          << " moon dec = " << globals->get_ephem()->getMoonDeclination() );
-        */
-
-        //OSGFIXME
+  
+        double delta_time_sec = fgGetDouble("/sim/time/delta-sec");
+        thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
+        thesky->repaint( scolor, *globals->get_ephem() );
+
+            //OSGFIXME
 //         shadows->setupShadows(
 //           current__view->getLongitude_deg(),
 //           current__view->getLatitude_deg(),
@@ -747,25 +678,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
     }
 
 //     sgEnviro.setLight(l->adj_fog_color());
-
-    double agl = current__view->getAltitudeASL_ft()*SG_FEET_TO_METER
-      - current__view->getSGLocation()->get_cur_elev_m();
-
-    float scene_nearplane, scene_farplane;
-    // XXX Given that the own airplane model is part of the scene
-    // graph, should this business be ripped out? The near plane is
-    // ignored by setCameraParameters.
-    if ( agl > 10.0 ) {
-        scene_nearplane = 10.0f;
-        scene_farplane = 120000.0f;
-    } else {
-        scene_nearplane = groundlevel_nearplane->getDoubleValue();
-        scene_farplane = 120000.0f;
-    }
-    setCameraParameters(current__view->get_v_fov(),
-                        current__view->get_aspect_ratio(),
-                        scene_nearplane, scene_farplane);
-
 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
 //         current__view->get_world_up(),
 //         current__view->getLongitude_deg(),
@@ -795,19 +707,14 @@ FGRenderer::update( bool refresh_camera_settings ) {
                              l->adj_fog_color(),
                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
     mUpdateVisitor->setVisibility(actual_visibility);
-    viewPartition->setVisibility(actual_visibility);
     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
     bool hotspots = fgGetBool("/sim/panel-hotspots");
-    osg::Node::NodeMask cullMask = (~simgear::LIGHTS_BITS & ~simgear::PICK_BIT
-                                    & ~simgear::BACKGROUND_BIT);
+    osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
     cullMask |= simgear::GroundLightManager::instance()
         ->getLightNodeMask(mUpdateVisitor.get());
     if (hotspots)
         cullMask |= simgear::PICK_BIT;
-    camera->setCullMask(cullMask);
-    // XXX
-    for (int i = 0; i < viewer->getNumSlaves(); ++i)
-        viewer->getSlave(i)._camera->setCullMask(cullMask);
+    CameraGroup::getDefault()->setCameraCullMasks(cullMask);
 }
 
 
@@ -833,8 +740,6 @@ FGRenderer::resize( int width, int height ) {
     if (height != lastheight)
         fgSetInt("/sim/startup/ysize", lastheight = height);
 
-    guiInitMouse(width, height);
-
     // for all views
     FGViewMgr *viewmgr = globals->get_viewmgr();
     if (viewmgr) {
@@ -845,55 +750,52 @@ FGRenderer::resize( int width, int height ) {
     }
 }
 
-void FGRenderer::setCameraParameters(float vfov, float aspectRatio,
-                                     float zNear, float zFar)
-{
-    zNear = .1;
-    osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
-    viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
-                                                          1.0f / aspectRatio,
-                                                          zNear, zFar);
-    
-}
 bool
-FGRenderer::pick( unsigned x, unsigned y,
-                  std::vector<SGSceneryPick>& pickList,
-                  const osgGA::GUIEventAdapter* ea )
+FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
+                 const osgGA::GUIEventAdapter* ea)
 {
-  osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
-  // wipe out the return ...
-  pickList.resize(0);
-
-  if (viewer) {
-    // just compute intersections in the viewers method ...
+    // wipe out the return ...
+    pickList.clear();
     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
     Intersections intersections;
-    viewer->computeIntersections(ea->getX(), ea->getY(), intersections);
-
-    Intersections::iterator hit;
-    for (hit = intersections.begin(); hit != intersections.end(); ++hit) {
-      const osg::NodePath& np = hit->nodePath;
-      osg::NodePath::const_reverse_iterator npi;
-      for (npi = np.rbegin(); npi != np.rend(); ++npi) {
-        SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
-        if (!ud)
-          continue;
-        for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
-          SGPickCallback* pickCallback = ud->getPickCallback(i);
-          if (!pickCallback)
-            continue;
-          SGSceneryPick sceneryPick;
-          sceneryPick.info.local = SGVec3d(hit->getLocalIntersectPoint());
-          sceneryPick.info.wgs84 = SGVec3d(hit->getWorldIntersectPoint());
-          sceneryPick.callback = pickCallback;
-          pickList.push_back(sceneryPick);
+
+    if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
+        return false;
+    for (Intersections::iterator hit = intersections.begin(),
+             e = intersections.end();
+         hit != e;
+         ++hit) {
+        const osg::NodePath& np = hit->nodePath;
+        osg::NodePath::const_reverse_iterator npi;
+        for (npi = np.rbegin(); npi != np.rend(); ++npi) {
+            SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
+            if (!ud)
+                continue;
+            for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
+                SGPickCallback* pickCallback = ud->getPickCallback(i);
+                if (!pickCallback)
+                    continue;
+                SGSceneryPick sceneryPick;
+                sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
+                sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
+                sceneryPick.callback = pickCallback;
+                pickList.push_back(sceneryPick);
+            }
         }
-      }
     }
     return !pickList.empty();
-  } else {                     // we can get called early ...
-    return false;
-  }
+}
+
+void
+FGRenderer::setViewer(osgViewer::Viewer* viewer_)
+{
+    viewer = viewer_;
+}
+
+void
+FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
+{
+    eventHandler = eventHandler_;
 }
 
 void