#include <osg/PolygonMode>
#include <osg/PolygonOffset>
#include <osg/ShadeModel>
+#include <osg/Version>
#include <osg/TexEnv>
#include <osgUtil/SceneView>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
+#include <simgear/scene/util/RenderConstants.hxx>
+#include <simgear/scene/tgdb/GroundLightManager.hxx>
#include <simgear/scene/tgdb/pt_lights.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Instrumentation/HUD/HUD.hxx>
+#include <Include/general.hxx>
#include "splash.hxx"
#include "renderer.hxx"
#include "main.hxx"
+// XXX Make this go away when OSG 2.2 is released.
+#if (FG_OSG_VERSION >= 21004)
+#define UPDATE_VISITOR_IN_VIEWER 1
+#endif
+
class SGPuDrawable : public osg::Drawable {
public:
SGPuDrawable()
#ifdef FG_JPEG_SERVER
jpgRenderFrame = FGRenderer::update;
#endif
-#ifdef ENABLE_OSGVIEWER
manipulator = new FGManipulator;
-#endif
}
FGRenderer::~FGRenderer()
sceneView = 0;
mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
mRealRoot->addChild(fgCreateSplashNode());
- osgViewer::Scene* scene = viewer->getScene();
mFrameStamp = viewer->getFrameStamp();
// Scene doesn't seem to pass the frame stamp to the update
// visitor automatically.
mUpdateVisitor->setFrameStamp(mFrameStamp.get());
+#ifdef UPDATE_VISITOR_IN_VIEWER
+ viewer->setUpdateVisitor(mUpdateVisitor.get());
+#else
+ osgViewer::Scene* scene = viewer->getScene();
scene->setUpdateVisitor(mUpdateVisitor.get());
+#endif
} else {
// Add the splash screen node
mRealRoot->addChild(fgCreateSplashNode());
l->adj_fog_color(),
l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
mUpdateVisitor->setVisibility(actual_visibility);
+ simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
bool hotspots = fgGetBool("/sim/panel-hotspots");
+ osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
+ cullMask |= simgear::GroundLightManager::instance()
+ ->getLightNodeMask(mUpdateVisitor.get());
+ if (hotspots)
+ cullMask |= simgear::PICK_BIT;
if (viewer) {
- if (hotspots)
- camera->setCullMask(camera->getCullMask()|SG_NODEMASK_PICK_BIT);
- else
- camera->setCullMask(camera->getCullMask()
- & ~SG_NODEMASK_PICK_BIT);
+ camera->setCullMask(cullMask);
+ for (int i = 0; i < viewer->getNumSlaves(); ++i)
+ viewer->getSlave(i)._camera->setCullMask(cullMask);
} else {
- if (hotspots)
- sceneView->setCullMask(sceneView->getCullMask()
- |SG_NODEMASK_PICK_BIT);
- else
- sceneView->setCullMask(sceneView->getCullMask()
- &(~SG_NODEMASK_PICK_BIT));
+ sceneView->setCullMask(cullMask);
sceneView->update();
sceneView->cull();
sceneView->draw();
}
}
-bool fgDumpSceneGraphToFile(const char* filename)
+void
+FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
+{
+ mRealRoot->addChild(camera);
+}
+
+bool
+fgDumpSceneGraphToFile(const char* filename)
{
return osgDB::writeNodeFile(*mRealRoot.get(), filename);
}
+bool
+fgDumpTerrainBranchToFile(const char* filename)
+{
+ return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
+ filename );
+}
+
// end of renderer.cxx