#include <simgear/screen/extensions.hxx>
#include <simgear/scene/sky/sky.hxx>
+#include <simgear/scene/util/SGPickCallback.hxx>
+
+#include <osg/Camera>
+#include <osgViewer/Viewer>
+
+#include "FGManipulator.hxx"
#define FG_ENABLE_MULTIPASS_CLOUDS 1
extern glPointParameterfProc glPointParameterfPtr;
extern glPointParameterfvProc glPointParameterfvPtr;
extern bool glPointParameterIsSupported;
+extern bool glPointSpriteIsSupported;
-void fgRenderFrame();
-void fgReshape(int width, int height);
class FGRenderer {
public:
- FGRenderer() {}
- ~FGRenderer() {}
+ FGRenderer();
+ ~FGRenderer();
+
+ void splashinit();
void init();
- void update(double dt);
- void resize(int width, int height );
- void screendump();
- void build_states();
+ static void resize(int width, int height );
+
+ // calling update( refresh_camera_settings = false ) will not
+ // touch window or camera settings. This is useful for the tiled
+ // renderer which needs to set the view frustum itself.
+ static void update( bool refresh_camera_settings );
+ inline static void update() { update( true ); }
+
+
+ /** FlightGear code should use this routine to set the FOV rather
+ * than calling the ssg routine directly
+ */
+ static void setFOV( float w, float h );
+
+
+ /** FlightGear code should use this routine to set the Near/Far
+ * clip planes rather than calling the ssg routine directly
+ */
+ static void setNearFar( float n, float f );
+
+ /** Just pick into the scene and return the pick callbacks on the way ...
+ */
+ static bool pick( unsigned x, unsigned y,
+ std::vector<SGSceneryPick>& pickList,
+ const osgGA::GUIEventAdapter* ea );
+
+ /** Get and set the OSG Viewer object, if any.
+ */
+ osgViewer::Viewer* getViewer() { return viewer.get(); }
+ const osgViewer::Viewer* getViewer() const { return viewer.get(); }
+ void setViewer(osgViewer::Viewer* viewer) { this->viewer = viewer; }
+ /** Get and set the manipulator object, if any.
+ */
+ FGManipulator* getManipulator() { return manipulator.get(); }
+ const FGManipulator* getManipulator() const { return manipulator.get(); }
+ void setManipulator(FGManipulator* manipulator) {
+ this->manipulator = manipulator;
+ }
+
+ /** Add a top level camera.
+ */
+ void addCamera(osg::Camera* camera, bool useSceneData);
+
+protected:
+ osg::ref_ptr<osgViewer::Viewer> viewer;
+ osg::ref_ptr<FGManipulator> manipulator;
};
+bool fgDumpSceneGraphToFile(const char* filename);
+
#endif