]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.hxx
Tim MOORE: addCamera() method (needed by og_gauge)
[flightgear.git] / src / Main / renderer.hxx
index c8db96d5e4185eced02a995baef31797cf1d41a7..3fb7e0f83da8a35fe00c8ab7521ea52d0e0b02d5 100644 (file)
@@ -4,6 +4,12 @@
 
 #include <simgear/screen/extensions.hxx>
 #include <simgear/scene/sky/sky.hxx>
+#include <simgear/scene/util/SGPickCallback.hxx>
+
+#include <osg/Camera>
+#include <osgViewer/Viewer>
+
+#include "FGManipulator.hxx"
 
 #define FG_ENABLE_MULTIPASS_CLOUDS 1
 
@@ -13,20 +19,67 @@ extern SGSky *thesky;
 extern glPointParameterfProc glPointParameterfPtr;
 extern glPointParameterfvProc glPointParameterfvPtr;
 extern bool glPointParameterIsSupported;
+extern bool glPointSpriteIsSupported;
 
 
 class FGRenderer {
 
 public:
-    FGRenderer() {}
-    ~FGRenderer() {}
 
+    FGRenderer();
+    ~FGRenderer();
+
+    void splashinit();
     void init();
-    static void update();
+
     static void resize(int width, int height );
 
-    void screendump();
-    void build_states();
+    // calling update( refresh_camera_settings = false ) will not
+    // touch window or camera settings.  This is useful for the tiled
+    // renderer which needs to set the view frustum itself.
+    static void update( bool refresh_camera_settings );
+    inline static void update() { update( true ); }
+
+
+    /** FlightGear code should use this routine to set the FOV rather
+     *  than calling the ssg routine directly
+     */
+    static void setFOV( float w, float h );
+
+
+    /** FlightGear code should use this routine to set the Near/Far
+     *  clip planes rather than calling the ssg routine directly
+     */
+    static void setNearFar( float n, float f );
+
+    /** Just pick into the scene and return the pick callbacks on the way ...
+     */
+    static bool pick( unsigned x, unsigned y,
+                      std::vector<SGSceneryPick>& pickList,
+                      const osgGA::GUIEventAdapter* ea );
+
+    /** Get and set the OSG Viewer object, if any.
+     */
+    osgViewer::Viewer* getViewer() { return viewer.get(); }
+    const osgViewer::Viewer* getViewer() const { return viewer.get(); }
+    void setViewer(osgViewer::Viewer* viewer) { this->viewer = viewer; }
+    /** Get and set the manipulator object, if any.
+     */
+    FGManipulator* getManipulator() { return manipulator.get(); }
+    const FGManipulator* getManipulator() const { return manipulator.get(); }
+    void setManipulator(FGManipulator* manipulator) {
+        this->manipulator = manipulator;
+    }
+
+    /** Add a top level camera.
+    */
+    void addCamera(osg::Camera* camera, bool useSceneData);
+
+protected:
+    osg::ref_ptr<osgViewer::Viewer> viewer;
+    osg::ref_ptr<FGManipulator> manipulator;
 };
 
+bool fgDumpSceneGraphToFile(const char* filename);
+
 #endif