#define __FG_RENDERER_HXX 1
#include <simgear/screen/extensions.hxx>
-#include <simgear/scene/sky/sky.hxx>
+#include <simgear/scene/util/SGPickCallback.hxx>
+
+#include <osg/ref_ptr>
+
+namespace osg
+{
+class Camera;
+class Group;
+}
+
+namespace osgGA
+{
+class GUIEventAdapter;
+}
+
+namespace osgShadow
+{
+class ShadowedScene;
+}
+
+namespace osgViewer
+{
+class Viewer;
+}
+
+namespace flightgear
+{
+class FGEventHandler;
+}
#define FG_ENABLE_MULTIPASS_CLOUDS 1
class SGSky;
extern SGSky *thesky;
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
-
-void fgRenderFrame();
-void fgReshape(int width, int height);
-
class FGRenderer {
public:
- FGRenderer() {}
- ~FGRenderer() {}
+ FGRenderer();
+ ~FGRenderer();
+
+ void splashinit();
void init();
- void update(double dt);
- void resize(int width, int height );
- void screendump();
- void build_states();
+ static void resize(int width, int height );
+
+ // calling update( refresh_camera_settings = false ) will not
+ // touch window or camera settings. This is useful for the tiled
+ // renderer which needs to set the view frustum itself.
+ static void update( bool refresh_camera_settings );
+ inline static void update() { update( true ); }
+
+ /** Just pick into the scene and return the pick callbacks on the way ...
+ */
+ static bool pick( std::vector<SGSceneryPick>& pickList,
+ const osgGA::GUIEventAdapter* ea );
+
+ /** Get and set the OSG Viewer object, if any.
+ */
+ osgViewer::Viewer* getViewer() { return viewer.get(); }
+ const osgViewer::Viewer* getViewer() const { return viewer.get(); }
+ void setViewer(osgViewer::Viewer* viewer);
+ /** Get and set the manipulator object, if any.
+ */
+ flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
+ const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
+ void setEventHandler(flightgear::FGEventHandler* manipulator);
+
+ /** Add a top level camera.
+ */
+ void addCamera(osg::Camera* camera, bool useSceneData);
+
+protected:
+ osg::ref_ptr<osgViewer::Viewer> viewer;
+ osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
};
+bool fgDumpSceneGraphToFile(const char* filename);
+bool fgDumpTerrainBranchToFile(const char* filename);
+
#endif