class SGSky;
extern SGSky *thesky;
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
-extern bool glPointSpriteIsSupported;
-
-
class FGRenderer {
public:
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
- /** Set all the camera parameters at once. aspectRatio is height / width.
- */
- static void setCameraParameters(float vfov, float aspectRatio,
- float zNear, float zFar);
/** Just pick into the scene and return the pick callbacks on the way ...
*/
static bool pick( std::vector<SGSceneryPick>& pickList,