#define __FG_RENDERER_HXX 1
#include <simgear/screen/extensions.hxx>
-#include <simgear/scene/sky/sky.hxx>
#include <simgear/scene/util/SGPickCallback.hxx>
-#include <osgViewer/Viewer>
+#include <osg/ref_ptr>
-#include "FGManipulator.hxx"
+namespace osg
+{
+class Camera;
+class Group;
+}
+
+namespace osgGA
+{
+class GUIEventAdapter;
+}
+
+namespace osgShadow
+{
+class ShadowedScene;
+}
+
+namespace osgViewer
+{
+class Viewer;
+}
+
+namespace flightgear
+{
+class FGEventHandler;
+}
#define FG_ENABLE_MULTIPASS_CLOUDS 1
class SGSky;
extern SGSky *thesky;
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
-extern bool glPointSpriteIsSupported;
-
-
class FGRenderer {
public:
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
-
- /** FlightGear code should use this routine to set the FOV rather
- * than calling the ssg routine directly
- */
- static void setFOV( float w, float h );
-
-
- /** FlightGear code should use this routine to set the Near/Far
- * clip planes rather than calling the ssg routine directly
- */
- static void setNearFar( float n, float f );
-
/** Just pick into the scene and return the pick callbacks on the way ...
*/
- static bool pick( unsigned x, unsigned y,
- std::vector<SGSceneryPick>& pickList,
+ static bool pick( std::vector<SGSceneryPick>& pickList,
const osgGA::GUIEventAdapter* ea );
/** Get and set the OSG Viewer object, if any.
*/
osgViewer::Viewer* getViewer() { return viewer.get(); }
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
- void setViewer(osgViewer::Viewer* viewer) { this->viewer = viewer; }
+ void setViewer(osgViewer::Viewer* viewer);
/** Get and set the manipulator object, if any.
*/
- FGManipulator* getManipulator() { return manipulator.get(); }
- const FGManipulator* getManipulator() const { return manipulator.get(); }
- void setManipulator(FGManipulator* manipulator)
- {
- this->manipulator = manipulator;
- }
+ flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
+ const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
+ void setEventHandler(flightgear::FGEventHandler* manipulator);
+
+ /** Add a top level camera.
+ */
+ void addCamera(osg::Camera* camera, bool useSceneData);
+
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
- osg::ref_ptr<FGManipulator> manipulator;
+ osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
};
bool fgDumpSceneGraphToFile(const char* filename);
+bool fgDumpTerrainBranchToFile(const char* filename);
#endif