]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.hxx
If preset-commit occurs during init, skip most re-init logic.
[flightgear.git] / src / Main / renderer.hxx
index c8db96d5e4185eced02a995baef31797cf1d41a7..5fd8e9b36f652fdb91735920215e276017602ca3 100644 (file)
@@ -2,31 +2,83 @@
 #ifndef __FG_RENDERER_HXX
 #define __FG_RENDERER_HXX 1
 
-#include <simgear/screen/extensions.hxx>
-#include <simgear/scene/sky/sky.hxx>
+#include <simgear/scene/util/SGPickCallback.hxx>
 
-#define FG_ENABLE_MULTIPASS_CLOUDS 1
+#include <osg/ref_ptr>
 
-class SGSky;
-extern SGSky *thesky;
+namespace osg
+{
+class Camera;
+class Group;
+}
+
+namespace osgGA
+{
+class GUIEventAdapter;
+}
+
+namespace osgShadow
+{
+class ShadowedScene;
+}
 
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
+namespace osgViewer
+{
+class Viewer;
+}
 
+namespace flightgear
+{
+class FGEventHandler;
+}
+
+class SGSky;
+extern SGSky *thesky;
 
 class FGRenderer {
 
 public:
-    FGRenderer() {}
-    ~FGRenderer() {}
 
+    FGRenderer();
+    ~FGRenderer();
+
+    void splashinit();
     void init();
-    static void update();
+
     static void resize(int width, int height );
 
-    void screendump();
-    void build_states();
+    // calling update( refresh_camera_settings = false ) will not
+    // touch window or camera settings.  This is useful for the tiled
+    // renderer which needs to set the view frustum itself.
+    static void update( bool refresh_camera_settings );
+    inline static void update() { update( true ); }
+
+    /** Just pick into the scene and return the pick callbacks on the way ...
+     */
+    static bool pick( std::vector<SGSceneryPick>& pickList,
+                      const osgGA::GUIEventAdapter* ea );
+
+    /** Get and set the OSG Viewer object, if any.
+     */
+    osgViewer::Viewer* getViewer() { return viewer.get(); }
+    const osgViewer::Viewer* getViewer() const { return viewer.get(); }
+    void setViewer(osgViewer::Viewer* viewer);
+    /** Get and set the manipulator object, if any.
+     */
+    flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
+    const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
+    void setEventHandler(flightgear::FGEventHandler* manipulator);
+
+    /** Add a top level camera.
+    */
+    void addCamera(osg::Camera* camera, bool useSceneData);
+
+protected:
+    osg::ref_ptr<osgViewer::Viewer> viewer;
+    osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
 };
 
+bool fgDumpSceneGraphToFile(const char* filename);
+bool fgDumpTerrainBranchToFile(const char* filename);
+
 #endif