extern glPointParameterfProc glPointParameterfPtr;
extern glPointParameterfvProc glPointParameterfvPtr;
extern bool glPointParameterIsSupported;
+extern bool glPointSpriteIsSupported;
class FGRenderer {
* clip planes rather than calling the ssg routine directly
*/
static void setNearFar( float n, float f );
+
+ /** Get the pick start point and direction in global coordinates.
+ * The inputs are expected to be the x and y coordinates of the
+ * screen point relative to the window.
+ */
+ static bool getPickInfo( SGVec3d& p, SGVec3d& d, unsigned x, unsigned y );
};
#endif