void splashinit();
void init();
- void resize(int width, int height );
+ void setupView();
- // calling update( refresh_camera_settings = false ) will not
- // touch window or camera settings. This is useful for the tiled
- // renderer which needs to set the view frustum itself.
- void update( bool refresh_camera_settings);
- static void update();
+ void resize(int width, int height );
+ void update();
+
/** Just pick into the scene and return the pick callbacks on the way ...
*/
bool pick( std::vector<SGSceneryPick>& pickList,