#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
-#include <simgear/screen/extensions.hxx>
#include <simgear/scene/util/SGPickCallback.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/timing/timestamp.hxx>
#include <osg/ref_ptr>
class FGEventHandler;
}
-#define FG_ENABLE_MULTIPASS_CLOUDS 1
-
class SGSky;
-extern SGSky *thesky;
-
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
-extern bool glPointSpriteIsSupported;
-
class FGRenderer {
void splashinit();
void init();
- static void resize(int width, int height );
+ void setupView();
- // calling update( refresh_camera_settings = false ) will not
- // touch window or camera settings. This is useful for the tiled
- // renderer which needs to set the view frustum itself.
- static void update( bool refresh_camera_settings );
- inline static void update() { update( true ); }
+ void resize(int width, int height );
- /** Set all the camera parameters at once. aspectRatio is height / width.
- */
- static void setCameraParameters(float vfov, float aspectRatio,
- float zNear, float zFar);
+ void update();
+
/** Just pick into the scene and return the pick callbacks on the way ...
*/
- static bool pick( std::vector<SGSceneryPick>& pickList,
- const osgGA::GUIEventAdapter* ea );
+ bool pick( std::vector<SGSceneryPick>& pickList,
+ const osgGA::GUIEventAdapter* ea );
/** Get and set the OSG Viewer object, if any.
*/
*/
void addCamera(osg::Camera* camera, bool useSceneData);
+ SGSky* getSky() const { return _sky; }
+
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
+ SGPropertyNode_ptr _scenery_loaded,_scenery_override;
+ SGPropertyNode_ptr _skyblend, _splash_alpha;
+ SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
+ SGPropertyNode_ptr _textures;
+ SGPropertyNode_ptr _cloud_status, _visibility_m;
+ SGPropertyNode_ptr _xsize, _ysize;
+ SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
+ SGPropertyNode_ptr _virtual_cockpit;
+ SGTimeStamp _splash_time;
+ SGSky* _sky;
};
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
+namespace flightgear
+{
+bool printVisibleSceneInfo(FGRenderer* renderer);
+}
+
#endif