class FGRenderer {
public:
- FGRenderer() {}
- ~FGRenderer() {}
+
+ FGRenderer();
+ ~FGRenderer();
void init();
// renderer which needs to set the view frustum itself.
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
+
+
+ /** FlightGear code should use this routine to set the FOV rather
+ * than calling the ssg routine directly
+ */
+ static void setFOV( float w, float h );
+
+
+ /** FlightGear code should use this routine to set the Near/Far
+ * clip planes rather than calling the ssg routine directly
+ */
+ static void setNearFar( float n, float f );
+
+ /** Get the pick start point and direction in global coordinates.
+ * The inputs are expected to be the x and y coordinates of the
+ * screen point relative to the window.
+ */
+ static bool getPickInfo( sgdVec3 p, sgdVec3 d, unsigned x, unsigned y );
};
#endif