* clip planes rather than calling the ssg routine directly
*/
static void setNearFar( float n, float f );
+
+ /** Get the pick start point and direction in global coordinates.
+ * The inputs are expected to be the x and y coordinates of the
+ * screen point relative to the window.
+ */
+ static bool getPickInfo( sgdVec3 p, sgdVec3 d, unsigned x, unsigned y );
};
#endif