/** Just pick into the scene and return the pick callbacks on the way ...
*/
static bool pick( unsigned x, unsigned y,
- std::vector<SGSceneryPick>& pickList );
+ std::vector<SGSceneryPick>& pickList,
+ const osgGA::GUIEventAdapter* ea );
/** Get and set the OSG Viewer object, if any.
*/
osg::ref_ptr<FGManipulator> manipulator;
};
+bool fgDumpSceneGraphToFile(const char* filename);
+
#endif