#include <simgear/scene/sky/sky.hxx>
#include <simgear/scene/util/SGPickCallback.hxx>
+#include <osg/Camera>
+#include <osgViewer/Viewer>
+
+#include "FGManipulator.hxx"
+
#define FG_ENABLE_MULTIPASS_CLOUDS 1
class SGSky;
FGRenderer();
~FGRenderer();
+ void splashinit();
void init();
static void resize(int width, int height );
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
-
- /** FlightGear code should use this routine to set the FOV rather
- * than calling the ssg routine directly
- */
- static void setFOV( float w, float h );
-
-
- /** FlightGear code should use this routine to set the Near/Far
- * clip planes rather than calling the ssg routine directly
+ /** Set all the camera parameters at once. aspectRatio is height / width.
*/
- static void setNearFar( float n, float f );
-
+ static void setCameraParameters(float vfov, float aspectRatio,
+ float near, float far);
/** Just pick into the scene and return the pick callbacks on the way ...
*/
static bool pick( unsigned x, unsigned y,
- std::vector<SGSceneryPick>& pickList );
+ std::vector<SGSceneryPick>& pickList,
+ const osgGA::GUIEventAdapter* ea );
+
+ /** Get and set the OSG Viewer object, if any.
+ */
+ osgViewer::Viewer* getViewer() { return viewer.get(); }
+ const osgViewer::Viewer* getViewer() const { return viewer.get(); }
+ void setViewer(osgViewer::Viewer* viewer) { this->viewer = viewer; }
+ /** Get and set the manipulator object, if any.
+ */
+ FGManipulator* getManipulator() { return manipulator.get(); }
+ const FGManipulator* getManipulator() const { return manipulator.get(); }
+ void setManipulator(FGManipulator* manipulator) {
+ this->manipulator = manipulator;
+ }
+
+ /** Add a top level camera.
+ */
+ void addCamera(osg::Camera* camera, bool useSceneData);
+
+protected:
+ osg::ref_ptr<osgViewer::Viewer> viewer;
+ osg::ref_ptr<FGManipulator> manipulator;
};
+bool fgDumpSceneGraphToFile(const char* filename);
+bool fgDumpTerrainBranchToFile(const char* filename);
+
#endif