]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.hxx
Be more tolerant about locale name when detecting the default language,
[flightgear.git] / src / Main / renderer.hxx
index 02e0f6982ddea882ac6762bf84693d1ed90b653b..fa089bc8031ba1ae0174605394569bbf09dcb8bd 100644 (file)
@@ -2,20 +2,44 @@
 #ifndef __FG_RENDERER_HXX
 #define __FG_RENDERER_HXX 1
 
-#include <simgear/screen/extensions.hxx>
-#include <simgear/scene/sky/sky.hxx>
 #include <simgear/scene/util/SGPickCallback.hxx>
-
-#define FG_ENABLE_MULTIPASS_CLOUDS 1
+#include <simgear/props/props.hxx>
+#include <simgear/timing/timestamp.hxx>
+
+#include <osg/ref_ptr>
+#include <osg/Matrix>
+#include <osg/Vec3>
+
+namespace osg
+{
+class Camera;
+class Group;
+class GraphicsContext;
+}
+
+namespace osgGA
+{
+class GUIEventAdapter;
+}
+
+namespace osgShadow
+{
+class ShadowedScene;
+}
+
+namespace osgViewer
+{
+class Viewer;
+}
+
+namespace flightgear
+{
+class FGEventHandler;
+struct CameraInfo;
+class CameraGroup;
+}
 
 class SGSky;
-extern SGSky *thesky;
-
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
-extern bool glPointSpriteIsSupported;
-
 
 class FGRenderer {
 
@@ -27,30 +51,115 @@ public:
     void splashinit();
     void init();
 
-    static void resize(int width, int height );
+    void setupView();
 
-    // calling update( refresh_camera_settings = false ) will not
-    // touch window or camera settings.  This is useful for the tiled
-    // renderer which needs to set the view frustum itself.
-    static void update( bool refresh_camera_settings );
-    inline static void update() { update( true ); }
+    void resize(int width, int height );
 
-
-    /** FlightGear code should use this routine to set the FOV rather
-     *  than calling the ssg routine directly
+    void update();
+  
+    /** Just pick into the scene and return the pick callbacks on the way ...
      */
-    static void setFOV( float w, float h );
-
+    bool pick( std::vector<SGSceneryPick>& pickList,
+               const osgGA::GUIEventAdapter* ea );
 
-    /** FlightGear code should use this routine to set the Near/Far
-     *  clip planes rather than calling the ssg routine directly
+    /** Get and set the OSG Viewer object, if any.
      */
-    static void setNearFar( float n, float f );
+    osgViewer::Viewer* getViewer() { return viewer.get(); }
+    const osgViewer::Viewer* getViewer() const { return viewer.get(); }
+    void setViewer(osgViewer::Viewer* viewer);
+    /** Get and set the manipulator object, if any.
+     */
+    flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
+    const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
+    void setEventHandler(flightgear::FGEventHandler* manipulator);
 
-    /** Just pick into the scene and return the pick callbacks on the way ...
+    /** Add a top level camera.
+     */
+    void addCamera(osg::Camera* camera, bool useSceneData);
+
+    void removeCamera(osg::Camera* camera);
+  
+    /** Add a camera to the group. The camera is added to the viewer
+     * as a slave. See osgViewer::Viewer::addSlave.
+     * @param flags properties of the camera; see CameraGroup::Flags
+     * @param projection slave projection matrix
+     * @param view slave view matrix
+     * @param useMasterSceneData whether the camera displays the
+     * viewer's scene data.
+     * @return a CameraInfo object for the camera.
      */
-    static bool pick( unsigned x, unsigned y,
-                      std::vector<SGSceneryPick>& pickList );
+       flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+                                   const osg::Matrix& view,
+                                   const osg::Matrix& projection,
+                                                                  osg::GraphicsContext* gc,
+                                   bool useMasterSceneData);
+
+       /**
+        */
+       flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+                                   const osg::Matrix& view,
+                                   const osg::Matrix& projection,
+                                   bool useMasterSceneData);
+
+       /**
+        */
+       flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+                                   const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
+
+    void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
+    void updateShadowMapSize(int mapSize);
+    void enableShadows(bool enabled);
+    void updateCascadeFar(int index, float far_m);
+    void updateCascadeNumber(size_t num);
+
+    SGSky* getSky() const { return _sky; }
+
+       void setPlanes( double zNear, double zFar );
+    
+    /**
+     * inform the renderer when the global (2D) panel is changed
+     */
+    void panelChanged();
+protected:
+    osg::ref_ptr<osgViewer::Viewer> viewer;
+    osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
+    SGPropertyNode_ptr _scenery_loaded,_scenery_override;
+    SGPropertyNode_ptr _skyblend, _splash_alpha;
+    SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
+    SGPropertyNode_ptr _textures;
+    SGPropertyNode_ptr _cloud_status, _visibility_m; 
+    SGPropertyNode_ptr _xsize, _ysize;
+    SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
+    SGPropertyNode_ptr _virtual_cockpit;
+    SGTimeStamp _splash_time;
+    SGSky* _sky;
+    bool _classicalRenderer;
+    int _shadowMapSize;
+    size_t _numCascades;
+    float _cascadeFar[4];
+
+    osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
+    osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
+    osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
+    void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
+    osg::Vec3 getSunDirection() const;
+    osg::ref_ptr<osg::Uniform> _ambientFactor;
+    osg::ref_ptr<osg::Uniform> _sunDiffuse;
+    osg::ref_ptr<osg::Uniform> _sunSpecular;
+    osg::ref_ptr<osg::Uniform> _sunDirection;
+    osg::ref_ptr<osg::Uniform> _planes;
+    osg::ref_ptr<osg::Uniform> _fogColor;
+    osg::ref_ptr<osg::Uniform> _fogDensity;
+    osg::ref_ptr<osg::Uniform> _shadowNumber;
+    osg::ref_ptr<osg::Uniform> _shadowDistances;
 };
 
+bool fgDumpSceneGraphToFile(const char* filename);
+bool fgDumpTerrainBranchToFile(const char* filename);
+
+namespace flightgear
+{
+bool printVisibleSceneInfo(FGRenderer* renderer);
+}
+
 #endif