]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/renderer.hxx
Be more tolerant about locale name when detecting the default language,
[flightgear.git] / src / Main / renderer.hxx
index 0a8096cd4bf41f19049b2858c90f590e7a4cc5be..fa089bc8031ba1ae0174605394569bbf09dcb8bd 100644 (file)
@@ -2,15 +2,19 @@
 #ifndef __FG_RENDERER_HXX
 #define __FG_RENDERER_HXX 1
 
-#include <simgear/screen/extensions.hxx>
 #include <simgear/scene/util/SGPickCallback.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/timing/timestamp.hxx>
 
 #include <osg/ref_ptr>
+#include <osg/Matrix>
+#include <osg/Vec3>
 
 namespace osg
 {
 class Camera;
 class Group;
+class GraphicsContext;
 }
 
 namespace osgGA
@@ -31,18 +35,11 @@ class Viewer;
 namespace flightgear
 {
 class FGEventHandler;
+struct CameraInfo;
+class CameraGroup;
 }
 
-#define FG_ENABLE_MULTIPASS_CLOUDS 1
-
 class SGSky;
-extern SGSky *thesky;
-
-extern glPointParameterfProc glPointParameterfPtr;
-extern glPointParameterfvProc glPointParameterfvPtr;
-extern bool glPointParameterIsSupported;
-extern bool glPointSpriteIsSupported;
-
 
 class FGRenderer {
 
@@ -54,22 +51,16 @@ public:
     void splashinit();
     void init();
 
-    static void resize(int width, int height );
+    void setupView();
 
-    // calling update( refresh_camera_settings = false ) will not
-    // touch window or camera settings.  This is useful for the tiled
-    // renderer which needs to set the view frustum itself.
-    static void update( bool refresh_camera_settings );
-    inline static void update() { update( true ); }
+    void resize(int width, int height );
 
-    /** Set all the camera parameters at once. aspectRatio is height / width.
-     */
-    static void setCameraParameters(float vfov, float aspectRatio,
-                                    float zNear, float zFar);
+    void update();
+  
     /** Just pick into the scene and return the pick callbacks on the way ...
      */
-    static bool pick( std::vector<SGSceneryPick>& pickList,
-                      const osgGA::GUIEventAdapter* ea );
+    bool pick( std::vector<SGSceneryPick>& pickList,
+               const osgGA::GUIEventAdapter* ea );
 
     /** Get and set the OSG Viewer object, if any.
      */
@@ -83,15 +74,92 @@ public:
     void setEventHandler(flightgear::FGEventHandler* manipulator);
 
     /** Add a top level camera.
-    */
+     */
     void addCamera(osg::Camera* camera, bool useSceneData);
 
+    void removeCamera(osg::Camera* camera);
+  
+    /** Add a camera to the group. The camera is added to the viewer
+     * as a slave. See osgViewer::Viewer::addSlave.
+     * @param flags properties of the camera; see CameraGroup::Flags
+     * @param projection slave projection matrix
+     * @param view slave view matrix
+     * @param useMasterSceneData whether the camera displays the
+     * viewer's scene data.
+     * @return a CameraInfo object for the camera.
+     */
+       flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+                                   const osg::Matrix& view,
+                                   const osg::Matrix& projection,
+                                                                  osg::GraphicsContext* gc,
+                                   bool useMasterSceneData);
+
+       /**
+        */
+       flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+                                   const osg::Matrix& view,
+                                   const osg::Matrix& projection,
+                                   bool useMasterSceneData);
+
+       /**
+        */
+       flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+                                   const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
+
+    void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
+    void updateShadowMapSize(int mapSize);
+    void enableShadows(bool enabled);
+    void updateCascadeFar(int index, float far_m);
+    void updateCascadeNumber(size_t num);
+
+    SGSky* getSky() const { return _sky; }
+
+       void setPlanes( double zNear, double zFar );
+    
+    /**
+     * inform the renderer when the global (2D) panel is changed
+     */
+    void panelChanged();
 protected:
     osg::ref_ptr<osgViewer::Viewer> viewer;
     osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
+    SGPropertyNode_ptr _scenery_loaded,_scenery_override;
+    SGPropertyNode_ptr _skyblend, _splash_alpha;
+    SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
+    SGPropertyNode_ptr _textures;
+    SGPropertyNode_ptr _cloud_status, _visibility_m; 
+    SGPropertyNode_ptr _xsize, _ysize;
+    SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
+    SGPropertyNode_ptr _virtual_cockpit;
+    SGTimeStamp _splash_time;
+    SGSky* _sky;
+    bool _classicalRenderer;
+    int _shadowMapSize;
+    size_t _numCascades;
+    float _cascadeFar[4];
+
+    osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
+    osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
+    osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
+    void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
+    osg::Vec3 getSunDirection() const;
+    osg::ref_ptr<osg::Uniform> _ambientFactor;
+    osg::ref_ptr<osg::Uniform> _sunDiffuse;
+    osg::ref_ptr<osg::Uniform> _sunSpecular;
+    osg::ref_ptr<osg::Uniform> _sunDirection;
+    osg::ref_ptr<osg::Uniform> _planes;
+    osg::ref_ptr<osg::Uniform> _fogColor;
+    osg::ref_ptr<osg::Uniform> _fogDensity;
+    osg::ref_ptr<osg::Uniform> _shadowNumber;
+    osg::ref_ptr<osg::Uniform> _shadowDistances;
 };
 
 bool fgDumpSceneGraphToFile(const char* filename);
 bool fgDumpTerrainBranchToFile(const char* filename);
 
+namespace flightgear
+{
+bool printVisibleSceneInfo(FGRenderer* renderer);
+}
+
 #endif