]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/splash.cxx
Just a gimmick: make background color configurable. Maybe some dark color
[flightgear.git] / src / Main / splash.cxx
index ce9d4361ea09fe8174a47c490c88fca5ecfd1621..334cd63aae55604e0f9c73d2e32f152ff9c47461 100644 (file)
 #  include <math.h>
 #endif
 
-#ifdef HAVE_WINDOWS_H          
+#ifdef HAVE_WINDOWS_H
 #  include <windows.h>
 #endif
 
 #include <string.h>
 
-#include <GL/glu.h>
+#include <plib/pu.h>
+#include <simgear/compiler.h>
+
+#include SG_GLU_H
 
 #include <simgear/debug/logstream.hxx>
 #include <simgear/screen/texture.hxx>
 #include <simgear/math/sg_random.h>
 #include <simgear/misc/sg_path.hxx>
 
+#include <GUI/new_gui.hxx>
+
 #include "globals.hxx"
 #include "fg_props.hxx"
 #include "splash.hxx"
 #include "fg_os.hxx"
+#include "renderer.hxx"
 
+static const int fontsize = 19;
+static const char fontname[] = "default.txf";
+static const char *progress_text = 0;
 
 
 static SGTexture splash;
+static fntTexFont font;
+static fntRenderer info;
 
 
 // Initialize the splash screen
 void fgSplashInit ( const char *splash_texture ) {
+    fgRequestRedraw();
+
     SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
 
+
+    SGPath fontpath;
+    char* envp = ::getenv("FG_FONTS");
+    if (envp != NULL) {
+        fontpath.set(envp);
+    } else {
+        fontpath.set(globals->get_fg_root());
+        fontpath.append("Fonts");
+    }
+    SGPath path(fontpath);
+    path.append(fontname);
+
+    if (!font.load((char *)path.c_str())) {
+        SG_LOG( SG_GENERAL, SG_ALERT, "Error loading font " << path.str() );
+        return;
+    }
+
+    info.setFont(&font);
+    info.setPointSize(fontsize);
+
+    if (!fgGetBool("/sim/startup/splash-screen"))
+        return;
+
     splash.bind();
 
     SGPath tpath( globals->get_fg_root() );
@@ -75,45 +111,55 @@ void fgSplashInit ( const char *splash_texture ) {
     splash.read_rgb_texture(tpath.c_str());
     if (!splash.usable())
     {
-       // Try compressed
-       SGPath fg_tpath = tpath;
-       fg_tpath.concat( ".gz" );
+        // Try compressed
+        SGPath fg_tpath = tpath;
+        fg_tpath.concat( ".gz" );
 
         splash.read_rgb_texture(fg_tpath.c_str());
-       if ( !splash.usable() )
-       {
-           SG_LOG( SG_GENERAL, SG_ALERT, 
-                   "Error in loading splash screen texture " << tpath.str() );
-           exit(-1);
-       } 
-    } 
+        if ( !splash.usable() )
+        {
+            SG_LOG( SG_GENERAL, SG_ALERT,
+                    "Error in loading splash screen texture " << tpath.str() );
+            exit(-1);
+        }
+    }
 
     splash.select();
 }
 
 
-// Update the splash screen with progress specified from 0.0 to 1.0
-void fgSplashUpdate ( double progress, float alpha ) {
-    int xmin, ymin, xmax, ymax;
-    int xsize = 512;
-    int ysize = 512;
+void fgSplashProgress ( const char *s )
+{
+    progress_text = s;
+    fgRequestRedraw();
+}
 
-    if ( !fgGetInt("/sim/startup/xsize")
-        || !fgGetInt("/sim/startup/ysize") ) {
-       return;
-    }
 
-    xmin = (fgGetInt("/sim/startup/xsize") - xsize) / 2;
-    xmax = xmin + xsize;
+// Update the splash screen with alpha specified from 0.0 to 1.0
+void fgSplashUpdate ( float alpha ) {
+    int screen_width = fgGetInt("/sim/startup/xsize", 0);
+    int screen_height = fgGetInt("/sim/startup/ysize", 0);
+
+    if (!screen_width || !screen_height)
+        return;
+
+    globals->get_renderer()->resize(screen_width, screen_height);
+    int size = screen_width < (screen_height - 5 * fontsize)
+            ? screen_width : screen_height - 5 * fontsize;
+    if (size > 512)
+        size = 512;
+
+    int xmin, ymin, xmax, ymax;
+    xmin = (screen_width - size) / 2;
+    xmax = xmin + size;
 
-    ymin = (fgGetInt("/sim/startup/ysize") - ysize) / 2;
-    ymax = ymin + ysize;
+    ymin = (screen_height - size) / 2;
+    ymax = ymin + size;
 
     glMatrixMode(GL_PROJECTION);
     glPushMatrix();
     glLoadIdentity();
-    gluOrtho2D(0, fgGetInt("/sim/startup/xsize"),
-              0, fgGetInt("/sim/startup/ysize"));
+    gluOrtho2D(0, screen_width, 0, screen_height);
     glMatrixMode(GL_MODELVIEW);
     glPushMatrix();
     glLoadIdentity();
@@ -122,26 +168,55 @@ void fgSplashUpdate ( double progress, float alpha ) {
     glDisable(GL_LIGHTING);
 
     // draw the background
-    glColor4f( 0.0, 0.0, 0.0, alpha );
+    FGColor c(0.0, 0.0, 0.0);
+    c.merge(fgGetNode("/sim/gui/colors/splash-screen"));
+    glColor4f(c.red(), c.green(), c.blue(), alpha );
     glBegin(GL_POLYGON);
     glVertex2f(0.0, 0.0);
-    glVertex2f(fgGetInt("/sim/startup/xsize"), 0.0);
-    glVertex2f(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
-    glVertex2f(0.0, fgGetInt("/sim/startup/ysize")); 
+    glVertex2f(screen_width, 0.0);
+    glVertex2f(screen_width, screen_height);
+    glVertex2f(0.0, screen_height);
     glEnd();
 
     // now draw the logo
-    glEnable(GL_TEXTURE_2D);
-    splash.bind();
-    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+    if (fgGetBool("/sim/startup/splash-screen", true)) {
+        glEnable(GL_TEXTURE_2D);
+        splash.bind();
+        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+        glColor4f( 1.0, 1.0, 1.0, alpha );
+        glBegin(GL_POLYGON);
+        glTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin);
+        glTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin);
+        glTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
+        glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
+        glEnd();
+    }
 
-    glColor4f( 1.0, 1.0, 1.0, alpha );
-    glBegin(GL_POLYGON);
-    glTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin);
-    glTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin);
-    glTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
-    glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax); 
-    glEnd();
+    if (info.getFont() && progress_text && fgGetBool("/sim/startup/splash-progress", true)) {
+        glEnable(GL_ALPHA_TEST);
+        glEnable(GL_BLEND);
+        glAlphaFunc(GL_GREATER, 0.1f);
+        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+        glDisable(GL_CULL_FACE);
+
+        float left, right, bot, top;
+
+        info.begin();
+        FGColor c(1.0, 0.9, 0.0);
+        c.merge(fgGetNode("/sim/gui/colors/splash-font"));
+        glColor4f(c.red(), c.green(), c.blue(), alpha);
+
+        font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);
+        info.start2f((screen_width - right) / 2.0, 10.0 - bot);
+        info.puts(progress_text);
+
+        const char *s = fgGetString("/sim/startup/splash-title", "");
+        font.getBBox(s, fontsize, 0, &left, &right, &bot, &top);
+        info.start2f((screen_width - right) / 2.0, screen_height - top - bot - 10.0);
+        info.puts(s);
+        info.end();
+    }
 
     glEnable(GL_DEPTH_TEST);
     glEnable(GL_LIGHTING);