#include "fg_props.hxx"
#include "splash.hxx"
#include "fg_os.hxx"
+#include "renderer.hxx"
static const int fontsize = 19;
static const char fontname[] = "default.txf";
if (!screen_width || !screen_height)
return;
+ globals->get_renderer()->resize(screen_width, screen_height);
int size = screen_width < (screen_height - 5 * fontsize)
? screen_width : screen_height - 5 * fontsize;
if (size > 512)
glDisable(GL_LIGHTING);
// draw the background
- glColor4f( 0.0, 0.0, 0.0, alpha );
+ FGColor c(0.0, 0.0, 0.0);
+ c.merge(fgGetNode("/sim/gui/colors/splash-screen"));
+ glColor4f(c.red(), c.green(), c.blue(), alpha );
glBegin(GL_POLYGON);
glVertex2f(0.0, 0.0);
glVertex2f(screen_width, 0.0);
info.begin();
FGColor c(1.0, 0.9, 0.0);
- c.merge(fgGetNode("/sim/gui/colors/splash"));
+ c.merge(fgGetNode("/sim/gui/colors/splash-font"));
glColor4f(c.red(), c.green(), c.blue(), alpha);
font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);