#include <Objects/texload.h>
#include "globals.hxx"
+#include "fg_props.hxx"
#include "splash.hxx"
char num_str[256];
sprintf(num_str, "%d", num);
- FGPath tpath( globals->get_options()->get_fg_root() );
+ FGPath tpath( globals->get_fg_root() );
tpath.append( "Textures/Splash" );
tpath.concat( num_str );
tpath.concat( ".rgb" );
int xsize = 480;
int ysize = 380;
- if ( !globals->get_options()->get_xsize()
- || !globals->get_options()->get_ysize() ) {
+ if ( !fgGetInt("/sim/startup/xsize")
+ || !fgGetInt("/sim/startup/ysize") ) {
return;
}
- xmin = (globals->get_options()->get_xsize() - xsize) / 2;
+ xmin = (fgGetInt("/sim/startup/xsize") - xsize) / 2;
xmax = xmin + xsize;
- ymin = (globals->get_options()->get_ysize() - ysize) / 2;
+ ymin = (fgGetInt("/sim/startup/ysize") - ysize) / 2;
ymax = ymin + ysize;
// first clear the screen;
xglMatrixMode(GL_PROJECTION);
xglPushMatrix();
xglLoadIdentity();
- gluOrtho2D(0, globals->get_options()->get_xsize(),
- 0, globals->get_options()->get_ysize());
+ gluOrtho2D(0, fgGetInt("/sim/startup/xsize"),
+ 0, fgGetInt("/sim/startup/ysize"));
xglMatrixMode(GL_MODELVIEW);
xglPushMatrix();
xglLoadIdentity();