# include <windows.h>
#endif
-#include GLUT_H
+#include FG_GLUT_H
#include <string.h>
splash.bind();
// load in the texture data
- int num = (int)(sg_random() * 3.0 + 1.0);
+ int num = (int)(sg_random() * 5.0 + 1.0);
char num_str[256];
sprintf(num_str, "%d", num);