void fgSplashInit () {
SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
globals->get_renderer()->splashinit();
- fgRequestRedraw();
}
void fgSplashProgress ( const char *text ) {
SG_LOG( SG_GENERAL, SG_INFO, "Splash screen progress " << text );
fgSetString("/sim/startup/splash-progress-text", text);
- fgRequestRedraw();
}