# include <windows.h>
#endif
-#include FG_GLUT_H
-
#include <string.h>
+#include <simgear/compiler.h>
+
+#include SG_GLU_H
+
#include <simgear/debug/logstream.hxx>
#include <simgear/screen/texture.hxx>
#include <simgear/math/sg_random.h>
#include "globals.hxx"
#include "fg_props.hxx"
#include "splash.hxx"
+#include "fg_os.hxx"
+
static SGTexture splash;
splash.bind();
SGPath tpath( globals->get_fg_root() );
- if (splash_texture == NULL) {
+ if (splash_texture == NULL || !strcmp(splash_texture, "")) {
// load in the texture data
int num = (int)(sg_random() * 5.0 + 1.0);
- char num_str[256];
- sprintf(num_str, "%d", num);
+ char num_str[5];
+ snprintf(num_str, 4, "%d", num);
tpath.append( "Textures/Splash" );
tpath.concat( num_str );
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
glEnd();
- glutSwapBuffers();
-
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);